Color antialiased half-edges by ray outcome with configurable Catppuccin colors and default opacity 0.5. Rasterize premultiplied RGBA8 overlays on the producer and composite in place after writing the clean image. Keep single-frame, movie, and replay output consistent. Add overlay, CLI, and queue ownership regressions and document the final output architecture.
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GR 4D ray tracing
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An offline spacetime renderer focused on physical accuracy. The project aims to turn time-dependent numerical-relativity simulations, including binary black-hole mergers, into 4K movies by tracing light rays backward through the four-dimensional spacetime.
The 2MASS Galactic-center star field seen through Schwarzschild spacetime,
from a camera at radius 100 M. This reference image uses the legacy Reinhard
tone map (--tone-map reinhard). Click the image for the full 4K render;
rendering command below.
Stars are individual catalog point sources with direction, temperature, and amplitude. The renderer maps them into the camera image, accounting for multiple images, gravitational lensing magnification, and frequency shifts, then accumulates their sub-pixel point-spread functions (PSFs) into an HDR image. Movie cameras are described by worldline and tetrad tracks.
Single images support independent coordinate position and look direction,
coordinate velocity, and camera roll in both backends. For example,
--observer-position 1.75 0 0 --observer-velocity -0.5 0 0 --look-ra-deg 0 --look-dec-deg 0
specifies an inward-moving Schwarzschild camera looking outward from inside
the horizon. See single-frame camera parameters and complete commands.
Current status
The current implementation supports analytic Minkowski, Schwarzschild, and moving Alcubierre warp-bubble spacetimes, single images and observer-track image sequences, adaptive lens meshes, and reusable lens-map files. It is written primarily in C with OpenMP CPU parallelism; an optional HIP backend accelerates PSF accumulation.
HIP retains parallel CPU catalog mapping and uses bounded, completion-protected event uploads. See HIP configuration and bounded performance checks.
The Nmesh numerical-spacetime backend and BBH rendering are still planned. The current scope is black-hole shadows and distant stellar backgrounds; local matter emission, accretion disks, and plasma are outside this stage. See the design document for the architecture and development roadmap.
Build
The default build requires a C11 compiler with OpenMP support, GNU Make, and libpng development files. From the repository root:
make -j
This builds build/Release/minkowski_sky, build/Release/schwarzschild_sky,
and build/Release/alcubierre_sky. For individual backends, Debug builds,
optional HDR/FITS output, HIP support, and regression checks, see
build.md.
Prepare the stellar catalog
The renderer accepts any stellar catalog converted to the supported CSV
format: four columns containing ICRS right ascension and declination in
degrees, temperature in kelvin, and amplitude, in that order. Use
--catalog PATH to load a single CSV.
2MASS is the recommended survey catalog, with download and processing
scripts provided by this project. Instructions are in
assets/2mass/README.md.
The full download takes approximately three to four days, so contact me
for a compressed archive first if possible. Place the processed tile files
under assets/2mass/processed/all_sky/ for the commands below.
The included assets/sky_grid_5deg.csv is a synthetic
stellar grid for geometry and regression tests. It can be used directly with
--catalog assets/sky_grid_5deg.csv, without downloading survey data; see the
test-grid example below.
Rendering examples
The examples below illustrate a few choices of sky field, spacetime, and camera settings. After building and preparing the catalog, adapt these commands to your own field of view, observer position, and rendering settings. See usage.md for the available controls and workflows.
Example: Summer Triangle in flat spacetime
This example renders a field around the Summer Triangle:
mkdir -p output/imgs
./build/Release/minkowski_sky \
--all-sky-catalog assets/2mass/processed/all_sky \
--look-ra-deg 296 --look-dec-deg 27 --fov-deg 72 \
--width 3840 --height 2160 --exposure 1e12 \
--tone-map reinhard \
--output output/imgs/summer_triangle.png
4K reference image with exposure 1e12; it uses the legacy Reinhard tone
map (--tone-map reinhard). Click to view at full resolution.
Angles are in degrees; --fov-deg is the horizontal field of view. Exposure
is an adjustable display multiplier. Use --verbose for progress during long
renders.
Example: Galactic-center field through Schwarzschild spacetime
This example uses a camera at radius 100 M to render the lensed Galactic-center field shown at the top of this page:
mkdir -p output/imgs
./build/Release/schwarzschild_sky \
--all-sky-catalog assets/2mass/processed/all_sky \
--width 3840 --height 2160 \
--look-ra-deg 262.5 --look-dec-deg -30 --fov-deg 45 \
--observer-radius 100 --exposure 1e13 \
--coarse-cell-pixels 16 --refine-max-level 4 --refine-jacobian-min 0.2 \
--psf-fwhm-pixels 2.7 --psf-moffat-beta 4.5 \
--psf-relative-tail 1e-8 --psf-min-y 0 --max-cache-psf-flux 1e8 \
--catalog-load-workers 4 \
--tone-map reinhard \
--output output/imgs/schwarzschild_galactic_center.png
This uses the updated reference image's rendering settings. The
--max-cache-psf-flux 1e8 setting permits bright PSF wings to be clipped to the
cache radius, but this run reported no wing clipping or direct fallbacks.
The CPU/HIP benchmark record
preserves the commands and terminal output, and records bit-identical CPU/HIP
PNGs. The command above omits the optional HDR and lens-map exports.
This example infers a position facing the hole from its look direction and radius. Adaptive refinement should
be configured for the desired image accuracy; it is disabled by default.
Tone-mapped PNG/PPM output uses a per-channel soft-clip display transform by
default (--tone-map softclip --tone-map-p 2); --tone-map reinhard restores
the historical curve used by the reference images above. The linear HDR FITS
output never applies it. An optional limited-response sensor bloom
(--sensor-bloom-limit E --sensor-bloom-transfer e, default disabled) can be
applied to the linear HDR before display; it never changes the FITS output. See
tone mapping and display.
Camera controls, movie sequences, lens-map reuse, PSF settings, and HDR output
are described in usage.md. For fast single-frame previews,
--fast-mode replaces per-event PSF splats with a supersampled delta deposit
plus one global PSF convolution and downsample. Its nearest-deposit path is not
qualified for temporally coherent movie output; see usage.md for
the spatial and temporal accuracy limits. Both binaries provide a complete
option list with --help.
Example: Looking outward just above the Schwarzschild horizon
This camera is static at (2.1, 0, 0) in Cartesian Kerr–Schild coordinates,
just outside the horizon at r=2M (M=1). RA=0°, Dec=0° points along +X,
radially outward. Its coordinate velocity is zero: this is a static
observer, not a freely falling one. The scene uses the bundled synthetic
stellar grid, so no survey download is needed.
mkdir -p output/imgs
./build/Release/schwarzschild_sky \
--catalog assets/sky_grid_5deg.csv \
--observer-position 2.1 0 0 \
--observer-velocity 0 0 0 \
--look-ra-deg 0 --look-dec-deg 0 \
--camera-roll-deg 0 \
--width 3840 --height 2160 --fov-deg 90 \
--coarse-cell-pixels 16 --refine-max-level 3 \
--exposure 0.01 \
--tone-map reinhard \
--output output/imgs/schwarzschild_near_horizon_outward_R2.1_0.01_refine3.png
4K render with a 90° horizontal field of view, exposure 0.01, and maximum
refinement level 3; it uses the legacy Reinhard tone map (--tone-map reinhard). Click to view at full resolution.
The distant sky occupies a bounded angular region around the outward direction, with repeated images crowded near its edge. Strong gravitational blueshift pushes both the 3000 K and 12000 K test stars toward blue-white.
Example: Synthetic test grid with mesh overlay
This example uses assets/sky_grid_5deg.csv to inspect lensing and adaptive
mesh refinement in Schwarzschild spacetime. The main output is the clean
tone-mapped image; --draw-mesh additionally writes the final image-plane
triangles, so one command produces both
output/imgs/schwarzschild_test_grid.png (no mesh) and
output/imgs/schwarzschild_test_grid_mesh.png (mesh overlay).
The antialiased mesh is drawn after tone mapping: gray escape half-edges,
purple dark half-edges, yellow budget-unresolved half-edges, and red failure
half-edges, using Catppuccin Mocha defaults. Color and opacity settings are
documented in usage.md.
mkdir -p output/imgs
./build/Release/schwarzschild_sky \
--max-cache-psf-flux 1e8 \
--catalog assets/sky_grid_5deg.csv \
--refine-max-level 3 --refine-jacobian-min 0.2 \
--width 3840 --height 2160 \
--look-ra-deg 0.1 --look-dec-deg 0.1 --fov-deg 45 \
--coarse-cell-pixels 32 \
--observer-radius 100 --exposure 0.2 \
--psf-fwhm-pixels 2.7 --psf-moffat-beta 4.5 --draw-mesh \
--tone-map reinhard \
--output output/imgs/schwarzschild_test_grid.png
4K test-grid reference image showing the _mesh.png overlay; it uses the
legacy Reinhard tone map (--tone-map reinhard). Click to view at full
resolution.
Freely falling Schwarzschild movie camera
scripts/schwarzschild_camera_track.py generates the canonical 21-column observer
CSV in ingoing Cartesian Kerr–Schild coordinates (G=c=M=1, matching the renderer).
It requires Python 3, NumPy and SciPy. Position is (x,y,z); velocity is coordinate
(dx/dt,dy/dt,dz/dt). Look RA/Dec and roll construct the initial rest-frame
forward/up/right legs with the same convention as the single-image camera. Without
look angles, the camera initially points toward the origin. The orientation then
follows Fermi–Walker transport; for free fall this is parallel transport, so it does
not keep pointing at the black hole. --tetrad alternatively accepts 16 row-major
components (e0t,e0x,...,e3z) of an orthonormal tetrad, with e0 matching velocity.
python3 scripts/schwarzschild_camera_track.py \
--position 8 0 0 --velocity 0 0 0 \
--look-ra-deg 0 --look-dec-deg 0 --roll-deg 0 \
--fps 30 --duration 10 --output /tmp/freefall_camera.csv
make SPACETIME=schwarzschild all
mkdir -p output/freefall_frames
./build/Release/schwarzschild_sky \
--observer-track /tmp/freefall_camera.csv --movie-track-samples \
--frames-dir output/freefall_frames --catalog assets/sky_grid_5deg.csv \
--width 640 --height 360 --fov-deg 60 --exposure 0.2
ffmpeg -framerate 30 -i output/freefall_frames/frame_%06d.png \
-c:v libx264 -pix_fmt yuv420p output/freefall.mp4
Here --duration is elapsed proper time, and --fps is samples per unit proper
time. CSV rows occur at tau=k/fps <= duration, including the initial event and an
endpoint only if it lies on that cadence (10 at 30 fps gives 301 rows). tau starts
at zero; --t0 sets the initial coordinate time. --movie-track-samples uses each
row exactly once and ignores renderer --start-time, --duration, and --fps;
encode the PNG sequence at the generator's fps. Without this flag the existing
movie mode resamples at uniform coordinate time, which changes the proper-time cadence.
DOP853 jointly integrates the geodesic and all tetrad legs using analytic metric
derivatives. Defaults: --rtol 1e-10 --atol 1e-12 --stop-radius 0.001.
Integration crosses the horizon and stops at this numerical guard before the
singularity, reporting its proper time and retaining only regular cadence samples.
The guard is not the exact singularity; reduce it and tolerances to check convergence.
The renderer no longer uses a position capture cutoff: cameras at and inside the
old r=1.5M guard are valid targets, and a normal dark pixel comes from the
redshift-threshold truncation log(alpha p^0) >= 8. Budget-exhausted and
data/integration failures are separate unresolved/incomplete outcomes and are not
silently rendered as dark.
The script reports maximum tetrad drift and rejects errors above 1e-6 rather
than silently repairing the transported frame. Run the orbit, transport and CSV
render regressions after building with python3 tests/test_schwarzschild_camera_track.py.



