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+1
-1
@@ -54,7 +54,7 @@ MANIFEST
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# *.spec
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# Installer logs
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pip-log.txt
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Binary file not shown.
+1
-1
@@ -110,7 +110,7 @@ test_ais = [
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for ai in test_ais:
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add_ai(ai)
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N_GAMES = 25
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N_GAMES = 20
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ais_to_test = retrieve_ais(test_ais)
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+1
-1
@@ -239,6 +239,6 @@
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]
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},
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"debug": {
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"level": 0
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"level": 1
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}
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}
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@@ -1,4 +0,0 @@
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from gui.badukpan import BadukPanControls, BadukPanWidget
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from gui.controls import Controls
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from gui.kivyutils import *
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from gui.popups import LoadSGFPopup
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+1
-1
@@ -16,7 +16,7 @@ def var_to_grid(array_var: List[Any], size: Tuple[int, int]) -> List[List[Any]]:
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return grid
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def evaluation_class(points_lost, eval_thresholds):
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def evaluation_class(points_lost: float, eval_thresholds: List[float]):
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i = 0
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while i < len(eval_thresholds) - 1 and points_lost < eval_thresholds[i]:
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i += 1
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-290
@@ -1,290 +0,0 @@
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import os
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import sys
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import threading
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import traceback
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from queue import Queue
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from kivy.app import App
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from kivy.clock import Clock
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from kivy.core.clipboard import Clipboard
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from kivy.core.window import Window
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from kivy.storage.jsonstore import JsonStore
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from kivy.uix.boxlayout import BoxLayout
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from kivy.uix.popup import Popup
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from kivy.uix.widget import Widget
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from core.ai import ai_move
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from core.common import OUTPUT_INFO, OUTPUT_ERROR, OUTPUT_EXTRA_DEBUG
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from core.engine import KataGoEngine
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from core.game import Game, IllegalMoveException, KaTrainSGF
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from core.sgf_parser import Move, ParseError
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from gui.popups import NewGamePopup, ConfigPopup, LoadSGFPopup
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class KaTrainGui(BoxLayout):
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"""Top level class responsible for tying everything together"""
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def __init__(self, **kwargs):
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super(KaTrainGui, self).__init__(**kwargs)
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self.debug_level = 0
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self.engine = None
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self.game = None
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self.new_game_popup = None
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self.fileselect_popup = None
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self.config_popup = None
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self.logger = lambda message, level=OUTPUT_INFO: self.log(message, level)
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self._load_config()
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self.debug_level = self.config("debug/level", OUTPUT_INFO)
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self.controls.ai_mode_groups["W"].values = self.controls.ai_mode_groups["B"].values = list(self.config("ai").keys())
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self.message_queue = Queue()
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self._keyboard = Window.request_keyboard(None, self, "")
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self._keyboard.bind(on_key_down=self._on_keyboard_down)
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def log(self, message, level=OUTPUT_INFO):
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if level == OUTPUT_ERROR:
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self.controls.set_status(f"ERROR: {message}")
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print(f"ERROR: {message}")
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elif self.debug_level >= level:
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print(message)
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def _load_config(self):
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base_path = getattr(sys, "_MEIPASS", os.getcwd()) # for pyinstaller
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config_file = sys.argv[1] if len(sys.argv) > 1 else os.path.join(base_path, "config.json")
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try:
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self.log(f"Using config file {config_file}", OUTPUT_INFO)
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self._config_store = JsonStore(config_file, indent=4)
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self._config = dict(self._config_store)
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except Exception as e:
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self.log(f"Failed to load config {config_file}: {e}", OUTPUT_ERROR)
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sys.exit(1)
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def save_config(self):
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for k, v in self._config.items():
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self._config_store.put(k, **v)
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def config(self, setting, default=None):
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try:
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if "/" in setting:
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cat, key = setting.split("/")
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return self._config[cat].get(key, default)
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else:
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return self._config[setting]
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except KeyError:
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self.log(f"Missing configuration option {setting}", OUTPUT_ERROR)
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def start(self):
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if self.engine:
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return
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self.board_gui.trainer_config = self.config("trainer")
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self.board_gui.ui_config = self.config("board_ui")
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self.engine = KataGoEngine(self, self.config("engine"))
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threading.Thread(target=self._message_loop_thread, daemon=True).start()
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self._do_new_game()
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def update_state(self, redraw_board=False): # is called after every message and on receiving analyses and config changes
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# AI and Trainer/auto-undo handlers
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cn = self.game.current_node
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auto_undo = cn.player and "undo" in self.controls.player_mode(cn.player)
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if auto_undo and cn.analysis_ready and cn.parent and cn.parent.analysis_ready:
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self.game.analyze_undo(cn, self.config("trainer")) # not via message loop
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if cn.analysis_ready and "ai" in self.controls.player_mode(cn.next_player).lower() and not cn.children and not self.game.ended and not (auto_undo and cn.auto_undo is None):
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self._do_ai_move(cn) # cn mismatch stops this if undo fired. avoid message loop here or fires repeatedly.
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# Handle prisoners and next player display
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prisoners = self.game.prisoner_count
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top, bot = self.board_controls.black_prisoners.__self__, self.board_controls.white_prisoners.__self__ # no weakref
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if self.game.next_player == "W":
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top, bot = bot, top
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self.board_controls.mid_circles_container.clear_widgets()
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self.board_controls.mid_circles_container.add_widget(bot)
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self.board_controls.mid_circles_container.add_widget(top)
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self.board_controls.black_prisoners.text = str(prisoners["W"])
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self.board_controls.white_prisoners.text = str(prisoners["B"])
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# update engine status dot
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if not self.engine or not self.engine.katago_process or self.engine.katago_process.poll() is not None:
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self.board_controls.engine_status_col = self.config("board_ui/engine_down_col")
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elif len(self.engine.queries) >= 4:
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self.board_controls.engine_status_col = self.config("board_ui/engine_busy_col")
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elif len(self.engine.queries) >= 2:
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self.board_controls.engine_status_col = self.config("board_ui/engine_little_busy_col")
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elif len(self.engine.queries) == 0:
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self.board_controls.engine_status_col = self.config("board_ui/engine_ready_col")
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else:
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self.board_controls.engine_status_col = self.config("board_ui/engine_almost_done_col")
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# redraw
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if redraw_board:
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Clock.schedule_once(self.board_gui.draw_board, -1) # main thread needs to do this
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Clock.schedule_once(self.board_gui.draw_board_contents, -1)
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self.controls.update_evaluation()
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def _message_loop_thread(self):
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while True:
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game, msg, *args = self.message_queue.get()
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try:
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self.log(f"Message Loop Received {msg}: {args} for Game {game}", OUTPUT_EXTRA_DEBUG)
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if game != self.game.game_id:
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self.log(f"Message skipped as it is outdated (current game is {self.game.game_id}", OUTPUT_EXTRA_DEBUG)
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continue
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getattr(self, f"_do_{msg.replace('-','_')}")(*args)
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self.update_state()
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except Exception as e:
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self.log(f"Exception in processing message {msg} {args}: {e}", OUTPUT_ERROR)
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traceback.print_exc()
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def __call__(self, message, *args):
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if self.game:
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self.message_queue.put([self.game.game_id, message, *args])
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def _do_new_game(self, move_tree=None, analyze_fast=False):
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self.engine.on_new_game() # clear queries
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self.game = Game(self, self.engine, self.config("game"), move_tree=move_tree, analyze_fast=analyze_fast)
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self.controls.select_mode("analyze" if move_tree and len(move_tree.nodes_in_tree) > 1 else "play")
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self.controls.graph.initialize_from_game(self.game.root)
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self.update_state(redraw_board=True)
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def _do_ai_move(self, node=None):
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if node is None or self.game.current_node == node:
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mode = self.controls.ai_mode(self.game.current_node.next_player)
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settings = self.config(f"ai/{mode}")
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if settings:
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ai_move(self.game, mode, settings)
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def _do_undo(self, n_times=1):
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self.game.undo(n_times)
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def _do_redo(self, n_times=1):
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self.game.redo(n_times)
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def _do_switch_branch(self, direction):
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self.game.switch_branch(direction)
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def _do_play(self, coords):
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try:
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self.game.play(Move(coords, player=self.game.next_player))
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except IllegalMoveException as e:
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self.controls.set_status(f"Illegal Move: {str(e)}")
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def _do_analyze_extra(self, mode):
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self.game.analyze_extra(mode)
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def _do_analyze_sgf_popup(self):
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if not self.fileselect_popup:
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self.fileselect_popup = Popup(title="Double Click SGF file to analyze", size_hint=(0.8, 0.8)).__self__
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popup_contents = LoadSGFPopup()
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self.fileselect_popup.add_widget(popup_contents)
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popup_contents.filesel.path = os.path.expanduser(self.config("sgf/sgf_load"))
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def readfile(files, _mouse):
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self.fileselect_popup.dismiss()
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try:
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move_tree = KaTrainSGF.parse_file(files[0])
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except ParseError as e:
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self.log(f"Failed to load SGF. Parse Error: {e}", OUTPUT_ERROR)
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return
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self._do_new_game(move_tree=move_tree, analyze_fast=popup_contents.fast.active)
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popup_contents.filesel.on_submit = readfile
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self.fileselect_popup.open()
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def _do_new_game_popup(self):
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if not self.new_game_popup:
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self.new_game_popup = Popup(title="New Game", size_hint=(0.5, 0.6)).__self__
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popup_contents = NewGamePopup(self, self.new_game_popup, {k: v[0] for k, v in self.game.root.properties.items() if len(v) == 1})
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self.new_game_popup.add_widget(popup_contents)
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self.new_game_popup.open()
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def _do_config_popup(self):
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if not self.config_popup:
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self.config_popup = Popup(title="Edit Settings", size_hint=(0.9, 0.9)).__self__
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popup_contents = ConfigPopup(self, self.config_popup, dict(self._config), ignore_cats=("trainer", "ai"))
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self.config_popup.add_widget(popup_contents)
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self.config_popup.open()
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def _do_output_sgf(self):
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for pl in Move.PLAYERS:
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if not self.game.root.get_property(f"P{pl}"):
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_, model_file = os.path.split(self.engine.config["model"])
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self.game.root.set_property(
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f"P{pl}", f"AI {self.controls.ai_mode(pl)} (KataGo { os.path.splitext(model_file)[0]})" if "ai" in self.controls.player_mode(pl) else "Player"
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)
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msg = self.game.write_sgf(
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self.config("sgf/sgf_save"),
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trainer_config=self.config("trainer"),
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save_feedback=self.config("sgf/save_feedback"),
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eval_thresholds=self.config("trainer/eval_thresholds"),
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)
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self.log(msg, OUTPUT_INFO)
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self.controls.set_status(msg)
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def load_sgf_from_clipboard(self):
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clipboard = Clipboard.paste()
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if not clipboard:
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self.controls.set_status(f"Ctrl-V pressed but clipboard is empty.")
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return
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try:
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move_tree = KaTrainSGF.parse(clipboard)
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except Exception as e:
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self.controls.set_status(f"Failed to imported game from clipboard: {e}\nClipboard contents: {clipboard[:50]}...")
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return
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move_tree.nodes_in_tree[-1].analyze(self.engine, analyze_fast=False) # speed up result for looking at end of game
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self._do_new_game(move_tree=move_tree, analyze_fast=True)
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self("redo", 999)
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self.log("Imported game from clipboard.", OUTPUT_INFO)
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def on_touch_up(self, touch):
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if self.board_gui.collide_point(*touch.pos) or self.board_controls.collide_point(*touch.pos):
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if touch.button == "scrollup":
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self("redo")
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elif touch.button == "scrolldown":
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self("undo")
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return super().on_touch_up(touch)
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def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
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if isinstance(App.get_running_app().root_window.children[0], Popup):
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return # if in new game or load, don't allow keyboard shortcuts
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shortcuts = {
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"q": self.controls.show_children,
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"w": self.controls.eval,
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"e": self.controls.hints,
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"r": self.controls.ownership,
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"t": self.controls.policy,
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"enter": ("ai-move",),
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"a": self.controls.analyze_extra,
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"s": self.controls.analyze_equalize,
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"d": self.controls.analyze_sweep,
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"right": ("switch-branch", 1),
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"left": ("switch-branch", -1),
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}
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if keycode[1] in shortcuts.keys():
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shortcut = shortcuts[keycode[1]]
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if isinstance(shortcut, Widget):
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shortcut.trigger_action(duration=0)
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else:
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self(*shortcut)
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elif keycode[1] == "tab":
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self.controls.switch_mode()
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elif keycode[1] == "spacebar":
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self("play", None) # pass
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elif keycode[1] in ["`", "~", "p"]:
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self.controls_box.hidden = not self.controls_box.hidden
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elif keycode[1] in ["up", "z"]:
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self("undo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999)
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elif keycode[1] in ["down", "x"]:
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self("redo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999)
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elif keycode[1] == "n" and "ctrl" in modifiers:
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self("new-game-popup")
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elif keycode[1] == "l" and "ctrl" in modifiers:
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self("analyze-sgf-popup")
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elif keycode[1] == "s" and "ctrl" in modifiers:
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self("output-sgf")
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elif keycode[1] == "c" and "ctrl" in modifiers:
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Clipboard.copy(self.game.root.sgf())
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self.controls.set_status("Copied SGF to clipboard.")
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elif keycode[1] == "v" and "ctrl" in modifiers:
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self.load_sgf_from_clipboard()
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return True
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+1
-4
@@ -1,10 +1,7 @@
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import copy
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import re
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from collections import defaultdict
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from typing import Any, Dict, List, Optional, Tuple, Union
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||||
|
||||
# TODO: handle AE ?
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||||
# https://www.red-bean.com/sgf/properties.html
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||||
from typing import Any, Dict, List, Optional, Tuple
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||||
|
||||
|
||||
class ParseError(Exception):
|
||||
|
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+1
-1
@@ -1,4 +1,4 @@
|
||||
from gui.badukpan import BadukPanControls, BadukPanWidget
|
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from gui.controls import Controls
|
||||
from gui.kivyutils import *
|
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from gui.popups import LoadSGFPopup
|
||||
from gui.popups import LoadSGFPopup, NewGamePopup, ConfigAIPopup, ConfigTeacherPopup, ConfigPopup
|
||||
+285
-3
@@ -2,13 +2,295 @@ from kivy.config import Config # isort:skip
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||||
|
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Config.set("input", "mouse", "mouse,multitouch_on_demand") # isort:skip # no red dots on right click
|
||||
|
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from core.main import KaTrainGui
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import signal, sys, traceback
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import signal
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import os
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||||
import sys
|
||||
import threading
|
||||
import traceback
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from queue import Queue
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||||
|
||||
from kivy.app import App
|
||||
from core.common import OUTPUT_DEBUG
|
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from kivy.core.clipboard import Clipboard
|
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from kivy.storage.jsonstore import JsonStore
|
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from kivy.uix.popup import Popup
|
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|
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from core.ai import ai_move
|
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from core.common import OUTPUT_INFO, OUTPUT_ERROR, OUTPUT_DEBUG, OUTPUT_EXTRA_DEBUG
|
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from core.engine import KataGoEngine
|
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from core.game import Game, IllegalMoveException, KaTrainSGF
|
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from core.sgf_parser import Move, ParseError
|
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from gui import *
|
||||
|
||||
|
||||
class KaTrainGui(BoxLayout):
|
||||
"""Top level class responsible for tying everything together"""
|
||||
|
||||
def __init__(self, **kwargs):
|
||||
super(KaTrainGui, self).__init__(**kwargs)
|
||||
self.debug_level = 0
|
||||
self.engine = None
|
||||
self.game = None
|
||||
self.new_game_popup = None
|
||||
self.fileselect_popup = None
|
||||
self.config_popup = None
|
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self.logger = lambda message, level=OUTPUT_INFO: self.log(message, level)
|
||||
|
||||
self._load_config()
|
||||
|
||||
self.debug_level = self.config("debug/level", OUTPUT_INFO)
|
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self.controls.ai_mode_groups["W"].values = self.controls.ai_mode_groups["B"].values = list(self.config("ai").keys())
|
||||
self.message_queue = Queue()
|
||||
|
||||
self._keyboard = Window.request_keyboard(None, self, "")
|
||||
self._keyboard.bind(on_key_down=self._on_keyboard_down)
|
||||
|
||||
def log(self, message, level=OUTPUT_INFO):
|
||||
if level == OUTPUT_ERROR:
|
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self.controls.set_status(f"ERROR: {message}")
|
||||
print(f"ERROR: {message}")
|
||||
elif self.debug_level >= level:
|
||||
print(message)
|
||||
|
||||
def _load_config(self):
|
||||
base_path = getattr(sys, "_MEIPASS", os.getcwd()) # for pyinstaller
|
||||
config_file = sys.argv[1] if len(sys.argv) > 1 else os.path.join(base_path, "config.json")
|
||||
try:
|
||||
self.log(f"Using config file {config_file}", OUTPUT_INFO)
|
||||
self._config_store = JsonStore(config_file, indent=4)
|
||||
self._config = dict(self._config_store)
|
||||
except Exception as e:
|
||||
self.log(f"Failed to load config {config_file}: {e}", OUTPUT_ERROR)
|
||||
sys.exit(1)
|
||||
|
||||
def save_config(self):
|
||||
for k, v in self._config.items():
|
||||
self._config_store.put(k, **v)
|
||||
|
||||
def config(self, setting, default=None):
|
||||
try:
|
||||
if "/" in setting:
|
||||
cat, key = setting.split("/")
|
||||
return self._config[cat].get(key, default)
|
||||
else:
|
||||
return self._config[setting]
|
||||
except KeyError:
|
||||
self.log(f"Missing configuration option {setting}", OUTPUT_ERROR)
|
||||
|
||||
def start(self):
|
||||
if self.engine:
|
||||
return
|
||||
self.board_gui.trainer_config = self.config("trainer")
|
||||
self.board_gui.ui_config = self.config("board_ui")
|
||||
self.engine = KataGoEngine(self, self.config("engine"))
|
||||
threading.Thread(target=self._message_loop_thread, daemon=True).start()
|
||||
self._do_new_game()
|
||||
|
||||
def update_state(self, redraw_board=False): # is called after every message and on receiving analyses and config changes
|
||||
# AI and Trainer/auto-undo handlers
|
||||
cn = self.game.current_node
|
||||
auto_undo = cn.player and "undo" in self.controls.player_mode(cn.player)
|
||||
if auto_undo and cn.analysis_ready and cn.parent and cn.parent.analysis_ready:
|
||||
self.game.analyze_undo(cn, self.config("trainer")) # not via message loop
|
||||
if cn.analysis_ready and "ai" in self.controls.player_mode(cn.next_player).lower() and not cn.children and not self.game.ended and not (auto_undo and cn.auto_undo is None):
|
||||
self._do_ai_move(cn) # cn mismatch stops this if undo fired. avoid message loop here or fires repeatedly.
|
||||
|
||||
# Handle prisoners and next player display
|
||||
prisoners = self.game.prisoner_count
|
||||
top, bot = self.board_controls.black_prisoners.__self__, self.board_controls.white_prisoners.__self__ # no weakref
|
||||
if self.game.next_player == "W":
|
||||
top, bot = bot, top
|
||||
self.board_controls.mid_circles_container.clear_widgets()
|
||||
self.board_controls.mid_circles_container.add_widget(bot)
|
||||
self.board_controls.mid_circles_container.add_widget(top)
|
||||
self.board_controls.black_prisoners.text = str(prisoners["W"])
|
||||
self.board_controls.white_prisoners.text = str(prisoners["B"])
|
||||
|
||||
# update engine status dot
|
||||
if not self.engine or not self.engine.katago_process or self.engine.katago_process.poll() is not None:
|
||||
self.board_controls.engine_status_col = self.config("board_ui/engine_down_col")
|
||||
elif len(self.engine.queries) >= 4:
|
||||
self.board_controls.engine_status_col = self.config("board_ui/engine_busy_col")
|
||||
elif len(self.engine.queries) >= 2:
|
||||
self.board_controls.engine_status_col = self.config("board_ui/engine_little_busy_col")
|
||||
elif len(self.engine.queries) == 0:
|
||||
self.board_controls.engine_status_col = self.config("board_ui/engine_ready_col")
|
||||
else:
|
||||
self.board_controls.engine_status_col = self.config("board_ui/engine_almost_done_col")
|
||||
# redraw
|
||||
if redraw_board:
|
||||
Clock.schedule_once(self.board_gui.draw_board, -1) # main thread needs to do this
|
||||
Clock.schedule_once(self.board_gui.draw_board_contents, -1)
|
||||
self.controls.update_evaluation()
|
||||
|
||||
def _message_loop_thread(self):
|
||||
while True:
|
||||
game, msg, *args = self.message_queue.get()
|
||||
try:
|
||||
self.log(f"Message Loop Received {msg}: {args} for Game {game}", OUTPUT_EXTRA_DEBUG)
|
||||
if game != self.game.game_id:
|
||||
self.log(f"Message skipped as it is outdated (current game is {self.game.game_id}", OUTPUT_EXTRA_DEBUG)
|
||||
continue
|
||||
getattr(self, f"_do_{msg.replace('-','_')}")(*args)
|
||||
self.update_state()
|
||||
except Exception as e:
|
||||
self.log(f"Exception in processing message {msg} {args}: {e}", OUTPUT_ERROR)
|
||||
traceback.print_exc()
|
||||
|
||||
def __call__(self, message, *args):
|
||||
if self.game:
|
||||
self.message_queue.put([self.game.game_id, message, *args])
|
||||
|
||||
def _do_new_game(self, move_tree=None, analyze_fast=False):
|
||||
self.engine.on_new_game() # clear queries
|
||||
self.game = Game(self, self.engine, self.config("game"), move_tree=move_tree, analyze_fast=analyze_fast)
|
||||
self.controls.select_mode("analyze" if move_tree and len(move_tree.nodes_in_tree) > 1 else "play")
|
||||
self.controls.graph.initialize_from_game(self.game.root)
|
||||
self.update_state(redraw_board=True)
|
||||
|
||||
def _do_ai_move(self, node=None):
|
||||
if node is None or self.game.current_node == node:
|
||||
mode = self.controls.ai_mode(self.game.current_node.next_player)
|
||||
settings = self.config(f"ai/{mode}")
|
||||
if settings:
|
||||
ai_move(self.game, mode, settings)
|
||||
|
||||
def _do_undo(self, n_times=1):
|
||||
self.game.undo(n_times)
|
||||
|
||||
def _do_redo(self, n_times=1):
|
||||
self.game.redo(n_times)
|
||||
|
||||
def _do_switch_branch(self, direction):
|
||||
self.game.switch_branch(direction)
|
||||
|
||||
def _do_play(self, coords):
|
||||
try:
|
||||
self.game.play(Move(coords, player=self.game.next_player))
|
||||
except IllegalMoveException as e:
|
||||
self.controls.set_status(f"Illegal Move: {str(e)}")
|
||||
|
||||
def _do_analyze_extra(self, mode):
|
||||
self.game.analyze_extra(mode)
|
||||
|
||||
def _do_analyze_sgf_popup(self):
|
||||
if not self.fileselect_popup:
|
||||
self.fileselect_popup = Popup(title="Double Click SGF file to analyze", size_hint=(0.8, 0.8)).__self__
|
||||
popup_contents = LoadSGFPopup()
|
||||
self.fileselect_popup.add_widget(popup_contents)
|
||||
popup_contents.filesel.path = os.path.expanduser(self.config("sgf/sgf_load"))
|
||||
|
||||
def readfile(files, _mouse):
|
||||
self.fileselect_popup.dismiss()
|
||||
try:
|
||||
move_tree = KaTrainSGF.parse_file(files[0])
|
||||
except ParseError as e:
|
||||
self.log(f"Failed to load SGF. Parse Error: {e}", OUTPUT_ERROR)
|
||||
return
|
||||
self._do_new_game(move_tree=move_tree, analyze_fast=popup_contents.fast.active)
|
||||
|
||||
popup_contents.filesel.on_submit = readfile
|
||||
self.fileselect_popup.open()
|
||||
|
||||
def _do_new_game_popup(self):
|
||||
if not self.new_game_popup:
|
||||
self.new_game_popup = Popup(title="New Game", size_hint=(0.5, 0.6)).__self__
|
||||
popup_contents = NewGamePopup(self, self.new_game_popup, {k: v[0] for k, v in self.game.root.properties.items() if len(v) == 1})
|
||||
self.new_game_popup.add_widget(popup_contents)
|
||||
self.new_game_popup.open()
|
||||
|
||||
def _do_config_popup(self):
|
||||
if not self.config_popup:
|
||||
self.config_popup = Popup(title="Edit Settings", size_hint=(0.9, 0.9)).__self__
|
||||
popup_contents = ConfigPopup(self, self.config_popup, dict(self._config), ignore_cats=("trainer", "ai"))
|
||||
self.config_popup.add_widget(popup_contents)
|
||||
self.config_popup.open()
|
||||
|
||||
def _do_output_sgf(self):
|
||||
for pl in Move.PLAYERS:
|
||||
if not self.game.root.get_property(f"P{pl}"):
|
||||
_, model_file = os.path.split(self.engine.config["model"])
|
||||
self.game.root.set_property(
|
||||
f"P{pl}", f"AI {self.controls.ai_mode(pl)} (KataGo { os.path.splitext(model_file)[0]})" if "ai" in self.controls.player_mode(pl) else "Player"
|
||||
)
|
||||
msg = self.game.write_sgf(
|
||||
self.config("sgf/sgf_save"),
|
||||
trainer_config=self.config("trainer"),
|
||||
save_feedback=self.config("sgf/save_feedback"),
|
||||
eval_thresholds=self.config("trainer/eval_thresholds"),
|
||||
)
|
||||
self.log(msg, OUTPUT_INFO)
|
||||
self.controls.set_status(msg)
|
||||
|
||||
def load_sgf_from_clipboard(self):
|
||||
clipboard = Clipboard.paste()
|
||||
if not clipboard:
|
||||
self.controls.set_status(f"Ctrl-V pressed but clipboard is empty.")
|
||||
return
|
||||
try:
|
||||
move_tree = KaTrainSGF.parse(clipboard)
|
||||
except Exception as e:
|
||||
self.controls.set_status(f"Failed to imported game from clipboard: {e}\nClipboard contents: {clipboard[:50]}...")
|
||||
return
|
||||
move_tree.nodes_in_tree[-1].analyze(self.engine, analyze_fast=False) # speed up result for looking at end of game
|
||||
self._do_new_game(move_tree=move_tree, analyze_fast=True)
|
||||
self("redo", 999)
|
||||
self.log("Imported game from clipboard.", OUTPUT_INFO)
|
||||
|
||||
def on_touch_up(self, touch):
|
||||
if self.board_gui.collide_point(*touch.pos) or self.board_controls.collide_point(*touch.pos):
|
||||
if touch.button == "scrollup":
|
||||
self("redo")
|
||||
elif touch.button == "scrolldown":
|
||||
self("undo")
|
||||
return super().on_touch_up(touch)
|
||||
|
||||
def _on_keyboard_down(self, _keyboard, keycode, _text, modifiers):
|
||||
if isinstance(App.get_running_app().root_window.children[0], Popup):
|
||||
return # if in new game or load, don't allow keyboard shortcuts
|
||||
|
||||
shortcuts = {
|
||||
"q": self.controls.show_children,
|
||||
"w": self.controls.eval,
|
||||
"e": self.controls.hints,
|
||||
"r": self.controls.ownership,
|
||||
"t": self.controls.policy,
|
||||
"enter": ("ai-move",),
|
||||
"a": self.controls.analyze_extra,
|
||||
"s": self.controls.analyze_equalize,
|
||||
"d": self.controls.analyze_sweep,
|
||||
"right": ("switch-branch", 1),
|
||||
"left": ("switch-branch", -1),
|
||||
}
|
||||
if keycode[1] in shortcuts.keys():
|
||||
shortcut = shortcuts[keycode[1]]
|
||||
if isinstance(shortcut, Widget):
|
||||
shortcut.trigger_action(duration=0)
|
||||
else:
|
||||
self(*shortcut)
|
||||
elif keycode[1] == "tab":
|
||||
self.controls.switch_mode()
|
||||
elif keycode[1] == "spacebar":
|
||||
self("play", None) # pass
|
||||
elif keycode[1] in ["`", "~", "p"]:
|
||||
self.controls_box.hidden = not self.controls_box.hidden
|
||||
elif keycode[1] in ["up", "z"]:
|
||||
self("undo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999)
|
||||
elif keycode[1] in ["down", "x"]:
|
||||
self("redo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999)
|
||||
elif keycode[1] == "n" and "ctrl" in modifiers:
|
||||
self("new-game-popup")
|
||||
elif keycode[1] == "l" and "ctrl" in modifiers:
|
||||
self("analyze-sgf-popup")
|
||||
elif keycode[1] == "s" and "ctrl" in modifiers:
|
||||
self("output-sgf")
|
||||
elif keycode[1] == "c" and "ctrl" in modifiers:
|
||||
Clipboard.copy(self.game.root.sgf())
|
||||
self.controls.set_status("Copied SGF to clipboard.")
|
||||
elif keycode[1] == "v" and "ctrl" in modifiers:
|
||||
self.load_sgf_from_clipboard()
|
||||
return True
|
||||
|
||||
|
||||
class KaTrainApp(App):
|
||||
gui = ObjectProperty(None)
|
||||
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
# -*- mode: python ; coding: utf-8 -*-
|
||||
from kivy_deps import sdl2, glew
|
||||
|
||||
block_cipher = None
|
||||
|
||||
# build with "pyinstaller spec/katrain.spec --noconfirm"
|
||||
|
||||
a = Analysis(['..\\katrain.py'],
|
||||
pathex=['C:\\Users\\sande\\Desktop\\katrain\\spec'],
|
||||
binaries=[],
|
||||
datas=[('..\\katrain.kv','.'),('..\\config.json','.'),('..\\KataGo','KataGo'),('..\\img','img')],
|
||||
hiddenimports=["win32file","win32timezone"], # FileChooser in kivy loads this conditionally
|
||||
hookspath=[],
|
||||
runtime_hooks=[],
|
||||
excludes=['..\\bots'],
|
||||
win_no_prefer_redirects=False,
|
||||
win_private_assemblies=False,
|
||||
cipher=block_cipher,
|
||||
noarchive=False)
|
||||
|
||||
print("SCRIPTS",a.scripts)
|
||||
|
||||
pyz = PYZ(a.pure, a.zipped_data,
|
||||
cipher=block_cipher)
|
||||
exe = EXE(pyz,
|
||||
a.scripts,
|
||||
[],
|
||||
exclude_binaries=True,
|
||||
name='KaTrain',
|
||||
debug=False,
|
||||
bootloader_ignore_signals=False,
|
||||
strip=False,
|
||||
upx=True,
|
||||
console=True) # , icon='..\\icon.png'
|
||||
coll = COLLECT(exe,
|
||||
a.binaries,
|
||||
a.zipfiles,
|
||||
a.datas,
|
||||
*[Tree(p) for p in (sdl2.dep_bins + glew.dep_bins)],
|
||||
strip=False,
|
||||
upx=True,
|
||||
upx_exclude=[],
|
||||
name='KaTrain')
|
||||
Reference in new issue
Block a user