Feat: Write mesh overlay as a separate <stem>_mesh image
--draw-mesh no longer modifies the primary render. The clean HDR FITS and tone-mapped image are written first, then the final image-plane mesh is overlaid in place on the already-consumed HDR buffer and saved as a <stem>_mesh sibling. This applies uniformly to single-frame, movie-frame, and imported lens-map renders, with derived paths validated before catalog, spacetime, and render initialization. Dummy PSF backends still write nothing and report ignoring --draw-mesh. The reference-image target now uses the configured image extension so the ENABLE_PNG=0 test path passes, and the CLI tests cover clean-main identity, sibling naming, PATH_MAX overflow, and zero-tolerance HDR comparison. README, README.zh-CN, and usage.md describe the new naming; the mesh reference asset is renamed to match.
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@@ -355,9 +355,12 @@ count and each time slab's activation and terminal-ray summary.
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Movie renders always print one summary per time slab; `--verbose` also prints
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the ray counts before each slab is loaded.
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Pass `--draw-mesh` to alpha-composite image-plane triangle edges as
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one-pixel-wide 0.5 linear-gray diagnostic lines at 0.5 opacity. The line
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rasterizer uses coverage-based antialiasing.
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Pass `--draw-mesh` to also write the final image-plane triangle mesh as a
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`<output-stem>_mesh.png` sibling (`.ppm` in non-PNG builds). The main
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tone-mapped image and any `--hdr-output` FITS file remain mesh-free. The
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overlay alpha-composites image-plane triangle edges as one-pixel-wide 0.5
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linear-gray diagnostic lines at 0.5 opacity. The line rasterizer uses
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coverage-based antialiasing.
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## HDR output
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