* Restore shaded territory display as a themeable option (#581)

* Add shaded territory theme

* fix max alpha docs

* Document new theme option, improve screenshots and md

* Fix detail about number of examples.

* Bump pillow from 9.0.1 to 9.3.0 (#579)

Bumps [pillow](https://github.com/python-pillow/Pillow) from 9.0.1 to 9.3.0.
- [Release notes](https://github.com/python-pillow/Pillow/releases)
- [Changelog](https://github.com/python-pillow/Pillow/blob/main/CHANGES.rst)
- [Commits](https://github.com/python-pillow/Pillow/compare/9.0.1...9.3.0)

---
updated-dependencies:
- dependency-name: pillow
  dependency-type: direct:production
...

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* Bump certifi from 2020.12.5 to 2022.12.7 (#588)

Bumps [certifi](https://github.com/certifi/python-certifi) from 2020.12.5 to 2022.12.7.
- [Release notes](https://github.com/certifi/python-certifi/releases)
- [Commits](https://github.com/certifi/python-certifi/compare/2020.12.05...2022.12.07)

---
updated-dependencies:
- dependency-name: certifi
  dependency-type: direct:production
...

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* Teaching loss fix (#587)

* Loss during teaching games was not displayed.

* Loss during teaching games was not displayed.

* First version with working fixes.

* Enables loss coloring when undoing a move in a teaching game.

* Enables loss coloring when undoing a move in a teaching game.

* Enables loss coloring when undoing a move in a teaching game.

* Enables loss coloring when undoing a move in a teaching game.

* fix bug, weak default

* no transparency default

* low transparency default

* new katago

* linux exe

* black

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Co-authored-by: Sander Land <sander.land@cognite.com>
Co-authored-by: Sander Land <sander@chatdesk.com>
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@@ -20,30 +20,37 @@ Version 1.7 brings basic support for themes, and 1.9 extends it to include keybo
* KaTrain supports different styles of display of expected territory:
* Blended style colors the board with an intensity proportional to the likelihood of a player controlling that territory at the end of the game.
* Shaded style behaves the same as Blended, but uses square shades similar to
the Katago paper.
* In the Marks style, each point of the board is marked with a square of size which is proportional to ownership likelihood.
* The Blocks style divides the whole board into black, white, and neutral territory, based on a likelihood threshold. This style is appropriate as a counting aid, but may be misleading before endgame if much of the territory is unsettled.
* Marks can also appear on stones to indicate the likelihood of these stones living at the end of the game. Three styles are supported:
* All stones can be marked, with the color of the mark indicating the expected ownership and the size of the mark indicating certainty.
* Weak stones only - marks will appear only on stones which are over 50% likely to die before the end of the game.
* No stone marks.
* Stones can also be made transparent based on their strength.
| <img src="https://raw.githubusercontent.com/jacobm-tech/katrain/blended-territory-display/themes/blended-all.png" width="400px"/><br><span style="font-weight:normal">Blended style, all stones marked</span> | <img src="https://raw.githubusercontent.com/jacobm-tech/katrain/blended-territory-display/themes/marks-weak.png" width="400px"/><br><span style="font-weight:normal">Marks on intersections, weak stones marked</span> |
|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:|
| <img src="https://raw.githubusercontent.com/jacobm-tech/katrain/blended-territory-display/themes/blocks-none.png" width="400px"/><br>Territory blocks, no stones marked | <img src="https://raw.githubusercontent.com/jacobm-tech/katrain/blended-territory-display/themes/blended-weak.png" width="400px"/><br>Blended territory, weak stones marked |
| <img src="./themes/blended-all.png" width="400"/> <br> Blended style, all stones marked| <img src="./themes/shaded-all.png" width="400"/> <br> Shaded style, all stones marked |
| --- | ---|
| <img src="./themes/blocks-none.png" width="400"/> <br> Territory blocks, no stones marked | <img src="./themes/blended-weak.png" width="400"/> <br> Blended territory, weak stones marked |
| <img src="./themes/marks-weak.png" width="400"/> <br> Marks on intersections, weak stones marked | <img src="./themes/shaded-no-alpha.png" width="400"/> <br> Shaded, no stone alpha |
<sup>The game used in the screenshots is [Albert Yen vs. Eric Yoder](https://www.usgo.org/news/2022/03/members-edition-midwest-open-round-2-the-broken-ladder-game).</sup>
The stone marks and territory style are independent; the table above presents 4 possible variants out of 9.
The stone marks, transparency, and territory style are independent; the table above presents a collection of possible variants.
The relevant variables are:
```
TERRITORY_DISPLAY = "blended" | "marks" | "blocks"
TERRITORY_DISPLAY = "blended" | "shaded" | "marks" | "blocks"
STONE_MARKS = "all" | "weak" | "none"
OWNERSHIP_MAX_ALPHA = 0.7
OWNERSHIP_COLORS = {"B": [0.0, 0.0, 0.10, 0.75], "W": [0.92, 0.92, 1.0, 0.800]}
BLOCKS_THRESHOLD = 0.6
MARK_SIZE = 0.42 # as fraction of stone size
STONE_MIN_ALPHA = 0.5
```
The colors are specified as RGB values and a maximum alpha transparency.
## Installation
* To install a theme, simply unzip the theme.zip to your .katrain folder.