move sound

This commit is contained in:
Sander Land committed 2020-10-26 16:11:46 +01:00
1 parent 44134abe48
commit ad00d2545c
2 files changed
+8 -8

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+1 -1
View File
@@ -81,7 +81,7 @@ class GameNode(SGFNode):
):
engine.request_analysis(
self,
lambda result, partial_result: self.set_analysis(result, refine_move, find_alternatives, partial_result),
callback=lambda result, partial_result: self.set_analysis(result, refine_move, find_alternatives, partial_result),
priority=priority,
visits=visits,
analyze_fast=analyze_fast,
+7 -7
View File
@@ -175,7 +175,7 @@
font_size: DESC_FONT_SIZE * 1.5
text: i18n._('engine settings')
BoxLayout:
size_hint: 1,5
size_hint: 1,6
orientation: 'horizontal'
GridLayout:
cols: 2
@@ -199,6 +199,11 @@
input_property: "general/debug_level"
helper_text: i18n._("general:debug_level:hint")
helper_text_mode: "on_focus"
DescriptionLabel:
text: i18n._('count down sound')
AnchorLayout:
LabelledCheckBox:
input_property: "timer/sound"
SmallDescriptionLabel:
text: i18n._('config file path')
SmallDescriptionLabel:
@@ -319,7 +324,7 @@
<ConfigTimerPopup>:
MDGridLayout:
cols: 2
rows: 5
rows: 4
spacing: 1.5 * CP_SPACING
size_hint: 1,2.5
DescriptionLabel:
@@ -346,11 +351,6 @@
LabelledIntInput:
text: "0"
input_property: "timer/minimal_use"
DescriptionLabel:
text: i18n._('count down sound')
AnchorLayout:
LabelledCheckBox:
input_property: "timer/sound"
AnchorLayout:
size_hint: 1,1
AutoSizedRoundedRectangleButton: