Commit Graph
6 Commits
Author SHA1 Message Date
ad244ffc7e v1.18.0 (#815)
Co-authored-by: Artur Tamazian <artur-tamazian>
Co-authored-by: Javier Gonzalez <javierggt@yahoo.com>
2026-06-05 13:22:00 +02:00
6fc47abb35 1.17rc1 (#748)
*    human-like model
*   kivy 2
*  uv
* window location fix
* macosx package no thanks to jules who is a derp, but cloud is hapl and fix.
* settings gui a bit clearer
* better ci i hope


---------

Co-authored-by: TuNanTang <tunantang@aliyun.com>
Co-authored-by: jtkelm2 <feryllcuber@gmail.com>
2025-06-11 14:37:24 +02:00
Borys Lykah cf8ca1ae41 Localize short names for black and white (#714)
* Localize B&W on graph. Add UA and EN values

* Add localizations for B&W on graph

* Add short player color

* Rename msgid to "short color"

* Update localizations

* Results of running i18n

* Use format to make i18n script check happy

* Add Ukrainian localization to README
2024-09-28 19:22:42 +02:00
Sander Land 7ba12a0203 1.13 (#626)
* NGF fix
* Password warning
* Bump requests from 2.25.0 to 2.31.0 (#623)
* Update katago
* update workflows
* edit README.md
2023-05-28 15:57:50 +02:00
695f852f2f 1.12 (#557)
* add numpy

* fix rotation on new game

* fix wide root zero

* edit INSTALL.md

* force hints on only if starting pondering

* readme

* edit README.md

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Use kivy.platform instead of the platform package.

* Fix bug when the board size is not square.

* Set log level back to "warning" (was changed by mistake in a previous commit).

* change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository

* add VSVersionInfo metadata to Windows executable file from PyInstaller

* replace importLib modules with path modification and regular imports

* Initial code for analysis in move range (not working yet).

* Initial working code for move range analysis. Work in progress, i18n not done.

* Initial working code for move range analysis. Work in progress, i18n not done.

* Get rid of unnecessary code for getting dialog subwidgets.

* Implemented greyed-out inputs when the move range checkbox is not selected.

* Fix spacing which was changed by accident.

* edit katrain/popups.kv, edit katrain/gui/popups.py

* Fix invocation of game analysis.

* Added i18n for the move range analysis. i18n done for Russian.

* TODO removed for Russian.

* Translated remaining Russian strings which were TODO:.

* French strings for move range analysis.

* Change the way analyze_extra is called when move range is specified.

* scale=0 turns off

* allow 3.10

* edit .github/workflows/test.yaml

* Blended territory display (#556)

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

* Fixed bug: blended territory display does not work with rotation.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

Rebased blended territory display on the 1.12 branch.

* Fixed bug: blended territory display does not work with rotation.

Fixed for non-square board and rebased.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Make blended territory work with non-square boards and their rotations.

* Whitespace.

* Make blended territory work with non-square boards and their rotations.

* Change marks on stones from circles to squares.

* Add Theme settings enabling different types of territory and stone marks displays.

* Add Theme settings enabling different types of territory and stone marks displays.

* Reformatted with black -l 120.

* Documentation for territory display styles and themes.

* Added acknowledgement for game used in screenshots.

* spacing

* Some cleanup of Theme variables.

* Switch default mode back to "blended".

* Added screenshot of blended style - weak stone marks.

* Fix bold text.

Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>

* fix test yaml

* edit spec/file_version.py, edit katrain/core/game.py and 3 other changes

* edit katrain/core/constants.py

* Fixes and enhancements for the blended territory feature. (#564)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Add acknowledgement for board texture.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Remove numpy (#570)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Eliminates numpy; working version with rotation without numpy.

* Fixed stuff related to hover content and board rotation.

* Bug fix for roi selection without numpy.

* Added comment for rot90 implementation with lists.

* Use reversed() instead of [::-1] for clarity.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Fix region of interest display when board is rotated. (#572)

* themes

Co-authored-by: Sander Land <sander@chatdesk.com>
Co-authored-by: Sander Land <sander.land@cognite.com>
Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>
Co-authored-by: ulty4life <ulty4life@gmail.com>
Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com>
Co-authored-by: rzcp66 <jacob.minsky@gm.com>
2022-11-20 11:01:13 +01:00
2ffb79afa2 1.11 (#492)
* Shade estimated territory (#488)
* prune branch, icons
* Tsumego frame (#506)
* straighten quotes
* Bump pillow from 9.0.0 to 9.0.1 (#511)
* Bump pillow from 8.3.2 to 9.0.0 (#500)
* Add option to display higher precision point loss values (#514)
* fix mac build (#516)
* drop 3.6 support
* new katago

Co-authored-by: Miles Crawford <miles@milescrawford.com>
Co-authored-by: kaorahi <38910552+kaorahi@users.noreply.github.com>
Co-authored-by: Hiraoka <khi@users.osdn.me>
Co-authored-by: Zironic <Tony-Liou@users.noreply.github.com>
Co-authored-by: pdeblanc <peter@spaceandgames.com>
Co-authored-by: Dontbtme <66470440+Dontbtme@users.noreply.github.com>
2022-03-24 11:41:20 +01:00