Output: simplify HDR output naming
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@@ -256,7 +256,10 @@ the ray counts before each slab is loaded.
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To preserve a render for later exposure and tone-mapping work, build the desired
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backend with `ENABLE_HDR=1`, for example `make SPACETIME=schwarzschild
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ENABLE_HDR=1`. This produces `build/Release/schwarzschild_sky`,
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which accepts `--hdr-output PATH`. It writes the pre-tone-mapping RGB
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which accepts `--hdr-output`. This switch writes the HDR file next to the
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ordinary output, replacing its extension with `_HDR.fits`; for example,
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`--output output/imgs/ring.png --hdr-output` writes
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`output/imgs/ring_HDR.fits`. It writes the pre-tone-mapping RGB
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framebuffer as a three-plane, 32-bit float FITS image. Values remain linear HDR
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at the renderer's arbitrary scale; no tone mapping or per-frame normalization
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is applied. The ordinary
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