pixel fiddling
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@@ -2,7 +2,7 @@
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# first, logging level lower
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import os
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os.environ["KCFG_KIVY_LOG_LEVEL"] = os.environ.get("KCFG_KIVY_LOG_LEVEL", "warning")
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os.environ["KCFG_KIVY_LOG_LEVEL"] = os.environ.get("KCFG_KIVY_LOG_LEVEL", "trace")
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if "KIVY_AUDIO" not in os.environ:
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os.environ["KIVY_AUDIO"] = "sdl2" # seems to be most stable / some players hard crash
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+12
-5
@@ -53,7 +53,7 @@
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Color:
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rgba: root.outline_color
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Line:
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rounded_rectangle: (*self.pos,self.width,self.height,root.background_radius,root.background_radius,root.background_radius,root.background_radius,max(1,root.height))
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rounded_rectangle: (self.x + root.outline_width, self.y + root.outline_width, self.width - 2 * root.outline_width, self.height - 2*root.outline_width, root.background_radius,root.background_radius,root.background_radius,root.background_radius,max(1,root.height))
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width: root.outline_width or 1
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@@ -475,7 +475,7 @@
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rgba: BOX_BACKGROUND_COLOR
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Line:
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width: 1
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points: (*self.pos,self.x+self.width,self.y)
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points: (self.x,self.y+1,self.x+self.width,self.y+1)
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<ControlsPanel>:
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@@ -512,6 +512,12 @@
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id: timer_or_movetree
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size_hint_y: None
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height: root.timer_box_height
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canvas.before:
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Color:
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rgba: RED
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Line:
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rectangle: (*self.pos,*self.size)
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width: 1
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BoxLayout:
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size_hint_x: 0.0001 if self.parent.mode != MODE_PLAY else 1
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opacity: 0 if self.parent.mode != MODE_PLAY else 1
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@@ -590,10 +596,11 @@
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orientation: 'vertical'
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ScrollableLabel:
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id: status
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error: False
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size_hint: 1, None
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height: min(self.parent.height*0.66,self.label.texture_size[1])
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outline_color: RED
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background_color: DARKRED
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outline_color: RED if self.error else WHITE
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background_color: LIGHTER_BACKGROUND_COLOR # DARKRED
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ScrollableLabel:
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id: info
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detailed: False
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@@ -803,7 +810,7 @@
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icon_size: self.height * 0.75, self.height * 0.75
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<MenuLabel@Label+BackgroundMixin>:
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<MenuLabel@BackgroundMixin+Label>:
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background_color: BACKGROUND_COLOR
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font_size: self.height * 0.5
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height: self.parent.item_height or 50
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@@ -82,9 +82,10 @@ class ControlsPanel(BoxLayout):
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def set_status(self, msg, status_type, at_node=None):
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at_node = at_node or self.katrain and self.katrain.game and self.katrain.game.current_node
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if at_node != self.status_state[2] or int(status_type) >= int(self.status_state[1]):
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if at_node != self.status_state[2] or int(status_type) >= int(self.status_state[1]) or msg=="":
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self.status_state = (msg, status_type, at_node)
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self.status.text = msg
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self.status.error = status_type==STATUS_ERROR
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Clock.schedule_once(self.update_evaluation, 0)
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# handles showing completed analysis and score graph
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@@ -447,6 +447,7 @@ class ConfigPopup(QuickConfigGui):
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if detected_restart:
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def restart_engine(_dt):
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self.katrain.controls.set_status("", STATUS_INFO)
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self.katrain.log(f"Restarting Engine after {detected_restart} settings change")
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self.katrain.controls.set_status(i18n._("restarting engine"), STATUS_INFO)
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