Initial russian translation for 1.6 additions.

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Satoshi-PC committed 2020-11-22 01:28:27 +03:00
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commit add4b28d84
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@@ -594,7 +594,7 @@ msgstr ""
"most 'max_points_lost' points and with at least 'min_visits', prefer moves " "most 'max_points_lost' points and with at least 'min_visits', prefer moves "
"that lose fewer points, settle own territory more (with importance " "that lose fewer points, settle own territory more (with importance "
"settled_weight), settle opponent's territory more (importance settled_weight" "settled_weight), settle opponent's territory more (importance settled_weight"
" * opponent fac), avoid tenuki (more than 5 spaces, importance " " * opponent_fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). " "tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, and wide " "Weights can be negative to make it complicate the game instead, and wide "
"root noise (in general settings) can be used to increase play according to " "root noise (in general settings) can be used to increase play according to "
@@ -611,7 +611,7 @@ msgstr ""
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' " "rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, " "points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's " "settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more " "stones more (importance settled_weight * opponent_fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance" "than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game" " attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further " " instead, and wide root noise (in general settings) can be used to further "
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@@ -407,7 +407,7 @@ msgid "engine:max_time"
msgstr "Максимальное время анализа" msgstr "Максимальное время анализа"
msgid "engine:wide_root_noise" msgid "engine:wide_root_noise"
msgstr "Высокий уровень шума (увеличивает разнообразие рассматриваемых ходов)" msgstr "Уровень шума (увеличивает разнообразие рассматриваемых ходов)"
msgid "engine:wide_root_noise:hint" msgid "engine:wide_root_noise:hint"
msgstr "" msgstr ""
@@ -685,66 +685,56 @@ msgstr "Поискать альтернативные ходы"
msgid "alternative analysis" msgid "alternative analysis"
msgstr "Поиск альтернативных ходов" msgstr "Поиск альтернативных ходов"
#. TODO - ignore moves if timer is on and less than this is used
msgid "minimal time use" msgid "minimal time use"
msgstr "Minimal time use in byo-yomi (s)" msgstr "Минимально потраченное время в бёёми (сек.)"
#. TODO
msgid "move too fast" msgid "move too fast"
msgstr "Think for at least {num} seconds before playing." msgstr "Подумайте как минимум {num} секунд."
#. TODO - in minutes
msgid "main time" msgid "main time"
msgstr "Main time (min.)" msgstr "Основное время (мин.)"
#. TODO
msgid "aihelp:simple" msgid "aihelp:simple"
msgstr "" msgstr ""
"Plays moves that lead to simplifying the board state. Of moves that lose at " "Делает ходы, упрощающие позицию на доске. Из ходов, теряющих не более чем "
"most 'max_points_lost' points and with at least 'min_visits', prefer moves " "'max_points_lost' очков и имеющих как минимум 'min_visits', предпочитает "
"that lose fewer points, settle own territory more (with importance " "ходы, укрепляющие собственную территорию (коэффициент settled_weight), "
"settled_weight), settle opponent's territory more (importance settled_weight" "укрепляющие территорию оппонента (коэффициент settled_weight * "
" * opponent fac), avoid tenuki (more than 5 spaces, importance " "opponent_fac), избегает тэнуки (более 5 пунктов, коэффициент "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). " "tenuki_penalty), и избегает прилипаний (коэффициент attachment_penalty). "
"Weights can be negative to make it complicate the game instead, and wide " "Коэффициенты могут быть отрицательными, чтобы напротив сделать игру сложнее."
"root noise (in general settings) can be used to increase play according to " " 'Уровень шума' (в 'Настройках системы') может быть использован для "
"the style at the cost of strength. " "увеличения вариативности игры за счёт небольшой потери силы. "
#. TODO
msgid "ai:simple" msgid "ai:simple"
msgstr "Simple Style" msgstr "Упрощающий стиль"
#. TODO - DEPRECATED
msgid "aihelp:settle" msgid "aihelp:settle"
msgstr "" msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves " "Делает ходы, ведущие к ясности в статусе камней, предпочитая надёжные ходы, "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' " "нежели сложное сабаки. Из ходов, теряющих не более чем 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, " "очков и имеющих как минимум 'min_visits', предпочитает ходы, укрепляющие "
"settle own stones more (with importance settled_weight), settle opponent's " "собственную территорию (коэффициент settled_weight), укрепляющие территорию "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more " "оппонента (коэффициент settled_weight * opponent_fac), избегает тэнуки "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance" "(более 5 пунктов, коэффициент tenuki_penalty), и избегает прилипаний "
" attachment_penalty). Weights can be negative to make it complicate the game" "(коэффициент attachment_penalty). Коэффициенты могут быть отрицательными, "
" instead, and wide root noise (in general settings) can be used to further " "чтобы напротив сделать игру сложнее. 'Уровень шума' (в 'Настройках системы')"
"play according to the style at the cost of strength. " " может быть использован для увеличения вариативности игры за счёт небольшой "
"потери силы. "
#. TODO - DEPRECATED
msgid "ai:settle" msgid "ai:settle"
msgstr "Settle Style" msgstr "Надёжный стиль"
#. TODO - Analyze again but allow only nearby moves
msgid "analysis:local" msgid "analysis:local"
msgstr "Find local responses" msgstr "Найти локальные ответы"
#. TODO - status message
msgid "local analysis" msgid "local analysis"
msgstr "Searching for local responses" msgstr "Поиск локальных ответов"
#. TODO - change komi etc in current game
msgid "change current game" msgid "change current game"
msgstr "" msgstr ""
"Update komi/rules\n" "Изменить коми/правила\n"
"in active game" "в текущей игре"
#. TODO - on move tree editing
msgid "Make Main Branch" msgid "Make Main Branch"
msgstr "Make Main Branch" msgstr "Сделать главной веткой"