1.12.1 (#584)
* Restore shaded territory display as a themeable option (#581) * Add shaded territory theme * fix max alpha docs * Document new theme option, improve screenshots and md * Fix detail about number of examples. * Bump pillow from 9.0.1 to 9.3.0 (#579) Bumps [pillow](https://github.com/python-pillow/Pillow) from 9.0.1 to 9.3.0. - [Release notes](https://github.com/python-pillow/Pillow/releases) - [Changelog](https://github.com/python-pillow/Pillow/blob/main/CHANGES.rst) - [Commits](https://github.com/python-pillow/Pillow/compare/9.0.1...9.3.0) --- updated-dependencies: - dependency-name: pillow dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump certifi from 2020.12.5 to 2022.12.7 (#588) Bumps [certifi](https://github.com/certifi/python-certifi) from 2020.12.5 to 2022.12.7. - [Release notes](https://github.com/certifi/python-certifi/releases) - [Commits](https://github.com/certifi/python-certifi/compare/2020.12.05...2022.12.07) --- updated-dependencies: - dependency-name: certifi dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Teaching loss fix (#587) * Loss during teaching games was not displayed. * Loss during teaching games was not displayed. * First version with working fixes. * Enables loss coloring when undoing a move in a teaching game. * Enables loss coloring when undoing a move in a teaching game. * Enables loss coloring when undoing a move in a teaching game. * Enables loss coloring when undoing a move in a teaching game. * fix bug, weak default * no transparency default * low transparency default * new katago * linux exe * black Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Miles Crawford <miles@milescrawford.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com> Co-authored-by: Sander Land <sander.land@cognite.com> Co-authored-by: Sander Land <sander@chatdesk.com>
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@@ -20,30 +20,37 @@ Version 1.7 brings basic support for themes, and 1.9 extends it to include keybo
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* KaTrain supports different styles of display of expected territory:
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* KaTrain supports different styles of display of expected territory:
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* Blended style colors the board with an intensity proportional to the likelihood of a player controlling that territory at the end of the game.
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* Blended style colors the board with an intensity proportional to the likelihood of a player controlling that territory at the end of the game.
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* Shaded style behaves the same as Blended, but uses square shades similar to
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the Katago paper.
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* In the Marks style, each point of the board is marked with a square of size which is proportional to ownership likelihood.
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* In the Marks style, each point of the board is marked with a square of size which is proportional to ownership likelihood.
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* The Blocks style divides the whole board into black, white, and neutral territory, based on a likelihood threshold. This style is appropriate as a counting aid, but may be misleading before endgame if much of the territory is unsettled.
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* The Blocks style divides the whole board into black, white, and neutral territory, based on a likelihood threshold. This style is appropriate as a counting aid, but may be misleading before endgame if much of the territory is unsettled.
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* Marks can also appear on stones to indicate the likelihood of these stones living at the end of the game. Three styles are supported:
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* Marks can also appear on stones to indicate the likelihood of these stones living at the end of the game. Three styles are supported:
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* All stones can be marked, with the color of the mark indicating the expected ownership and the size of the mark indicating certainty.
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* All stones can be marked, with the color of the mark indicating the expected ownership and the size of the mark indicating certainty.
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* Weak stones only - marks will appear only on stones which are over 50% likely to die before the end of the game.
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* Weak stones only - marks will appear only on stones which are over 50% likely to die before the end of the game.
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* No stone marks.
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* No stone marks.
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* Stones can also be made transparent based on their strength.
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| <img src="https://raw.githubusercontent.com/jacobm-tech/katrain/blended-territory-display/themes/blended-all.png" width="400px"/><br><span style="font-weight:normal">Blended style, all stones marked</span> | <img src="https://raw.githubusercontent.com/jacobm-tech/katrain/blended-territory-display/themes/marks-weak.png" width="400px"/><br><span style="font-weight:normal">Marks on intersections, weak stones marked</span> |
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| <img src="./themes/blended-all.png" width="400"/> <br> Blended style, all stones marked| <img src="./themes/shaded-all.png" width="400"/> <br> Shaded style, all stones marked |
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|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:|
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| --- | ---|
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| <img src="https://raw.githubusercontent.com/jacobm-tech/katrain/blended-territory-display/themes/blocks-none.png" width="400px"/><br>Territory blocks, no stones marked | <img src="https://raw.githubusercontent.com/jacobm-tech/katrain/blended-territory-display/themes/blended-weak.png" width="400px"/><br>Blended territory, weak stones marked |
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| <img src="./themes/blocks-none.png" width="400"/> <br> Territory blocks, no stones marked | <img src="./themes/blended-weak.png" width="400"/> <br> Blended territory, weak stones marked |
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| <img src="./themes/marks-weak.png" width="400"/> <br> Marks on intersections, weak stones marked | <img src="./themes/shaded-no-alpha.png" width="400"/> <br> Shaded, no stone alpha |
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<sup>The game used in the screenshots is [Albert Yen vs. Eric Yoder](https://www.usgo.org/news/2022/03/members-edition-midwest-open-round-2-the-broken-ladder-game).</sup>
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<sup>The game used in the screenshots is [Albert Yen vs. Eric Yoder](https://www.usgo.org/news/2022/03/members-edition-midwest-open-round-2-the-broken-ladder-game).</sup>
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The stone marks and territory style are independent; the table above presents 4 possible variants out of 9.
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The stone marks, transparency, and territory style are independent; the table above presents a collection of possible variants.
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The relevant variables are:
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The relevant variables are:
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```
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```
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TERRITORY_DISPLAY = "blended" | "marks" | "blocks"
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TERRITORY_DISPLAY = "blended" | "shaded" | "marks" | "blocks"
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STONE_MARKS = "all" | "weak" | "none"
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STONE_MARKS = "all" | "weak" | "none"
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OWNERSHIP_MAX_ALPHA = 0.7
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OWNERSHIP_COLORS = {"B": [0.0, 0.0, 0.10, 0.75], "W": [0.92, 0.92, 1.0, 0.800]}
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BLOCKS_THRESHOLD = 0.6
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BLOCKS_THRESHOLD = 0.6
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MARK_SIZE = 0.42 # as fraction of stone size
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MARK_SIZE = 0.42 # as fraction of stone size
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STONE_MIN_ALPHA = 0.5
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```
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```
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The colors are specified as RGB values and a maximum alpha transparency.
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## Installation
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## Installation
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* To install a theme, simply unzip the theme.zip to your .katrain folder.
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* To install a theme, simply unzip the theme.zip to your .katrain folder.
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@@ -28,7 +28,7 @@
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"anim_pv_time": 0.5,
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"anim_pv_time": 0.5,
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"debug_level": 0,
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"debug_level": 0,
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"lang": "en",
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"lang": "en",
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"version": "1.11.3",
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"version": "1.12.1",
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"load_fast_analysis": false,
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"load_fast_analysis": false,
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"load_sgf_rewind": true
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"load_sgf_rewind": true
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},
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},
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@@ -1,5 +1,5 @@
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PROGRAM_NAME = "KaTrain"
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PROGRAM_NAME = "KaTrain"
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VERSION = "1.12.0"
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VERSION = "1.12.1"
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HOMEPAGE = "https://github.com/sanderland/katrain"
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HOMEPAGE = "https://github.com/sanderland/katrain"
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CONFIG_MIN_VERSION = "1.11.0" # keep config files from this version
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CONFIG_MIN_VERSION = "1.11.0" # keep config files from this version
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ANALYSIS_FORMAT_VERSION = "1.0"
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ANALYSIS_FORMAT_VERSION = "1.0"
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@@ -237,6 +237,8 @@ class BadukPanWidget(Widget):
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alpha = Theme.STONE_MIN_ALPHA + (1.0 - Theme.STONE_MIN_ALPHA) * abs(ownership)
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alpha = Theme.STONE_MIN_ALPHA + (1.0 - Theme.STONE_MIN_ALPHA) * abs(ownership)
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else:
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else:
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alpha = Theme.STONE_MIN_ALPHA
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alpha = Theme.STONE_MIN_ALPHA
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else:
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(owner, other) = ("B", "W") # prevent errors in unused unset vars
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Color(1, 1, 1, alpha)
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Color(1, 1, 1, alpha)
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Rectangle(
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Rectangle(
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pos=(self.gridpos[y][x][0] - stone_size, self.gridpos[y][x][1] - stone_size),
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pos=(self.gridpos[y][x][0] - stone_size, self.gridpos[y][x][1] - stone_size),
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@@ -251,11 +253,12 @@ class BadukPanWidget(Widget):
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mark_color = *Theme.STONE_COLORS[owner][:3], 1.0
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mark_color = *Theme.STONE_COLORS[owner][:3], 1.0
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other_color = *Theme.STONE_COLORS[other][:3], 1.0
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other_color = *Theme.STONE_COLORS[other][:3], 1.0
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outline_color = tuple(map(lambda y: sum(y) / float(len(y)), zip(*(mark_color, other_color))))
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outline_color = tuple(map(lambda y: sum(y) / float(len(y)), zip(*(mark_color, other_color))))
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if loss is not None:
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else:
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mark_color = *Theme.EVAL_COLORS[self.trainer_config["theme"]][1][:3], loss
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assert loss is not None
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mark_color = *Theme.EVAL_COLORS[self.trainer_config["theme"]][1][:3], 1
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outline_color = mark_color
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outline_color = mark_color
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mark_size = Theme.MARK_SIZE * abs(ownership if ownership else loss) * self.stone_size * 2.0
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mark_size = Theme.MARK_SIZE * abs(ownership if ownership else min(1, loss)) * self.stone_size * 2.0
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Color(*mark_color)
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Color(*mark_color)
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Rectangle(
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Rectangle(
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pos=(
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pos=(
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@@ -419,7 +422,7 @@ class BadukPanWidget(Widget):
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def initialize_gridpos(self):
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def initialize_gridpos(self):
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self.gridpos = [[None for x in range(len(self.initial_gridpos_x))] for y in range(len(self.initial_gridpos_y))]
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self.gridpos = [[None for x in range(len(self.initial_gridpos_x))] for y in range(len(self.initial_gridpos_y))]
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#[[None]*len(self.initial_gridpos_x)]*len(self.initial_gridpos_y)
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# [[None]*len(self.initial_gridpos_x)]*len(self.initial_gridpos_y)
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for y in range(len(self.initial_gridpos_y)):
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for y in range(len(self.initial_gridpos_y)):
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for x in range(len(self.initial_gridpos_x)):
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for x in range(len(self.initial_gridpos_x)):
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self.gridpos[y][x] = [self.initial_gridpos_x[x], self.initial_gridpos_y[y]]
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self.gridpos[y][x] = [self.initial_gridpos_x[x], self.initial_gridpos_y[y]]
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@@ -638,7 +641,9 @@ class BadukPanWidget(Widget):
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evalscale = min(1, max(0, realized_points_lost / points_lost))
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evalscale = min(1, max(0, realized_points_lost / points_lost))
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placements = node.placements
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placements = node.placements
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for m in node.moves + placements:
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for m in node.moves + placements:
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new_move = (current_node.move and m.coords == current_node.move.coords) and not current_node.ownership
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new_move = (
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current_node.move and m.coords == current_node.move.coords
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) and not current_node.ownership
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if has_stone.get(m.coords) and not drawn_stone.get(m.coords): # skip captures, last only for
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if has_stone.get(m.coords) and not drawn_stone.get(m.coords): # skip captures, last only for
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move_eval_on = not all_dots_off and show_dots_for.get(m.player) and i < show_n_eval
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move_eval_on = not all_dots_off and show_dots_for.get(m.player) and i < show_n_eval
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if move_eval_on and points_lost is not None:
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if move_eval_on and points_lost is not None:
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@@ -742,9 +747,9 @@ class BadukPanWidget(Widget):
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def draw_territory(self, grid, loss_color=None):
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def draw_territory(self, grid, loss_color=None):
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if Theme.TERRITORY_DISPLAY == "marks":
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if Theme.TERRITORY_DISPLAY == "marks":
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self.draw_territory_marks(grid, loss_color=None)
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self.draw_territory_marks(grid, loss_color)
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else:
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else:
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self.draw_territory_color(grid, loss_color=None)
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self.draw_territory_color(grid, loss_color)
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def draw_territory_marks(self, grid, loss_color=None):
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def draw_territory_marks(self, grid, loss_color=None):
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board_size_x, board_size_y = self.katrain.game.board_size
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board_size_x, board_size_y = self.katrain.game.board_size
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@@ -753,11 +758,11 @@ class BadukPanWidget(Widget):
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if abs(grid[y][x]) < 0.01:
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if abs(grid[y][x]) < 0.01:
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continue
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continue
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(ix_owner, other) = ("B", "W") if grid[y][x] > 0 else ("W", "B")
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(ix_owner, other) = ("B", "W") if grid[y][x] > 0 else ("W", "B")
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Color(
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if loss_color is None:
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*Theme.STONE_COLORS[ix_owner][:3],
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Color(*Theme.STONE_COLORS[ix_owner][:3], 1.0)
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1.0
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else:
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)
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Color(*loss_color[:3], 1.0)
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rect_size = Theme.MARK_SIZE * abs(grid[y][x]) * self.stone_size * 2.0
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rect_size = Theme.MARK_SIZE * min(1.0, abs(grid[y][x])) * self.stone_size * 2.0
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Rectangle(
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Rectangle(
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pos=(
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pos=(
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self.gridpos[y][x][0] - rect_size / 2,
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self.gridpos[y][x][0] - rect_size / 2,
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@@ -789,9 +794,11 @@ class BadukPanWidget(Widget):
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alpha = 0
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alpha = 0
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else:
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else:
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alpha = abs(grid[y_coord][x_coord])
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alpha = abs(grid[y_coord][x_coord])
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if alpha > 1:
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alpha = 1
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if Theme.TERRITORY_DISPLAY == "blocks":
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if Theme.TERRITORY_DISPLAY == "blocks":
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alpha = 1 if alpha > Theme.BLOCKS_THRESHOLD else 0
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alpha = 1 if alpha > Theme.BLOCKS_THRESHOLD else 0
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alpha = alpha**(1.0/Theme.OWNERSHIP_GAMMA)
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alpha = alpha ** (1.0 / Theme.OWNERSHIP_GAMMA)
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x_coord = max(0, min(x_coord, board_size_x - 1))
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x_coord = max(0, min(x_coord, board_size_x - 1))
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y_coord = max(0, min(y_coord, board_size_y - 1))
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y_coord = max(0, min(y_coord, board_size_y - 1))
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@@ -801,12 +808,12 @@ class BadukPanWidget(Widget):
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pixel = Theme.OWNERSHIP_COLORS[ix_owner][:4]
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pixel = Theme.OWNERSHIP_COLORS[ix_owner][:4]
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pixel[3] *= alpha
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pixel[3] *= alpha
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else:
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else:
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pixel = *loss_color, min(1.0, alpha)
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pixel = *loss_color, Theme.HINTS_ALPHA * alpha
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pixel = tuple(map(lambda p: int(p * 255), pixel))
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pixel = tuple(map(lambda p: int(p * 255), pixel))
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idx = 4 * y * (board_size_x + 2) + x * 4
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idx = 4 * y * (board_size_x + 2) + x * 4
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bytes[idx : idx + 4] = pixel
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bytes[idx : idx + 4] = pixel
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if Theme.TERRITORY_DISPLAY == "blocks":
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if Theme.TERRITORY_DISPLAY == "blocks" or Theme.TERRITORY_DISPLAY == "shaded":
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texture.mag_filter = "nearest"
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texture.mag_filter = "nearest"
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texture.blit_buffer(bytes, colorfmt="rgba", bufferfmt="ubyte")
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texture.blit_buffer(bytes, colorfmt="rgba", bufferfmt="ubyte")
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Color(1, 1, 1, 1)
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Color(1, 1, 1, 1)
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+13
-12
@@ -471,6 +471,7 @@ class BaseConfigPopup(QuickConfigGui):
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"20 block model": "https://github.com/lightvector/KataGo/releases/download/v1.4.5/g170e-b20c256x2-s5303129600-d1228401921.bin.gz",
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"20 block model": "https://github.com/lightvector/KataGo/releases/download/v1.4.5/g170e-b20c256x2-s5303129600-d1228401921.bin.gz",
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"30 block model": "https://github.com/lightvector/KataGo/releases/download/v1.4.5/g170-b30c320x2-s4824661760-d1229536699.bin.gz",
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"30 block model": "https://github.com/lightvector/KataGo/releases/download/v1.4.5/g170-b30c320x2-s4824661760-d1229536699.bin.gz",
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"40 block model": "https://github.com/lightvector/KataGo/releases/download/v1.4.5/g170-b40c256x2-s5095420928-d1229425124.bin.gz",
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"40 block model": "https://github.com/lightvector/KataGo/releases/download/v1.4.5/g170-b40c256x2-s5095420928-d1229425124.bin.gz",
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"18 'nested residual block' model": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/b18c384nbt-uec.bin.gz",
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}
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}
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MODEL_DESC = {
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MODEL_DESC = {
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"Fat 40 block model": "https://d3dndmfyhecmj0.cloudfront.net/g170/neuralnets/g170e-b40c384x2-s2348692992-d1229892979.zip",
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"Fat 40 block model": "https://d3dndmfyhecmj0.cloudfront.net/g170/neuralnets/g170e-b40c384x2-s2348692992-d1229892979.zip",
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@@ -479,22 +480,22 @@ class BaseConfigPopup(QuickConfigGui):
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KATAGOS = {
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KATAGOS = {
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"win": {
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"win": {
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"OpenCL v1.11.0": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-opencl-windows-x64.zip",
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"OpenCL v1.12.0": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.0-opencl-windows-x64.zip",
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"Eigen AVX2 (Modern CPUs) v1.11.0": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-eigenavx2-windows-x64.zip",
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"Eigen AVX2 (Modern CPUs) v1.12.0": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.0-eigenavx2-windows-x64.zip",
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"Eigen (CPU, Non-optimized) v1.11.0": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-eigen-windows-x64.zip",
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"Eigen (CPU, Non-optimized) v1.12.0": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.0-eigen-windows-x64.zip",
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"OpenCL v1.11.0 (bigger boards)": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-opencl-windows-x64+bs29.zip",
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"OpenCL v1.12.0 (bigger boards)": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.0-opencl-windows-x64+bs29.zip",
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},
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},
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"linux": {
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"linux": {
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"OpenCL v1.11.0": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-opencl-linux-x64.zip",
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"OpenCL v1.12.0": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.0-opencl-linux-x64.zip",
|
||||||
"Eigen AVX2 (Modern CPUs) v1.11.0": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-eigenavx2-linux-x64.zip",
|
"Eigen AVX2 (Modern CPUs) v1.12.0": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.0-eigenavx2-linux-x64.zip",
|
||||||
"Eigen (CPU, Non-optimized) v1.11.0": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-eigen-linux-x64.zip",
|
"Eigen (CPU, Non-optimized) v1.12.0": "https://github.com/lightvector/KataGo/releases/download/v1.12.1/katago-v1.12.0-eigen-windows-x64.zip",
|
||||||
"OpenCL v1.11.0 (bigger boards)": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-opencl-linux-x64+bs29.zip",
|
"OpenCL v1.12.0 (bigger boards)": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.0-opencl-linux-x64+bs29.zip",
|
||||||
},
|
},
|
||||||
"just-descriptions": {
|
"just-descriptions": {
|
||||||
"CUDA v1.11.0 (Windows)": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-cuda11.2-windows-x64.zip",
|
"CUDA v1.12.0 (Windows)": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.0-cuda11.2-windows-x64.zip",
|
||||||
"CUDA v1.11.0 (Linux)": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-cuda11.1-linux-x64.zip",
|
"CUDA v1.12.0 (Linux)": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.0-cuda11.1-linux-x64.zip",
|
||||||
"Cuda/TensorRT v1.11.0 (Windows)": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-trt8.2-cuda11.2-windows-x64.zip",
|
"Cuda/TensorRT v1.12.0 (Windows)": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.1-trt8.2-cuda11.2-windows-x64.zip",
|
||||||
"Cuda/TensorRT v1.11.0 (Linux)": "https://github.com/lightvector/KataGo/releases/download/v1.11.0/katago-v1.11.0-trt8.2-cuda11.1-linux-x64.zip",
|
"Cuda/TensorRT v1.12.0 (Linux)": "https://github.com/lightvector/KataGo/releases/download/v1.12.0/katago-v1.12.1-trt8.2-cuda11.1-linux-x64.zip",
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -64,8 +64,7 @@ class Theme:
|
|||||||
EVAL_DOT_TEXTURE = "dot.png"
|
EVAL_DOT_TEXTURE = "dot.png"
|
||||||
LAST_MOVE_TEXTURE = "inner.png"
|
LAST_MOVE_TEXTURE = "inner.png"
|
||||||
TOP_MOVE_TEXTURE = "topmove.png"
|
TOP_MOVE_TEXTURE = "topmove.png"
|
||||||
BOARD_TEXTURE = "board.png"
|
BOARD_TEXTURE = "wood6.jpg" # "board.png"
|
||||||
BOARD_TEXTURE = "wood6.jpg"
|
|
||||||
GRAPH_TEXTURE = "graph_bg.png"
|
GRAPH_TEXTURE = "graph_bg.png"
|
||||||
# sounds
|
# sounds
|
||||||
STONE_SOUNDS = [f"stone{i}.wav" for i in [1, 2, 3, 4, 5]]
|
STONE_SOUNDS = [f"stone{i}.wav" for i in [1, 2, 3, 4, 5]]
|
||||||
@@ -123,14 +122,14 @@ class Theme:
|
|||||||
POLICY_ALPHA = 0.5
|
POLICY_ALPHA = 0.5
|
||||||
OWNERSHIP_COLORS = {"B": [0.0, 0.0, 0.10, 0.75], "W": [0.92, 0.92, 1.0, 0.800]}
|
OWNERSHIP_COLORS = {"B": [0.0, 0.0, 0.10, 0.75], "W": [0.92, 0.92, 1.0, 0.800]}
|
||||||
OWNERSHIP_GAMMA = 1.33
|
OWNERSHIP_GAMMA = 1.33
|
||||||
STONE_MIN_ALPHA = 0.7 # the minimal alpha for dead/weak stones
|
STONE_MIN_ALPHA = 0.85 # the minimal alpha for dead/weak stones
|
||||||
|
|
||||||
TERRITORY_DISPLAY = "blended" # other possibilities are "marks" and "blocks"
|
TERRITORY_DISPLAY = "blended" # other possibilities are "marks", "blocks" or "shaded"
|
||||||
BLOCKS_THRESHOLD = 0.3 # in "blocks" mode, territory which is this likely to be
|
BLOCKS_THRESHOLD = 0.3 # in "blocks" mode, territory which is this likely to be
|
||||||
# a certain player's gets his color
|
# a certain player's gets his color
|
||||||
STONE_MARKS = "all" # all: always display marks on stones
|
STONE_MARKS = "weak" # all: always display marks on stones
|
||||||
# none: no marks on stones, indicate ownership by transparency only
|
# none: no marks on stones, indicate ownership by transparency only (if STONE_MIN_ALPHA < 1.0)
|
||||||
# weak: draw marks only on stones likely (>50%) to be captured
|
# weak: draw marks only on stones likely (>50%) to be captured
|
||||||
MARK_SIZE = 0.42 # stone mark size as fraction of stone size
|
MARK_SIZE = 0.42 # stone mark size as fraction of stone size
|
||||||
|
|
||||||
HINTS_LO_ALPHA = 0.6
|
HINTS_LO_ALPHA = 0.6
|
||||||
|
|||||||
+2
-2
@@ -1,4 +1,4 @@
|
|||||||
certifi==2020.12.5
|
certifi==2022.12.7
|
||||||
chardet==3.0.4
|
chardet==3.0.4
|
||||||
docutils==0.16
|
docutils==0.16
|
||||||
ffpyplayer==4.3.2
|
ffpyplayer==4.3.2
|
||||||
@@ -6,7 +6,7 @@ idna==2.10
|
|||||||
Kivy==2.1.0
|
Kivy==2.1.0
|
||||||
Kivy-Garden==0.1.4
|
Kivy-Garden==0.1.4
|
||||||
kivymd==0.104.1
|
kivymd==0.104.1
|
||||||
Pillow==9.0.1
|
Pillow==9.3.0
|
||||||
Pygments==2.7.4
|
Pygments==2.7.4
|
||||||
requests==2.25.0
|
requests==2.25.0
|
||||||
urllib3==1.26.5
|
urllib3==1.26.5
|
||||||
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Reference in new issue
Block a user