Makefile: add Debug build diagnostics
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@@ -6,6 +6,7 @@
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#include <math.h>
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#include <omp.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@@ -780,6 +781,7 @@ static int owns_source_boundary(const LensTriangle *triangle,
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typedef struct {
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const LensVertex *vertex[3];
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const LensTriangle *triangle;
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size_t triangle_index;
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double *hdr;
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int width, height;
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double exposure, magnification;
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@@ -820,10 +822,24 @@ static int splat_catalog_tile(const Star *stars, size_t count,
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weights[1] * context->vertex[1]->log_frequency_ratio +
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weights[2] * context->vertex[2]->log_frequency_ratio;
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const LinearRgb color = blackbody_to_linear_rgb(star->temperature_K * exp(log_g));
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context->direct_fallbacks += splat_moffat_cached(
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const double flux = context->exposure * star->amplitude * context->magnification;
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const int direct_fallback = splat_moffat_cached(
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context->hdr, context->width, context->height, image_x, image_y, color,
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context->exposure * star->amplitude * context->magnification,
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flux,
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context->psf, context->psf_cache);
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context->direct_fallbacks += direct_fallback;
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#ifdef GR_DEBUG
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if (direct_fallback)
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/* This is deliberately emitted by the active splat worker: a direct
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* fallback can be the long-running work a Debug render is waiting on.
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* Do not add a critical section here; interleaved Debug lines are more
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* useful than stalling the other workers. */
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fprintf(stderr,
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"Debug: %.3f s splat worker %d triangle %zu star %zu uses direct "
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"PSF fallback (image %.3f, %.3f; flux %.6g).\n",
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omp_get_wtime(), omp_get_thread_num(), context->triangle_index,
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s, image_x, image_y, flux);
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#endif
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++context->images;
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}
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return 0;
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@@ -853,7 +869,8 @@ static size_t splat_catalog_triangles(const FrameLensMesh *mesh,
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{vertex[1]->n_infinity[0], vertex[1]->n_infinity[1], vertex[1]->n_infinity[2]},
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{vertex[2]->n_infinity[0], vertex[2]->n_infinity[1], vertex[2]->n_infinity[2]}};
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TriangleSplatContext context = {.vertex = {vertex[0], vertex[1], vertex[2]},
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.triangle = &mesh->triangles[t], .hdr = hdr,
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.triangle = &mesh->triangles[t],
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.triangle_index = t, .hdr = hdr,
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.width = width, .height = height,
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.exposure = exposure, .magnification = magnification,
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.psf = psf, .psf_cache = psf_cache};
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