Initial russian translation for 1.6 additions.
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@@ -594,7 +594,7 @@ msgstr ""
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"most 'max_points_lost' points and with at least 'min_visits', prefer moves "
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"that lose fewer points, settle own territory more (with importance "
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"settled_weight), settle opponent's territory more (importance settled_weight"
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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" * opponent_fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to increase play according to "
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@@ -611,7 +611,7 @@ msgstr ""
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"stones more (importance settled_weight * opponent_fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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@@ -407,7 +407,7 @@ msgid "engine:max_time"
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msgstr "Максимальное время анализа"
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msgid "engine:wide_root_noise"
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msgstr "Высокий уровень шума (увеличивает разнообразие рассматриваемых ходов)"
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msgstr "Уровень шума (увеличивает разнообразие рассматриваемых ходов)"
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msgid "engine:wide_root_noise:hint"
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msgstr ""
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@@ -685,66 +685,56 @@ msgstr "Поискать альтернативные ходы"
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msgid "alternative analysis"
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msgstr "Поиск альтернативных ходов"
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#. TODO - ignore moves if timer is on and less than this is used
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msgid "minimal time use"
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msgstr "Minimal time use in byo-yomi (s)"
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msgstr "Минимально потраченное время в бёёми (сек.)"
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#. TODO
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msgid "move too fast"
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msgstr "Think for at least {num} seconds before playing."
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msgstr "Подумайте как минимум {num} секунд."
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#. TODO - in minutes
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msgid "main time"
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msgstr "Main time (min.)"
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msgstr "Основное время (мин.)"
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#. TODO
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msgid "aihelp:simple"
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msgstr ""
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"Plays moves that lead to simplifying the board state. Of moves that lose at "
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"most 'max_points_lost' points and with at least 'min_visits', prefer moves "
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"that lose fewer points, settle own territory more (with importance "
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"settled_weight), settle opponent's territory more (importance settled_weight"
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to increase play according to "
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"the style at the cost of strength. "
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"Делает ходы, упрощающие позицию на доске. Из ходов, теряющих не более чем "
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"'max_points_lost' очков и имеющих как минимум 'min_visits', предпочитает "
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"ходы, укрепляющие собственную территорию (коэффициент settled_weight), "
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"укрепляющие территорию оппонента (коэффициент settled_weight * "
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"opponent_fac), избегает тэнуки (более 5 пунктов, коэффициент "
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"tenuki_penalty), и избегает прилипаний (коэффициент attachment_penalty). "
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"Коэффициенты могут быть отрицательными, чтобы напротив сделать игру сложнее."
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" 'Уровень шума' (в 'Настройках системы') может быть использован для "
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"увеличения вариативности игры за счёт небольшой потери силы. "
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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msgstr "Упрощающий стиль"
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#. TODO - DEPRECATED
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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"Делает ходы, ведущие к ясности в статусе камней, предпочитая надёжные ходы, "
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"нежели сложное сабаки. Из ходов, теряющих не более чем 'max_points_lost' "
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"очков и имеющих как минимум 'min_visits', предпочитает ходы, укрепляющие "
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"собственную территорию (коэффициент settled_weight), укрепляющие территорию "
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"оппонента (коэффициент settled_weight * opponent_fac), избегает тэнуки "
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"(более 5 пунктов, коэффициент tenuki_penalty), и избегает прилипаний "
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"(коэффициент attachment_penalty). Коэффициенты могут быть отрицательными, "
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"чтобы напротив сделать игру сложнее. 'Уровень шума' (в 'Настройках системы')"
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" может быть использован для увеличения вариативности игры за счёт небольшой "
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"потери силы. "
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#. TODO - DEPRECATED
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msgid "ai:settle"
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msgstr "Settle Style"
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msgstr "Надёжный стиль"
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#. TODO - Analyze again but allow only nearby moves
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msgid "analysis:local"
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msgstr "Find local responses"
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msgstr "Найти локальные ответы"
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#. TODO - status message
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msgid "local analysis"
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msgstr "Searching for local responses"
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msgstr "Поиск локальных ответов"
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#. TODO - change komi etc in current game
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msgid "change current game"
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msgstr ""
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"Update komi/rules\n"
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"in active game"
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"Изменить коми/правила\n"
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"в текущей игре"
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#. TODO - on move tree editing
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msgid "Make Main Branch"
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msgstr "Make Main Branch"
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msgstr "Сделать главной веткой"
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