* certificate fix

* Added a sound effect for the capturing of stones (#523)

* fix cache missing

* Fixes for some edge cases for the capturing sound effect (#526)

* Added a sound effect for the capturing of stones

* Fixed edge cases for the capturing sound effect

* minor bug fix

* Refactoring sounds for playing a move

* simplify capture sound, upgrade black

* fix handicap

* fix stone sound bug, note on sleep deadlock

* board rotation (#532)

* implementation of the rotation of the board view and some refactoring (#531)

* minor cleanup

Co-authored-by: Patrick <63347771+Funkenschlag1@users.noreply.github.com>
Co-authored-by: Sander Land <sander.land@cognite.com>

Co-authored-by: Sander Land <sander@chatdesk.com>
Co-authored-by: Patrick <63347771+Funkenschlag1@users.noreply.github.com>
Co-authored-by: Sander Land <sander.land@cognite.com>
This commit is contained in:
authored and GitHub committed 2022-06-23 19:14:56 +02:00
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@@ -41,7 +41,7 @@ class GameNode(SGFNode):
def __init__(self, parent=None, properties=None, move=None):
super().__init__(parent=parent, properties=properties, move=move)
self.auto_undo = None # None = not analyzed. False: not undone (good move). True: undone (bad move)
self.played_sound = None
self.played_mistake_sound = None
self.ai_thoughts = ""
self.note = ""
self.move_number = 0