diff --git a/katrain/i18n/locales/jp/LC_MESSAGES/katrain.mo b/katrain/i18n/locales/jp/LC_MESSAGES/katrain.mo index e83515d..e1bad74 100644 Binary files a/katrain/i18n/locales/jp/LC_MESSAGES/katrain.mo and b/katrain/i18n/locales/jp/LC_MESSAGES/katrain.mo differ diff --git a/katrain/i18n/locales/jp/LC_MESSAGES/katrain.po b/katrain/i18n/locales/jp/LC_MESSAGES/katrain.po index 2c245f2..7901826 100644 --- a/katrain/i18n/locales/jp/LC_MESSAGES/katrain.po +++ b/katrain/i18n/locales/jp/LC_MESSAGES/katrain.po @@ -680,48 +680,37 @@ msgstr "" msgid "alternative analysis" msgstr "他の候補手を分析中" -#. TODO - ignore moves if timer is on and less than this is used +#. ignore moves if timer is on and less than this is used msgid "minimal time use" -msgstr "Minimal time use in byo-yomi (s)" +msgstr "早打ち禁止秒数" -#. TODO msgid "move too fast" -msgstr "Think for at least {num} seconds before playing." +msgstr "早打ちすぎです。{num}秒は考えてください。" -#. TODO - in minutes +#. in minutes msgid "main time" -msgstr "Main time (min.)" +msgstr "持ち時間(分)" -#. TODO - TODO msgid "aihelp:simple" msgstr "" -"Plays moves that lead to simplifying the board state. Of moves that lose at " -"most 'max_points_lost' points and with at least 'min_visits', prefer moves " -"that lose fewer points, settle own territory more (with importance " -"settled_weight), settle opponent's territory more (importance settled_weight" -" * opponent fac), avoid tenuki (more than 5 spaces, importance " -"tenuki_penalty), and avoid attachments (importance attachment_penalty). " -"Weights can be negative to make it complicate the game instead, andwide root" -" noise (in general settings) can be used to further play according to the " -"style at the cost of strength. " +"盤面の単純化をめざして, 次の基準で手を選びます (括弧内は重視度): 損する目数が少ない, 自分の確定地が多い (settled_weight), " +"相手も確定地が多い (settled_weight × opponent fac), 相手が打った手の近辺…縦横とも3間以内 " +"(tenuki_penalty), 相手の石に接触しない (attachment_penalty). ただし, 損が大きすぎたり " +"(max_points_lost目以上) 探索手数が少なすぎたり (min_visits手未満) する候補手は除きます. 重視度を負にすれば, " +"逆に盤面の複雑化をめざします. また, 一般設定のwide root noiseを大きくすれば, 強さは犠牲になりますが, " +"より前述の基準に忠実な打ち方をします." -#. TODO msgid "ai:simple" -msgstr "Simple Style" +msgstr "簡明派" -#. TODO msgid "aihelp:settle" msgstr "" -"Plays moves that lead to clarity on stones' status, favouring solid moves " -"rather than complex sabaki. Of moves that lose at most 'max_points_lost' " -"points and with at least 'min_visits', prefer moves that lose fewer points, " -"settle own stones more (with importance settled_weight), settle opponent's " -"stones more (importance settled_weight * opponent fac), avoid tenuki (more " -"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance" -" attachment_penalty). Weights can be negative to make it complicate the game" -" instead, and wide root noise (in general settings) can be used to further " -"play according to the style at the cost of strength. " +"複雑なサバキよりも, 石の生死をはっきりさせる堅実な手を好みます. 具体的には, 次の基準で手を選びます (括弧内は重視度): 損する目数が少ない, " +"自分の生死が明確 (settled_weight), 相手の生死も明確 (settled_weight × opponent fac), " +"相手が打った手の近辺…縦横とも3間以内 (tenuki_penalty), 相手の石に接触しない (attachment_penalty). ただし, " +"損が大きすぎたり (max_points_lost目以上) 探索手数が少なすぎたり (min_visits手未満) する候補手は除きます. " +"重視度を負にすれば, 逆に盤面の複雑化をめざします. また, 一般設定のwide root noiseを大きくすれば, 強さは犠牲になりますが, " +"より前述の基準に忠実な打ち方をします." -#. TODO msgid "ai:settle" -msgstr "Settle Style" +msgstr "堅実派"