back to branching point
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@@ -179,10 +179,11 @@ In addition to shortcuts mentioned above and those shown in the main menu:
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* **[p]**: Pass
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* **[b]**: Pause/Resume timer
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* **[arrow left]** or **[z]**: Undo move. Hold alt for 10 moves at a time, or ctrl to skip to the start.
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* **[arrow right]** or **[x]**: Redo move. Hold alt for 10 moves at a time, or ctrl to skip to the start.
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* **[arrow right]** or **[x]**: Redo move. Hold alt for 10 moves at a time, or ctrl to skip to the end.
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* **[arrow up/down]** Switch branch, as would be expected from the move tree.
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* **[n]** As in clicking the red arrow, go to one move before the next mistake (orange or worse) by a human player.
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* **[home/end]** Go to the beginning/end of the game.
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* **[b]** Go back to the previous branching point.
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* **[n]** As in clicking the red arrow, go to one move before the next mistake (orange or worse) by a human player.
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* **[scroll up]**: Undo move. Only works when hovering the cursor over the board.
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* **[scroll down]**: Redo move. Only works when hovering the cursor over the board.
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* **[click on a move]**: See detailed statistics for a previous move, along with expected variation that was best instead of this move.
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@@ -499,6 +499,7 @@ class KaTrainGui(Screen, KaTrainBase):
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"i": ("insert-mode",),
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"p": ("play", None),
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"n": ("next-mistake",),
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"b": ("undo", "branch"),
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"down": ("switch-branch", 1),
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"up": ("switch-branch", -1),
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"f5": ("timer-popup",),
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@@ -112,7 +112,6 @@ class KataGoEngine:
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self.terminate_query(query_id)
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self.queries = {}
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def restart(self):
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self.queries = {}
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self.shutdown(finish=False)
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+11
-4
@@ -259,10 +259,15 @@ class Game:
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self.current_node = cn.parent
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self._calculate_groups()
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return
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break_on_branch = False
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if n_times == "branch":
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n_times = 9999
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break_on_branch = True
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for _ in range(n_times):
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if not cn.is_root:
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cn = cn.parent
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if break_on_branch and len(cn.children) > 1:
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break
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self.set_current_node(cn)
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def redo(self, n_times=1, stop_on_mistake=None):
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@@ -420,13 +425,13 @@ class Game:
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x1, x2, y1, y2 = region_of_interest
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xmin, xmax = min(x1, x2), max(x1, x2)
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ymin, ymax = min(y1, y2), max(y1, y2)
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if not (xmin==xmax and ymin==ymax):
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szx, szy = self.board_size
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if not (xmin == xmax and ymin == ymax) and not (xmax - xmin + 1 >= szx and ymax - ymin + 1 >= szy):
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self.region_of_interest = [xmin, xmax, ymin, ymax]
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else:
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self.region_of_interest = None
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self.katrain.controls.set_status("", OUTPUT_INFO)
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def analyze_extra(self, mode, **kwargs):
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stones = {s.coords for s in self.stones}
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cn = self.current_node
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@@ -443,7 +448,9 @@ class Game:
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visits = cn.analysis_visits_requested + engine.config["max_visits"]
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self.katrain.controls.set_status(i18n._("extra analysis").format(visits=visits), STATUS_ANALYSIS)
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self.katrain.controls.set_status(i18n._("extra analysis").format(visits=visits), STATUS_ANALYSIS)
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cn.analyze(engine, visits=visits, priority=-1_000, region_of_interest=self.region_of_interest, time_limit=False)
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cn.analyze(
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engine, visits=visits, priority=-1_000, region_of_interest=self.region_of_interest, time_limit=False
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)
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return
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if mode == "game":
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nodes = self.root.nodes_in_tree
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@@ -462,12 +462,11 @@ class BadukPanWidget(Widget):
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Color(*LIGHTER_BACKGROUND_COLOR)
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Line(
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rectangle=(
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self.gridpos_x[xmin] - self.grid_size/6,
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self.gridpos_y[ymin] - self.grid_size/6,
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(xmax - xmin + 1/3) * self.grid_size,
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(ymax - ymin + 1/3) * self.grid_size,
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self.gridpos_x[xmin] - self.grid_size / 3,
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self.gridpos_y[ymin] - self.grid_size / 3,
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(xmax - xmin + 2 / 3) * self.grid_size,
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(ymax - ymin + 2 / 3) * self.grid_size,
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),
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dash_length=10,dash_offset=10,
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width=width,
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)
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@@ -627,7 +626,7 @@ class BadukPanWidget(Widget):
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if self.selecting_region_of_interest and len(self.region_of_interest) == 4:
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x1, x2, y1, y2 = self.region_of_interest
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self.draw_roi_box([min(x1, x2), max(x1, x2), min(y1, y2), max(y1, y2)],width=2)
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self.draw_roi_box([min(x1, x2), max(x1, x2), min(y1, y2), max(y1, y2)], width=dp(2))
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else:
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# hover next move ghost stone
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if self.ghost_stone:
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@@ -641,8 +640,7 @@ class BadukPanWidget(Widget):
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self.draw_pv(pv, node, up_to_move)
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if self.katrain.game.region_of_interest:
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self.draw_roi_box(self.katrain.game.region_of_interest, width=1) # dashed
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self.draw_roi_box(self.katrain.game.region_of_interest, width=dp(1.25))
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def animate_pv(self, _dt):
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if self.animating_pv:
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@@ -92,7 +92,12 @@ class ControlsPanel(BoxLayout):
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def set_status(self, msg, status_type, at_node=None, check_level=True):
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at_node = at_node or self.katrain and self.katrain.game and self.katrain.game.current_node
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if at_node != self.status_state[2] or not check_level or int(status_type) >= int(self.status_state[1]) or msg == "":
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if (
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at_node != self.status_state[2]
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or not check_level
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or int(status_type) >= int(self.status_state[1])
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or msg == ""
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):
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if self.status_state != (msg, status_type, at_node): # prevent loop if error in update eval
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Clock.schedule_once(self.update_evaluation, 0)
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self.status_state = (msg, status_type, at_node)
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