ermagerd graphs

This commit is contained in:
Sander Land committed 2020-04-19 22:40:14 +02:00
1 parent 2054445b72
commit c12d8e7580
8 files changed
+49 -24

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+1 -1
View File
@@ -60,7 +60,7 @@ class KataGoEngine:
return not self.queries
def _analysis_read_thread(self):
while True:
while self.katago_process is not None:
line = self.katago_process.stdout.readline()
if b"Uncaught exception" in line:
self.katrain.log(f"KataGo Engine Failed: {line.decode()}", OUTPUT_ERROR)
+3 -2
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@@ -94,8 +94,9 @@ class GameNode(SGFNode):
return self.player_sign(single_move.player) * (parent_score - score)
@property
def score(self):
return self.analysis["root"]["scoreLead"] # TODO: update for rootInfo
def score(self) -> Optional[float]:
if self.analysis_ready:
return self.analysis["root"]["scoreLead"]
@staticmethod
def player_sign(player):
+2
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@@ -249,6 +249,7 @@
ai_lock: ai_lock
ai_move: ai_move
auto_undo: auto_undo
graph: graph
katrain: self.parent
BoxLayout:
size_hint: 1,0.05
@@ -323,6 +324,7 @@
text: 'show\npolicy'
on_active: root.katrain.update_state()
LargeLabel:
id: graph
text: 'graph?'
size_hint: 1,0.75
CensorableLabel:
+2 -1
View File
@@ -7,7 +7,8 @@ from gui.kivyutils import (
LabelledFloatInput,
LabelledIntInput,
StyledButton,
DarkLabel,BaseCircleWithText,
DarkLabel,
BaseCircleWithText,
LabelledSpinner,
LabelledCheckBox,
LabelledTextInput,
+10 -12
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@@ -179,22 +179,19 @@ class BadukPanWidget(Widget):
# likewise for policy, although it makes slightly less sense here
policy = current_node.policy or (current_node.parent and current_node.parent.policy)
pass_btn = katrain.board_controls.pass_btn
pass_btn.canvas.after.clear()
if katrain.controls.policy.active and policy and not katrain.controls.ownership.active:
n_legal_moves = sum([p > 0 for p in policy])
avg_policy = 1.0 / n_legal_moves
best_move_policy = max(policy) # num legal moves scale?
rsz = self.grid_size * 0.2
ix = 0
for y in range(board_size - 1, -1, -1):
for x in range(board_size):
if policy[ix] > 0:
policy_delta = best_move_policy - policy[ix]
polcol = self.eval_color(0.1 * policy_delta / avg_policy)
Color(*polcol)
Rectangle(pos=(self.gridpos_x[x] - rsz / 2, self.gridpos_y[y] - rsz / 2), size=(rsz, rsz))
polsize = math.sqrt(policy[ix])
self.draw_stone(x, y, (1, 0, 0, 0.5), scale=polsize) # TODO: config?
ix = ix + 1
policy_delta = best_move_policy - policy[ix]
katrain.board_controls.pass_btn.face_color = (*self.eval_color(100 * policy_delta), 1)
polsize = math.sqrt(policy[ix])
with pass_btn.canvas.after:
draw_circle((pass_btn.pos[0] + pass_btn.width / 2, pass_btn.pos[1] + pass_btn.height / 2), polsize * pass_btn.height / 2, (1, 0, 0, 0.5))
# children of current moves in undo / review
undo_coords = set()
@@ -217,10 +214,11 @@ class BadukPanWidget(Widget):
if move.coords is not None and move.coords not in undo_coords:
if i == 0:
scale = 1.0
c[3] = 0.8
elif d["visits"] < 0.1 * hint_moves[0]["visits"]: # TODO: config?
scale = 0.6 # TODO: config?
scale = 0.8
else:
scale = 0.85
scale = 1.0
self.draw_stone(move.coords[0], move.coords[1], c, scale=scale)
# hover next move ghost stone
+24 -2
View File
@@ -1,4 +1,6 @@
from kivy.graphics.vertex_instructions import SmoothLine, Line
from kivy.uix.boxlayout import BoxLayout
from kivy.graphics.context_instructions import Color
class Controls(BoxLayout):
@@ -34,9 +36,13 @@ class Controls(BoxLayout):
for el in [self.ai_lock.checkbox, self.analyze_tab_button, self.ai_auto.white, self.ai_auto.black, self.ai_move]:
el.disabled = False
# handles showing completed analysis and triggered actions like auto undo and ai move
def on_size(self, *args):
self.update_evaluation()
# handles showing completed analysis and score graph
def update_evaluation(self):
current_node = self.parent.game.current_node
katrain = self.parent
current_node = katrain.game.current_node
move = current_node.single_move
current_player_is_human_or_both_robots = True # move not self.ai_auto.active(current_node.player) or self.ai_auto.active(1 - current_node.player) # TODO FIX
@@ -54,6 +60,22 @@ class Controls(BoxLayout):
self.info.text = info
game_node = katrain.game.current_node
scores = [n.score for n in game_node.nodes_from_root]
# TODO: like redo, what is the node to redo / should we append? cache?
self.graph.canvas.clear()
with self.graph.canvas:
pt = []
nnscores = [s for s in scores if s is not None] + [-5, 5]
scale = max(max(*nnscores), -min(*nnscores)) * 1.05
xscale = self.graph.width * 0.9 / max(len(scores), 20)
ls = 0
for i, s in enumerate(scores):
ls = s or ls
pt.extend([self.graph.pos[0] + 0.05 * self.graph.width + i * xscale, self.graph.pos[1] + self.graph.height / 2 * (1 + ls / scale)])
Color(0, 0, 0)
Line(points=pt, width=1.0) # just set points?
if False: # TODO: UNDO AND AI MOVE
if current_node.analysis_ready and current_node.parent and current_node.parent.analysis_ready and not current_node.children and not current_node.x_comment.get("undo"):
# handle automatic undo
+3 -1
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@@ -25,12 +25,15 @@ class CheckBoxHint(BoxLayout):
def on_active(self, *args):
pass
class DarkLabel(Label):
pass
class BaseCircleWithText(DarkLabel):
radius = NumericProperty(0.48)
class LabelledTextInput(TextInput):
input_property = StringProperty("")
@@ -113,7 +116,6 @@ class CensorableLabel(BoxLayout):
return self.value.text
def draw_text(pos, text, **kw):
label = CoreLabel(text=text, bold=True, **kw)
label.refresh()
+4 -5
View File
@@ -21,7 +21,6 @@ from gui.popups import NewGamePopup, ConfigPopup
from kivy.lang import Builder
class KaTrainGui(BoxLayout):
"""Top level class responsible for tying everything together"""
@@ -89,9 +88,9 @@ class KaTrainGui(BoxLayout):
# Handle prisoners and next player display
prisoners = self.game.prisoner_count
top,bot = self.board_controls.black_prisoners,self.board_controls.white_prisoners
if self.game.next_player == 'W':
top, bot = bot,top
top, bot = self.board_controls.black_prisoners, self.board_controls.white_prisoners
if self.game.next_player == "W":
top, bot = bot, top
self.board_controls.mid_circles_container.clear_widgets()
self.board_controls.mid_circles_container.add_widget(bot)
self.board_controls.mid_circles_container.add_widget(top)
@@ -283,7 +282,7 @@ class KaTrainApp(App):
if __name__ == "__main__":
with open("gui.kv", encoding='utf-8') as f: # avoid windows using another encoding
with open("gui.kv", encoding="utf-8") as f: # avoid windows using another encoding
Builder.load_string(f.read())
app = KaTrainApp()
signal.signal(signal.SIGINT, app.signal_handler)