fix togglebuttons
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83f8245408
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2 files changed
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-6
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@@ -110,7 +110,7 @@ class GameNode(SGFNode):
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if sgf or hints or teach:
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policy_ranking = self.parent.policy_ranking
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currmove_policy_with_ix = [(ix + 1,p) for (p, m), ix in zip(policy_ranking, range(len(policy_ranking))) if m == single_move]
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currmove_policy_with_ix = [(ix + 1, p) for (p, m), ix in zip(policy_ranking, range(len(policy_ranking))) if m == single_move]
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if currmove_policy_with_ix:
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text += f"Move was #{currmove_policy_with_ix[0][0]} according to policy ({currmove_policy_with_ix[0][1]:.2%}).\n"
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if not currmove_policy_with_ix or currmove_policy_with_ix[0] != 1 and (sgf or hints):
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+9
-5
@@ -92,6 +92,13 @@ class StyledButton(Button, ToolTipBehavior):
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class StyledToggleButton(StyledButton, ToggleButtonBehavior, ToolTipBehavior):
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value = StringProperty("")
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allow_no_selection = BooleanProperty(False)
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def _do_press(self):
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if (self.last_touch and self.last_touch.button != "left") or (not self.allow_no_selection and self.state == "down"):
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return
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self._release_group(self)
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self.state = "normal" if self.state == "down" else "down"
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class StyledSpinner(Spinner):
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@@ -145,14 +152,13 @@ class ToggleButtonContainer(GridLayout):
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if len(self.labels) < len(self.options):
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self.labels += self.options[len(self.labels) + 1 :]
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def state_handler(btn, *args):
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def state_handler(*args):
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self.dispatch("on_selection")
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btn.state = "down" # no toggle
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for i, opt in enumerate(self.options):
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state = "down" if opt == self.selected else "normal"
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tooltip = self.tooltips[i] if self.tooltips else None
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self.add_widget(StyledToggleButton(group=self.group, text=self.labels[i], value=opt, state=state, on_press=state_handler,tooltip_text=tooltip))
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self.add_widget(StyledToggleButton(group=self.group, text=self.labels[i], value=opt, state=state, on_press=state_handler, tooltip_text=tooltip))
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Clock.schedule_once(self._size, 0)
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def _size(self, _dt):
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@@ -294,8 +300,6 @@ class ScoreGraph(Label):
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dot_point[1] = self.pos[1] + self.height / 2 + available_height / 2 * ((nn_values or [0])[-1] / self.y_scale)
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self.dot_pos = [c - self.highlight_size / 2 for c in dot_point]
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# print("Graph updated to ", len(line_points), "points, hl=", self.highlighted_index, self.dot_pos)
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def update_value(self, node):
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self.highlighted_index = index = node.depth
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self.nodes.extend([None] * max(0, index - (len(self.nodes) - 1)))
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