Frame: add adaptive mesh refinement
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@@ -1,4 +1,5 @@
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#include "geodesic.h"
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#include "frame.h"
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#include <math.h>
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#include <stdio.h>
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@@ -56,6 +57,25 @@ int main(void) {
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central.status, inside_shadow.status, outside_shadow.status);
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goto done;
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}
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/* A coarse field covering the shadow must genuinely refine: its initial
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* capture/escape-discontinuous triangles are a separate trigger from the
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* smooth direction-error criterion. */
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FrameLensMesh mesh = {0};
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const RefinementConfig refinement = {.max_level = 1,
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.angle_absolute_rad = 1e-5,
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.angle_relative = 1e-5,
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.min_edge_pixels = 1.0,
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.min_area_pixels2 = 1.0};
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if (frame_lens_mesh_build_coarse(&mesh, 48, 48, 24, 40.0) ||
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frame_lens_mesh_trace(&mesh, &spacetime, &observer, &trace) ||
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frame_lens_mesh_refine(&mesh, &spacetime, &observer, &trace,
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&refinement) ||
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mesh.vertex_count <= 9 || mesh.triangle_count <= 8) {
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fputs("Schwarzschild adaptive-refinement regression failed\n", stderr);
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frame_lens_mesh_destroy(&mesh);
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goto done;
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}
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frame_lens_mesh_destroy(&mesh);
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result = 0;
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done:
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spacetime_destroy(&spacetime);
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