simple
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@@ -18,7 +18,6 @@ from katrain.core.constants import (
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AI_RANK,
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AI_SCORELOSS,
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AI_SCORELOSS_ELO,
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AI_SIMPLE,
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AI_SIMPLE_OWNERSHIP,
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AI_STRATEGIES_PICK,
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AI_STRATEGIES_POLICY,
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@@ -205,13 +204,6 @@ def generate_ai_move(game: Game, ai_mode: str, ai_settings: Dict) -> Tuple[Move,
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game.katrain.log(f"Error getting handicap-based move", OUTPUT_ERROR)
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ai_mode = AI_DEFAULT
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if ai_mode == AI_SIMPLE:
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simple_moves = ai_settings["simple_moves"]
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simple_analysis = request_ai_analysis(game, cn, {"simpleMovesBias": simple_moves, "wideRootNoise": 0.10})
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if not simple_analysis:
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game.katrain.log(f"Error getting simple-biased move", OUTPUT_ERROR)
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ai_mode = AI_DEFAULT
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while not cn.analysis_ready:
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time.sleep(0.01)
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game.engines[cn.next_player].check_alive(exception_if_dead=True)
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@@ -335,18 +327,6 @@ def generate_ai_move(game: Game, ai_mode: str, ai_settings: Dict) -> Tuple[Move,
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candidate_ai_moves = cn.candidate_moves
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if ai_mode == AI_HANDICAP:
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candidate_ai_moves = handicap_analysis["moveInfos"]
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if ai_mode == AI_SIMPLE:
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candidate_ai_moves = simple_analysis["moveInfos"]
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for data in candidate_ai_moves:
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print(
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"{order} {move}: visits {visits} utility {util} utilityLcb {lcb}".format(
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visits=data["visits"],
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order=data["order"],
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move=data["move"],
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util=data["utility"],
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lcb=data["utilityLcb"],
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)
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)
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top_cand = Move.from_gtp(candidate_ai_moves[0]["move"], player=cn.next_player)
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if top_cand.is_pass and ai_mode not in [
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@@ -377,31 +357,54 @@ def generate_ai_move(game: Game, ai_mode: str, ai_settings: Dict) -> Tuple[Move,
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aimove = topmove[2]
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ai_thoughts += f"ScoreLoss strategy found {len(candidate_ai_moves)} candidate moves (best {top_cand.gtp()}) and chose {aimove.gtp()} (weight {topmove[1]:.3f}, point loss {topmove[0]:.1f}) based on score weights."
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elif ai_mode == AI_SIMPLE_OWNERSHIP:
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def settledness(d, player_fac):
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return sum([abs(o) for o in d["ownership"] if player_fac * o > 0])
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last_player_stones = {s.coords for s in game.stones if s.player == cn.player}
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next_player_sign = cn.player_sign(cn.next_player)
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def settledness(d, player_sign):
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return sum([abs(o) for o in d["ownership"] if player_sign * o > 0])
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def is_attachment(d):
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return any(
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(d.coords[0] + dx, d.coords[1] + dy) in last_player_stones
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for dx in [-1, 0, 1]
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for dy in [-1, 0, 1]
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if abs(dx) + abs(dy) == 1
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)
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def is_tenuki(d):
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return not any(
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not node
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or not node.move
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or node.move.is_pass
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or max(abs(last_c - cand_c) for last_c, cand_c in zip(node.move.coords, d.coords)) < 5
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for node in [cn, cn.parent]
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)
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moves_with_settledness = sorted(
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[
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(
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Move.from_gtp(d["move"], player=cn.next_player),
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move,
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settledness(d, next_player_sign),
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settledness(d, -next_player_sign),
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is_attachment(move),
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is_tenuki(move),
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d,
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)
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for d in candidate_ai_moves
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if d["pointsLost"] < ai_settings["max_points_lost"]
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and "ownership" in d
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and (d["order"] < 5 or d["visits"] >= ai_settings.get("min_visits", 1))
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for move in [Move.from_gtp(d["move"], player=cn.next_player)]
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],
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key=lambda t: t[3]["pointsLost"]
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key=lambda t: t[5]["pointsLost"]
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+ ai_settings["attach_penalty"] * t[3]
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+ ai_settings["tenuki_penalty"] * t[4]
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- ai_settings["settled_weight"] * (t[1] + ai_settings["opponent_fac"] * t[2]),
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)
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if moves_with_settledness:
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cands = [
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f"{move.gtp()} ({d['pointsLost']:.1f} pt lost, {d['visits']} visits, {settled:.1f} settledness, {oppsettled:.1f} opponent settledness)"
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for move, settled, oppsettled, d in moves_with_settledness[:5]
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f"{move.gtp()} ({d['pointsLost']:.1f} pt lost, {d['visits']} visits, {settled:.1f} settledness, {oppsettled:.1f} opponent settledness{', attachment' if isattach else ''}{', tenuki' if istenuki else ''})"
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for move, settled, oppsettled, isattach, istenuki, d in moves_with_settledness[:5]
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]
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ai_thoughts += f"Simple ownership strategy. Top 5 Candidates {', '.join(cands)} "
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aimove = moves_with_settledness[0][0]
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@@ -411,14 +414,12 @@ def generate_ai_move(game: Game, ai_mode: str, ai_settings: Dict) -> Tuple[Move,
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)
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aimove = top_cand
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else:
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if ai_mode not in [AI_DEFAULT, AI_HANDICAP, AI_SIMPLE]:
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if ai_mode not in [AI_DEFAULT, AI_HANDICAP]:
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game.katrain.log(f"Unknown AI mode {ai_mode} or policy missing, using default.", OUTPUT_INFO)
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ai_thoughts += f"Strategy {ai_mode} not found or unexpected fallback."
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aimove = top_cand
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if ai_mode == AI_HANDICAP:
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ai_thoughts += f"Handicap strategy found {len(candidate_ai_moves)} moves returned from the engine and chose {aimove.gtp()} as top move. PDA based score {cn.format_score(handicap_analysis['rootInfo']['scoreLead'])} and win rate {cn.format_winrate(handicap_analysis['rootInfo']['winrate'])}"
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elif ai_mode == AI_SIMPLE:
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ai_thoughts += f"Simple moves strategy found {len(candidate_ai_moves)} moves returned from the engine and chose {aimove.gtp()} as top move. "
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else:
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ai_thoughts += f"Default strategy found {len(candidate_ai_moves)} moves returned from the engine and chose {aimove.gtp()} as top move"
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game.katrain.log(f"AI thoughts: {ai_thoughts}", OUTPUT_DEBUG)
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