1.12 (#557)
* add numpy * fix rotation on new game * fix wide root zero * edit INSTALL.md * force hints on only if starting pondering * readme * edit README.md * Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Prevents blurry Kivy windows on high dpi displays. Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Use kivy.platform instead of the platform package. * Fix bug when the board size is not square. * Set log level back to "warning" (was changed by mistake in a previous commit). * change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository * add VSVersionInfo metadata to Windows executable file from PyInstaller * replace importLib modules with path modification and regular imports * Initial code for analysis in move range (not working yet). * Initial working code for move range analysis. Work in progress, i18n not done. * Initial working code for move range analysis. Work in progress, i18n not done. * Get rid of unnecessary code for getting dialog subwidgets. * Implemented greyed-out inputs when the move range checkbox is not selected. * Fix spacing which was changed by accident. * edit katrain/popups.kv, edit katrain/gui/popups.py * Fix invocation of game analysis. * Added i18n for the move range analysis. i18n done for Russian. * TODO removed for Russian. * Translated remaining Russian strings which were TODO:. * French strings for move range analysis. * Change the way analyze_extra is called when move range is specified. * scale=0 turns off * allow 3.10 * edit .github/workflows/test.yaml * Blended territory display (#556) * Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Prevents blurry Kivy windows on high dpi displays. Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games. Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty. * Fixed bug: blended territory display does not work with rotation. * Revert "Prevents blurry Kivy windows on high dpi displays." This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242. * Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)." This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2. * Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games. Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty. Rebased blended territory display on the 1.12 branch. * Fixed bug: blended territory display does not work with rotation. Fixed for non-square board and rebased. * Revert "Prevents blurry Kivy windows on high dpi displays." This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242. * Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)." This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2. * Make blended territory work with non-square boards and their rotations. * Whitespace. * Make blended territory work with non-square boards and their rotations. * Change marks on stones from circles to squares. * Add Theme settings enabling different types of territory and stone marks displays. * Add Theme settings enabling different types of territory and stone marks displays. * Reformatted with black -l 120. * Documentation for territory display styles and themes. * Added acknowledgement for game used in screenshots. * spacing * Some cleanup of Theme variables. * Switch default mode back to "blended". * Added screenshot of blended style - weak stone marks. * Fix bold text. Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com> * fix test yaml * edit spec/file_version.py, edit katrain/core/game.py and 3 other changes * edit katrain/core/constants.py * Fixes and enhancements for the blended territory feature. (#564) * Fix newly placed stone getting transparency before ownership is updated. * Set black and white territory colors separately. * Try dimming board when territory display is active. * Change tint of the board when in territory estimate mode and style is "blended". * Fix bug when loading SGF with initial position setup. * Revert "Change tint of the board when in territory estimate mode and style is "blended"." This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f. * Marks on stone should be stone colors, not ownership colors - which look bad. * Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters. * Added gamma-correction to territory coloring. * Add acknowledgement for board texture. Co-authored-by: rzcp66 <jacob.minsky@gm.com> * Remove numpy (#570) * Fix newly placed stone getting transparency before ownership is updated. * Set black and white territory colors separately. * Try dimming board when territory display is active. * Change tint of the board when in territory estimate mode and style is "blended". * Fix bug when loading SGF with initial position setup. * Revert "Change tint of the board when in territory estimate mode and style is "blended"." This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f. * Marks on stone should be stone colors, not ownership colors - which look bad. * Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters. * Added gamma-correction to territory coloring. * Eliminates numpy; working version with rotation without numpy. * Fixed stuff related to hover content and board rotation. * Bug fix for roi selection without numpy. * Added comment for rot90 implementation with lists. * Use reversed() instead of [::-1] for clarity. Co-authored-by: rzcp66 <jacob.minsky@gm.com> * Fix region of interest display when board is rotated. (#572) * themes Co-authored-by: Sander Land <sander@chatdesk.com> Co-authored-by: Sander Land <sander.land@cognite.com> Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com> Co-authored-by: ulty4life <ulty4life@gmail.com> Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com> Co-authored-by: rzcp66 <jacob.minsky@gm.com>
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@@ -811,37 +811,73 @@
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on_ref_press: app.webbrowser('engine:help') if args[1]=='engine_help' else app.gui('config-popup')
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<ReAnalyzeGamePopup>:
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visits: visits
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orientation: 'vertical'
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button: button
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move_range: move_range
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start_move: start_move
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end_move: end_move
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mistakes: mistakes
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BoxLayout:
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size_hint: 1, 1.5
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orientation: 'horizontal'
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DescriptionLabel:
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text: i18n._('reanalyze max visits')
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orientation: 'vertical'
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GridLayout:
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cols: 2
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rows: 2
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size_hint: 1, 2
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DescriptionLabel:
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text: i18n._('reanalyze max visits')
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AnchorLayout:
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LabelledIntInput:
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id: visits
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text: '2500'
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BoxLayout:
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AnchorLayout:
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size_hint: 0.3333, 1
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LabelledCheckBox:
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id: move_range
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default_active: False
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DescriptionLabel:
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size_hint: 0.6667, 1
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text: i18n._('limit to moves')
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halign: 'left'
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BoxLayout:
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AnchorLayout:
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LabelledIntInput:
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helper_text: i18n._('from move')
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helper_text_mode: "persistent"
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id: start_move
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text: '0'
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AnchorLayout:
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LabelledIntInput:
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helper_text: i18n._('to move')
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helper_text_mode: "persistent"
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id: end_move
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text: '999'
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BoxLayout:
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size_hint: 1, 1
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AnchorLayout:
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size_hint: 0.16666, 1
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LabelledCheckBox:
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id: mistakes
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default_active: False
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DescriptionLabel:
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size_hint: 0.833333, 1
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text: i18n._('reanalyze mistakes only')
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halign: 'left'
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AnchorLayout:
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LabelledIntInput:
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id: visits
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text: '2500'
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BoxLayout:
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size_hint: 1, 1.5
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orientation: 'horizontal'
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DescriptionLabel:
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text: i18n._('reanalyze mistakes only')
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AnchorLayout:
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LabelledCheckBox:
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id: mistakes
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AnchorLayout:
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size_hint: 1, 1
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AutoSizedRoundedRectangleButton:
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id: button
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padding_x: 15
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size_hint: None,0.66
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text: i18n._("analysis:game") # re-use string
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on_press:
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root.katrain("analyze-extra", "game", visits=visits.input_value, mistakes_only=mistakes.input_value)
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root.popup.dismiss()
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size_hint: 1, 0.66
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AutoSizedRoundedRectangleButton:
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id: button
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padding_x: 15
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size_hint: None,0.66
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text: i18n._("analysis:game") # re-use string
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on_press:
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root.katrain("analyze-extra", "game", visits=visits.input_value, move_range=(start_move.input_value, end_move.input_value) if move_range.input_value else None, mistakes_only=mistakes.input_value)
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root.popup.dismiss()
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<TsumegoFramePopup>:
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ko: ko
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