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5ddfc05da1
| Author | SHA1 | Date | |
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5ddfc05da1 | ||
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7eca677774 | ||
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1f7eb8cb36 | ||
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17165cca66 | ||
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41f24e88e9 | ||
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b00e652394 |
+10
-3
@@ -1,16 +1,22 @@
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#ifndef __COMMON_H
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#define __COMMON_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <gsl/gsl_errno.h>
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#include <math.h>
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#define FLAT 0
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#define PI 3.1415926535897932384626433832795028841971693993751058
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#define Rs 1
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#define M (0.5*Rs)
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#define M (FLAT ? 0 : 0.5*Rs)
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#define R0 (15*Rs)
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#define f(r) ((1.0-Rs/((double)r)))
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#define bmin (1.5*sqrt(3.0)+5e-10)
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#define f(r) ((1.0-(2*M)/((double)r)))
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#define bmin (FLAT ? 1e-10 : 1.5*sqrt(3.0)+5e-10)
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#define cotpsi_max (sqrt(R0*R0/(bmin*bmin*f(R0)) - 1))
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#define THETAERROR 100000
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#define color_index(i,j,c) (j*W*3+i*3+c)
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#define cutperc (FLAT ? 1.0 : 0.99)
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typedef struct {
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int W;
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@@ -19,3 +25,4 @@ typedef struct {
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int (*angle_to_pixel)(double *, double *);
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} System;
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#endif // !__COMMON_H
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@@ -0,0 +1,55 @@
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#include <string.h>
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#include <stdlib.h>
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#include "quick_select.h"
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static inline void swap_double(double *a, double *b) {
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double t = *a;
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*a = *b;
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*b = t;
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}
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// Lomuto partition
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static size_t partition(double *arr, size_t lo, size_t hi) {
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double pivot = arr[hi];
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size_t i = lo;
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for (size_t j = lo; j < hi; ++j) {
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if (arr[j] < pivot) {
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swap_double(&arr[i], &arr[j]);
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++i;
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}
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}
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swap_double(&arr[i], &arr[hi]);
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return i;
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}
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// 选择第 k 小的元素 (0-based),平均 O(n),最坏 O(n^2)
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static double select_k(double *arr, size_t n, size_t k) {
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size_t lo = 0;
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size_t hi = n - 1;
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for (;;) {
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size_t p = partition(arr, lo, hi);
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if (p == k) {
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return arr[p];
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} else if (k < p) {
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hi = p - 1;
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} else {
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lo = p + 1;
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}
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}
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return arr[k];
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}
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double percentile(const double *arr, size_t n, double perc) {
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if (n == 0) {
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return 0.0;
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}
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double *arr_copy = malloc(sizeof(double)*n);
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memcpy(arr_copy, arr, n);
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// nearest-rank: ceil(0.9*n) - 1
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size_t k = (size_t)(perc*n) - 1;
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double ans = select_k(arr_copy, n, k);
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free(arr_copy);
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return ans;
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}
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@@ -0,0 +1,2 @@
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#include <stddef.h>
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double percentile(const double *arr, size_t n, double perc);
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+13
-7
@@ -3,6 +3,7 @@
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#include <gsl/gsl_rng.h>
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#include <gsl/gsl_spline.h>
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#include <gsl/gsl_monte_miser.h>
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#include <stdio.h>
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#include "render.h"
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typedef struct {
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@@ -26,7 +27,7 @@ double integrand_r(double *xy, size_t dim, void *integrand_params_void) {
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double rgb[3] = {0};
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double theta_phi[2] = {theta, phi};
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integrand_params->system->angle_to_pixel(theta_phi, rgb);
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return rgb[0]*gsl_spline_eval_deriv(integrand_params->spline_data->spline, cotpsi, integrand_params->spline_data->acc);
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return rgb[0]*fabs(gsl_spline_eval_deriv(integrand_params->spline_data->spline, cotpsi, integrand_params->spline_data->acc));
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}
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double integrand_g(double *xy, size_t dim, void *integrand_params_void) {
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@@ -38,7 +39,7 @@ double integrand_g(double *xy, size_t dim, void *integrand_params_void) {
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double rgb[3] = {0};
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double theta_phi[2] = {theta, phi};
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integrand_params->system->angle_to_pixel(theta_phi, rgb);
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return rgb[1]*gsl_spline_eval_deriv(integrand_params->spline_data->spline, cotpsi, integrand_params->spline_data->acc);
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return rgb[1]*fabs(gsl_spline_eval_deriv(integrand_params->spline_data->spline, cotpsi, integrand_params->spline_data->acc));
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}
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double integrand_b(double *xy, size_t dim, void *integrand_params_void) {
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@@ -50,7 +51,7 @@ double integrand_b(double *xy, size_t dim, void *integrand_params_void) {
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double rgb[3] = {0};
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double theta_phi[2] = {theta, phi};
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integrand_params->system->angle_to_pixel(theta_phi, rgb);
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return rgb[2]*gsl_spline_eval_deriv(integrand_params->spline_data->spline, cotpsi, integrand_params->spline_data->acc);
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return rgb[2]*fabs(gsl_spline_eval_deriv(integrand_params->spline_data->spline, cotpsi, integrand_params->spline_data->acc));
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}
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int MC_pixel_render(const System *system, int i, int j, const Spline_data spline_data, double *rgb, int pixel_render_max, double pixel_render_err, gsl_rng *r){
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@@ -71,6 +72,7 @@ int MC_pixel_render(const System *system, int i, int j, const Spline_data spline
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gsl_monte_function F;
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F.params = &integrand_params;
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F.dim = 2;
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//printf("i=%d, j=%d, rgb=( ", i, j);
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for (int c = 0; c < 3; c++) {
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switch (c) {
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case 0:
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@@ -85,8 +87,10 @@ int MC_pixel_render(const System *system, int i, int j, const Spline_data spline
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}
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gsl_monte_miser_init(miser_state);
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gsl_monte_miser_integrate(&F, xl, xu, 2, 100, r, miser_state, &color, &err);
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//printf("%g +- %g ", color, err);
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rgb[c] = color;
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}
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//printf(")\n");
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return 0;
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}
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@@ -95,7 +99,7 @@ int pixel_render(const System *system, int i, int j, const Spline_data spline_da
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return MC_pixel_render(system, i, j, spline_data, rgb, pixel_render_max, pixel_render_err, r);
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}
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int render(System *system, double (*buffer)[3], int pixel_render_max, double pixel_render_err, double chi_rela_err) {
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int render(System *system, double *buffer, int pixel_render_max, double pixel_render_err, double chi_rela_err) {
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double h = (system->H)*(system->w)/(system->W);
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double tanpsi2 = (system->w)*(system->w)+h*h;
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double cotpsi2 = 1/tanpsi2;
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@@ -106,6 +110,8 @@ int render(System *system, double (*buffer)[3], int pixel_render_max, double pix
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double *x=NULL;
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double *y = NULL;
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int size;
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int W = system->W;
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int H = system->H;
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init(rmax, chi_rela_err, &size, &x, &y);
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@@ -114,9 +120,9 @@ int render(System *system, double (*buffer)[3], int pixel_render_max, double pix
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Spline_data spline_data = {spline, acc};
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gsl_spline_init(spline, x, y, size);
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for(int j = 0; j < system->H; j++) {
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for (int i = 0; i < system->W; i++) {
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pixel_render(system, i, j, spline_data, buffer[j*(system->W) + i], pixel_render_max, pixel_render_err, r);
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for(int j = 0; j < H; j++) {
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for (int i = 0; i < W; i++) {
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pixel_render(system, i, j, spline_data, buffer+color_index(i,j,0), pixel_render_max, pixel_render_err, r);
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}
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}
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+1
-1
@@ -1,4 +1,4 @@
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#include "common.h"
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#include "init.h"
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int render(System *system, double (*buffer)[3], int pixel_render_max, double pixel_render_err, double chi_rela_err);
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int render(System *system, double *buffer, int pixel_render_max, double pixel_render_err, double chi_rela_err);
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+57
-7
@@ -1,4 +1,3 @@
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#include <stdio.h>
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#include "render.h"
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#include "write_png.h"
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@@ -9,15 +8,66 @@ int angle_to_pixel_white(double *angle, double *rgb) {
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return 0;
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}
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int test(double *thetaphi, double *rgb){
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int i = floor(8.0*thetaphi[0]/PI);
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int j = floor(8.0*(thetaphi[1]+PI)/PI);
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int k = (i+j)&1;
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int l = floor(2*thetaphi[1]/PI);
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rgb[0] = k;
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rgb[1] = k;
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rgb[2] = k;
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switch (l%4) {
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case 1:
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rgb[1] = rgb[2] = 0;
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break;
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case 2:
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rgb[0] = rgb[2] = 0;
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break;
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case 3:
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rgb[0] = rgb[1] = 0;
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break;
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default:
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break;
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}
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return 0;
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}
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int test2(double *thetaphi, double *rgb){
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double tantheta = tan(PI-thetaphi[0]);
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int i = (int)floor(4*tantheta*cos(thetaphi[1]));
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int j = (int)floor(4*tantheta*sin(thetaphi[1]));
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int k = (i+j)&1;
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rgb[0] = 1-k;
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rgb[1] = 1-k;
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rgb[2] = 1-k;
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return 0;
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}
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int test3(double *thetaphi, double *rgb){
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double x = sin(thetaphi[0])*sin(thetaphi[1]);
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double y = sin(thetaphi[0])*cos(thetaphi[1]);
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double z = cos(thetaphi[0]);
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double theta1 = atan2(hypot(z, x), y);
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double phi1 = atan2(-z, x);
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int i = (int)floor(16*theta1/PI);
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int j = (int)floor(16*phi1/PI);
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int k = (i+j)&1;
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rgb[0] = 1-k;
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rgb[1] = 1-k;
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rgb[2] = 1-k;
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return 0;
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}
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int main(){
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int W = 1;
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int H = 1;
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double w = 1;
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System system = {W, H, w, angle_to_pixel_white};
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int W = 1600;
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int H = 900;
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double w = 2;
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System system = {W, H, w, test};
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double buffer[W*H][3];
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double *buffer = malloc(sizeof(double)*W*H*3);
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render(&system, buffer, 10000, 1.0/256, 1e-1);
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write_png("test_white.png", buffer, W, H);
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write_png("test_1.png", buffer, W, H);
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free(buffer);
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return 0;
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}
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+21
-14
@@ -1,7 +1,10 @@
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#include <spng.h>
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#include <math.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "write_png.h"
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#include "common.h"
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#include "quick_select.h"
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static inline double linear_to_srgb(double x){
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if (x <= 0.0) return 0.0;
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@@ -10,40 +13,44 @@ static inline double linear_to_srgb(double x){
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return 1.055 * pow(x, 1.0/2.4) - 0.055;
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}
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int buffer_normalize_srgb(double (*buffer)[3], int W, int H) {
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int buffer_normalize_srgb(double *buffer, int W, int H) {
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double max = 0;
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for (int j = 0; j < H; j++) {
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for (int i = 0; i < W; i++) {
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for (int c = 0; c < 3; c++) {
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if (max < buffer[j*W + i][c]) max = buffer[j*W + i][c];
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}
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}
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}
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//for (int j = 0; j < H; j++) {
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// for (int i = 0; i < W; i++) {
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// for (int c = 0; c < 3; c++) {
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// if (max < buffer[color_index(i, j, c)]) max = buffer[color_index(i, j, c)];
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// }
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// }
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//}
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max = percentile(buffer, W*H*3, cutperc);
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printf("max in the buffer: %g\n", max);
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if (max == 0) return 1;
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for (int j = 0; j < H; j++) {
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for (int i = 0; i < W; i++) {
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for (int c = 0; c < 3; c++) {
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buffer[j*W + i][c] /= max;
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buffer[j*W+i][c] = linear_to_srgb(buffer[j*W+i][c]);
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buffer[color_index(i, j, c)] /= max;
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buffer[color_index(i, j, c)] = linear_to_srgb(buffer[color_index(i, j, c)]);
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}
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}
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}
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return 0;
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}
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int write_png(char *filename, double (*buffer)[3], int W, int H) {
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int write_png(char *filename, double *buffer, int W, int H) {
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buffer_normalize_srgb(buffer, W, H);
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size_t bufsize = W*H*3;
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uint8_t *img = (uint8_t *)malloc(bufsize);
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printf("bufsize: %d\n", bufsize);
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uint8_t *img = (uint8_t *)malloc(bufsize*sizeof(uint8_t));
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if (!img) {return 1;}
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for (int j = 0; j < H; j++) {
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for (int i = 0; i < W; i++) {
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for (int c = 0; c < 3; c++) {
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int v = (int)lrint(buffer[j*W*i][c]);
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int v = (int)lrint(buffer[color_index(i,j,c)]*255);
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if (v < 0) v = 0;
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if (v > 255) v = 255;
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img[j*W*3+i*3+c] = (uint8_t) v;
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img[color_index(i, j, c)] = (uint8_t) v;
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//printf("i: %d, j: %d, c:%d, buffer=%g, v=%d\n", i,j,c,buffer[color_index(i, j, c)],v);
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}
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}
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}
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+2
-2
@@ -1,3 +1,3 @@
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#include "common.h"
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int write_png(char *filename, double (*buffer)[3], int W, int H);
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int write_png(char *filename, double *buffer, int W, int H);
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Reference in New Issue
Block a user