no status/lock engine/no thread
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@@ -550,7 +550,6 @@ class Game:
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if move.is_pass:
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if self.current_node == cn:
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self.set_current_node(node)
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self.katrain.controls.set_status("", STATUS_INFO, cn)
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return
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count += 1
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new_node = GameNode(parent=node, move=move)
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@@ -559,8 +558,6 @@ class Game:
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cn.add_shortcut(new_node)
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self.katrain.controls.move_tree.redraw_tree_trigger()
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self.katrain.controls.set_status(i18n._("playtoend:status").format(num_moves=count), STATUS_INFO, cn)
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def set_analysis(result, _partial):
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new_node.set_analysis(result)
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analyze_and_play_policy(new_node)
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@@ -569,7 +566,7 @@ class Game:
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new_node, callback=set_analysis, priority=-1000, analyze_fast=True,
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)
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threading.Thread(target=analyze_and_play_policy, args=(cn,), daemon=True).start()
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analyze_and_play_policy(cn)
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def analyze_undo(self, node):
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train_config = self.katrain.config("trainer")
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