refactor move navigation

This commit is contained in:
Sander Land committed 2020-06-13 11:30:24 +02:00
1 parent 69ef5aeb12
commit d371802fa0
9 files changed
+86 -65

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+40 -18
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@@ -23,9 +23,18 @@ from katrain.gui.style import (
class MoveTreeCanvas(Widget):
move_xy_pos = DictProperty({})
scroll_view_widget = ObjectProperty(None)
move_size = NumericProperty(5)
move_tree = ObjectProperty(None)
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.move_pos = {}
self.move_xy_pos = {}
def set_game_node(self, node):
katrain = MDApp.get_running_app().gui
katrain.game.set_current_node(node)
katrain.update_state()
def on_touch_up(self, touch):
if touch.button == "left":
@@ -33,31 +42,40 @@ class MoveTreeCanvas(Widget):
self.move_xy_pos.items(), key=lambda n_xy: abs(n_xy[1][0] - touch.x) + abs(n_xy[1][1] - touch.y)
)
if max(abs(x - touch.x), abs(y - touch.y)) <= (self.move_size / 2):
katrain = MDApp.get_running_app().gui
katrain.game.set_current_node(node)
katrain.update_state()
self.set_game_node(node)
def switch_branch(self, direction=1):
pos = self.move_pos.get(self.scroll_view_widget.current_node)
if not self.scroll_view_widget:
return
same_x_moves = sorted([(y, n) for n, (x, y) in self.move_pos.items() if x == pos[0]])
new_index = next((i for i, (y, n) in enumerate(same_x_moves) if y == pos[1]), 0) + direction
if new_index < 0 or new_index >= len(same_x_moves):
return
self.set_game_node(same_x_moves[new_index][1])
def draw_move_tree(self, current_node):
if not self.move_tree:
if not self.scroll_view_widget:
return
spacing = 5
moves_vert = 3
self.move_size = (self.move_tree.height - (moves_vert + 1) * spacing) / moves_vert
self.move_size = (self.scroll_view_widget.height - (moves_vert + 1) * spacing) / moves_vert
root = current_node.root
move_pos = {root: (0, 0)}
stack = GameNode.order_children(root.children)[::-1]
self.move_pos = {root: (0, 0)}
stack = root.ordered_children[::-1]
next_y_pos = defaultdict(int) # x pos -> max y pos
children = defaultdict(list) # since AI self-play etc may modify the tree between layout and draw!
children = defaultdict(list) # since AI self-play etc may modify the tree between layout and draw!
while stack:
move = stack.pop()
x = move.depth
y = max(next_y_pos[x], move_pos[move.parent][1])
y = max(next_y_pos[x], self.move_pos[move.parent][1])
next_y_pos[x] = y + 1
next_y_pos[x - 1] = max(next_y_pos[x], next_y_pos[x - 1])
move_pos[move] = (x, y)
children[move] = GameNode.order_children(move.children)
self.move_pos[move] = (x, y)
children[move] = move.ordered_children
for c in children[move][::-1]: # stack, so push top child last to process first
stack.append(c)
@@ -69,13 +87,13 @@ class MoveTreeCanvas(Widget):
def coord_pos(coord):
return (coord + 0.5) * (spacing + self.move_size) + spacing / 2
self.width = coord_pos(max(x + 0.5 for x, y in move_pos.values()))
self.height = coord_pos(max(y + 0.5 for x, y in move_pos.values()))
self.width = coord_pos(max(x + 0.5 for x, y in self.move_pos.values()))
self.height = coord_pos(max(y + 0.5 for x, y in self.move_pos.values()))
def xy_pos(x, y):
return coord_pos(x), self.height - coord_pos(y)
self.move_xy_pos = {n: xy_pos(x, y) for n, (x, y) in move_pos.items()}
self.move_xy_pos = {n: xy_pos(x, y) for n, (x, y) in self.move_pos.items()}
with self.canvas:
self.canvas.clear()
@@ -96,7 +114,7 @@ class MoveTreeCanvas(Widget):
Color(*STONE_COLORS["W" if node.player == "B" else "B"])
draw_text(pos=pos, text=text, font_size=self.move_size * 1.75 / (1 + 1 * len(text)), font_name="Roboto")
self.move_tree.scroll_to_pixel(*self.move_xy_pos[current_node])
self.scroll_view_widget.scroll_to_pixel(*self.move_xy_pos[current_node])
class MoveTree(ScrollView, BackgroundMixin):
@@ -109,6 +127,9 @@ class MoveTree(ScrollView, BackgroundMixin):
)
self.bind(current_node=self.redraw_tree_trigger, size=self.redraw_tree_trigger)
def switch_branch(self, direction):
self.move_tree_canvas.switch_branch(direction)
def scroll_to_pixel(self, x, y):
if not self._viewport:
return
@@ -126,8 +147,9 @@ Builder.load_string(
<MoveTree>:
background_color: BOX_BACKGROUND_COLOR
move_tree_canvas: move_tree_canvas
scroll_distance: 0 # scroll wheel is for forward/backward
MoveTreeCanvas:
move_tree: root
scroll_view_widget: root
id: move_tree_canvas
size_hint: None, None
"""