* add numpy

* fix rotation on new game

* fix wide root zero

* edit INSTALL.md

* force hints on only if starting pondering

* readme

* edit README.md

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Use kivy.platform instead of the platform package.

* Fix bug when the board size is not square.

* Set log level back to "warning" (was changed by mistake in a previous commit).

* change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository

* add VSVersionInfo metadata to Windows executable file from PyInstaller

* replace importLib modules with path modification and regular imports

* Initial code for analysis in move range (not working yet).

* Initial working code for move range analysis. Work in progress, i18n not done.

* Initial working code for move range analysis. Work in progress, i18n not done.

* Get rid of unnecessary code for getting dialog subwidgets.

* Implemented greyed-out inputs when the move range checkbox is not selected.

* Fix spacing which was changed by accident.

* edit katrain/popups.kv, edit katrain/gui/popups.py

* Fix invocation of game analysis.

* Added i18n for the move range analysis. i18n done for Russian.

* TODO removed for Russian.

* Translated remaining Russian strings which were TODO:.

* French strings for move range analysis.

* Change the way analyze_extra is called when move range is specified.

* scale=0 turns off

* allow 3.10

* edit .github/workflows/test.yaml

* Blended territory display (#556)

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

* Fixed bug: blended territory display does not work with rotation.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

Rebased blended territory display on the 1.12 branch.

* Fixed bug: blended territory display does not work with rotation.

Fixed for non-square board and rebased.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Make blended territory work with non-square boards and their rotations.

* Whitespace.

* Make blended territory work with non-square boards and their rotations.

* Change marks on stones from circles to squares.

* Add Theme settings enabling different types of territory and stone marks displays.

* Add Theme settings enabling different types of territory and stone marks displays.

* Reformatted with black -l 120.

* Documentation for territory display styles and themes.

* Added acknowledgement for game used in screenshots.

* spacing

* Some cleanup of Theme variables.

* Switch default mode back to "blended".

* Added screenshot of blended style - weak stone marks.

* Fix bold text.

Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>

* fix test yaml

* edit spec/file_version.py, edit katrain/core/game.py and 3 other changes

* edit katrain/core/constants.py

* Fixes and enhancements for the blended territory feature. (#564)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Add acknowledgement for board texture.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Remove numpy (#570)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Eliminates numpy; working version with rotation without numpy.

* Fixed stuff related to hover content and board rotation.

* Bug fix for roi selection without numpy.

* Added comment for rot90 implementation with lists.

* Use reversed() instead of [::-1] for clarity.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Fix region of interest display when board is rotated. (#572)

* themes

Co-authored-by: Sander Land <sander@chatdesk.com>
Co-authored-by: Sander Land <sander.land@cognite.com>
Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>
Co-authored-by: ulty4life <ulty4life@gmail.com>
Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com>
Co-authored-by: rzcp66 <jacob.minsky@gm.com>
This commit is contained in:
authored and GitHub committed 2022-11-20 11:01:13 +01:00
1 parent 624b3485c3
commit 695f852f2f
47 files changed
+712 -205

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+1 -1
View File
@@ -244,7 +244,7 @@ def request_ai_analysis(game: Game, cn: GameNode, extra_settings: Dict) -> Optio
extra_settings=extra_settings,
)
while not (error or analysis):
time.sleep(0.01) # TODO: prevent deadlock if esc, check node in queries?
time.sleep(0.01) # TODO: prevent deadlock if esc, check node in queries?
engine.check_alive(exception_if_dead=True)
return analysis
+1 -1
View File
@@ -1,5 +1,5 @@
PROGRAM_NAME = "KaTrain"
VERSION = "1.11.2"
VERSION = "1.12.0"
HOMEPAGE = "https://github.com/sanderland/katrain"
CONFIG_MIN_VERSION = "1.11.0" # keep config files from this version
ANALYSIS_FORMAT_VERSION = "1.0"
+3 -7
View File
@@ -344,15 +344,11 @@ class KataGoEngine(BaseEngine):
if pq.get(k) != query.get(k)
}
if differences:
# TODO:remove
self.katrain.log(f"Found differences in ponder check: {differences}", OUTPUT_EXTRA_DEBUG)
self.stop_pondering()
query["maxVisits"] = 1_000_000
query["maxVisits"] = 10_000_000
query["reportDuringSearchEvery"] = PONDERING_REPORT_DT
self.ponder_query = query
else:
# TODO:remove
self.katrain.log("Found no differences in ponder check, skipping", OUTPUT_EXTRA_DEBUG)
continue
terminate = query.get("action") == "terminate"
@@ -434,10 +430,10 @@ class KataGoEngine(BaseEngine):
avoid = []
settings = copy.copy(self.override_settings)
settings["wideRootNoise"] = self.config["wide_root_noise"]
if time_limit:
settings["maxTime"] = self.config["max_time"]
if self.config.get("wide_root_noise", 0.0) > 0.0: # don't send if 0.0, so older versions don't error
settings["wideRootNoise"] = self.config["wide_root_noise"]
query = {
"rules": self.get_rules(analysis_node.ruleset),
"priority": self.base_priority + priority,
+18 -4
View File
@@ -575,7 +575,6 @@ class Game(BaseGame):
return
engine = self.engines[cn.next_player]
Clock.schedule_once(self.katrain.analysis_controls.hints.activate, 0)
if mode == "ponder":
cn.analyze(
@@ -602,6 +601,10 @@ class Game(BaseGame):
if mode == "game":
nodes = self.root.nodes_in_tree
only_mistakes = kwargs.get("mistakes_only", False)
move_range = kwargs.get("move_range", None)
if move_range:
if move_range[1] < move_range[0]:
move_range = reversed(move_range)
threshold = self.katrain.config("trainer/eval_thresholds")[-4]
if "visits" in kwargs:
visits = kwargs["visits"]
@@ -610,9 +613,20 @@ class Game(BaseGame):
visits = min_visits + engine.config["max_visits"]
for node in nodes:
max_point_loss = max(c.points_lost or 0 for c in [node] + node.children)
if not only_mistakes or max_point_loss > threshold:
node.analyze(engine, visits=visits, priority=-1_000_000, time_limit=False, report_every=None)
self.katrain.controls.set_status(i18n._("game re-analysis").format(visits=visits), STATUS_ANALYSIS)
if only_mistakes and max_point_loss <= threshold:
continue
if move_range and (not node.depth - 1 in range(move_range[0], move_range[1] + 1)):
continue
node.analyze(engine, visits=visits, priority=-1_000_000, time_limit=False, report_every=None)
if not move_range:
self.katrain.controls.set_status(i18n._("game re-analysis").format(visits=visits), STATUS_ANALYSIS)
else:
self.katrain.controls.set_status(
i18n._("move range analysis").format(
start_move=move_range[0], end_move=move_range[1], visits=visits
),
STATUS_ANALYSIS,
)
return
elif mode == "sweep":
+1 -1
View File
@@ -374,7 +374,7 @@ class SGFNode:
def place_handicap_stones(self, n_handicaps, tygem=False):
board_size_x, board_size_y = self.board_size
if min(board_size_x, board_size_y) < 3:
return # No
return # No
near_x = 3 if board_size_x >= 13 else min(2, board_size_x - 1)
near_y = 3 if board_size_y >= 13 else min(2, board_size_y - 1)
far_x = board_size_x - 1 - near_x