1.11.1 (#520)
* certificate fix * Added a sound effect for the capturing of stones (#523) * fix cache missing * Fixes for some edge cases for the capturing sound effect (#526) * Added a sound effect for the capturing of stones * Fixed edge cases for the capturing sound effect * minor bug fix * Refactoring sounds for playing a move * simplify capture sound, upgrade black * fix handicap * fix stone sound bug, note on sleep deadlock * board rotation (#532) * implementation of the rotation of the board view and some refactoring (#531) * minor cleanup Co-authored-by: Patrick <63347771+Funkenschlag1@users.noreply.github.com> Co-authored-by: Sander Land <sander.land@cognite.com> Co-authored-by: Sander Land <sander@chatdesk.com> Co-authored-by: Patrick <63347771+Funkenschlag1@users.noreply.github.com> Co-authored-by: Sander Land <sander.land@cognite.com>
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@@ -41,7 +41,7 @@ class GameNode(SGFNode):
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def __init__(self, parent=None, properties=None, move=None):
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super().__init__(parent=parent, properties=properties, move=move)
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self.auto_undo = None # None = not analyzed. False: not undone (good move). True: undone (bad move)
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self.played_sound = None
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self.played_mistake_sound = None
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self.ai_thoughts = ""
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self.note = ""
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self.move_number = 0
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