ai improvements etc
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@@ -194,8 +194,8 @@ class BadukPanWidget(Widget):
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evalsize = 1
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for m in node.move_with_placements:
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if has_stone.get(m.coords) and not drawn_stone.get(m.coords): # skip captures, last only for
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move_eval_on = full_eval_on or i < show_n_eval
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if move_eval_on and points_lost is not None and show_dots_for.get(m.player):
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move_eval_on = full_eval_on or (i < show_n_eval and show_dots_for.get(m.player))
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if move_eval_on and points_lost is not None:
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evalcol = self.eval_color(points_lost)
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else:
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evalcol = None
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