import os import signal import sys import threading from queue import Queue from kivy.app import App from kivy.clock import Clock from kivy.core.clipboard import Clipboard from kivy.core.window import Window from kivy.lang import Builder from kivy.storage.jsonstore import JsonStore from kivy.uix.boxlayout import BoxLayout from kivy.uix.popup import Popup from kivy.uix.widget import Widget from constants import OUTPUT_DEBUG, OUTPUT_ERROR, OUTPUT_EXTRA_DEBUG, OUTPUT_INFO from engine import KataGoEngine from game import Game, IllegalMoveException, KaTrainSGF, Move from gui import * from gui.popups import ConfigPopup, NewGamePopup from sgf_parser import ParseError class KaTrainGui(BoxLayout): """Top level class responsible for tying everything together""" def __init__(self, **kwargs): super(KaTrainGui, self).__init__(**kwargs) self.debug_level = 0 self.engine = None self.game = None self.logger = lambda message, level=OUTPUT_INFO: self.log(message, level) self._load_config() self.debug_level = self.config("debug/level", OUTPUT_INFO) self.message_queue = Queue() self._keyboard = Window.request_keyboard(None, self, "") self._keyboard.bind(on_key_down=self._on_keyboard_down) def log(self, message, level=OUTPUT_INFO): if level == OUTPUT_ERROR: self.controls.set_status(f"ERROR: {message}") print(f"ERROR: {message}") elif self.debug_level >= level: print(message) def _load_config(self): base_path = getattr(sys, "_MEIPASS", os.path.dirname(os.path.abspath(__file__))) # for pyinstaller config_file = sys.argv[1] if len(sys.argv) > 1 else os.path.join(base_path, "config.json") try: self.log(f"Using config file {config_file}", OUTPUT_INFO) self._config_store = JsonStore(config_file, indent=4) self._config = dict(self._config_store) except Exception as e: self.log(f"Failed to load config {config_file}: {e}", OUTPUT_ERROR) sys.exit(1) def save_config(self, cat, **kwargs): self._config_store.put(cat, **kwargs) def config(self, setting, default=None): try: if "/" in setting: cat, key = setting.split("/") return self._config[cat].get(key, default) else: return self._config[setting] except KeyError: self.log(f"Missing configuration option {setting}", OUTPUT_ERROR) def start(self): if self.engine: return self.board_gui.trainer_config = self.config("trainer") # TODO: could be cleaner self.board_gui.ui_config = self.config("board_ui") self.engine = KataGoEngine(self, self.config("engine")) threading.Thread(target=self._message_loop_thread, daemon=True).start() self._do_new_game() def update_state(self, redraw_board=False): # AI and Trainer/auto-undo handlers cn = self.game.current_node auto_undo = cn.player and "undo" in self.controls.player_mode(cn.player) if auto_undo and cn.analysis_ready: self.game.analyze_undo(cn, self.config("trainer")) # not via message loop if cn.analysis_ready and "ai" in self.controls.player_mode(cn.next_player) and not cn.children and not self.game.game_ended and not (auto_undo and cn.auto_undo is None): self("ai-move", cn) # cn mismatch stops this if undo fired # Handle prisoners and next player display prisoners = self.game.prisoner_count top, bot = self.board_controls.black_prisoners, self.board_controls.white_prisoners if self.game.next_player == "W": top, bot = bot, top self.board_controls.mid_circles_container.clear_widgets() self.board_controls.mid_circles_container.add_widget(bot) self.board_controls.mid_circles_container.add_widget(top) self.board_controls.black_prisoners.text = str(prisoners[1]) self.board_controls.white_prisoners.text = str(prisoners[0]) # Update board and status if redraw_board: Clock.schedule_once(self.board_gui.draw_board, -1) # main thread needs to do this Clock.schedule_once(self.board_gui.draw_board_contents, -1) self.controls.update_evaluation() def _message_loop_thread(self): while True: game, msg, *args = self.message_queue.get() try: self.log(f"Message Loop Received {msg}: {args} for Game {game}", OUTPUT_EXTRA_DEBUG) if game != self.game.game_id: self.log(f"Message skipped as it is outdated (current game is {self.game.game_id}", OUTPUT_EXTRA_DEBUG) continue getattr(self, f"_do_{msg.replace('-','_')}")(*args) # TODO update state? except Exception as e: self.log(f"Exception in Engine thread: {e}", OUTPUT_ERROR) raise def __call__(self, message, *args): if self.game: self.message_queue.put([self.game.game_id, message, *args]) def _do_new_game(self, move_tree=None): self.game = Game(self, self.engine, self.config("game"), move_tree=move_tree) self.controls.select_mode("analyze" if move_tree and len(move_tree.nodes_in_tree) > 1 else "play") self.controls.graph.initialize_from_game(self.game.root) self.update_state(redraw_board=True) # TODO: just board here/redraw is in all anyway? def _do_ai_move(self, node=None): if node is None or self.game.current_node == node: self.game.ai_move(self.config("trainer")) self.update_state() def _do_undo(self, n_times=1): self.game.undo(n_times) self.update_state() def _do_redo(self, n_times=1): self.game.redo(n_times) self.update_state() def _do_switch_branch(self, direction): self.game.switch_branch(direction) self.update_state() def _do_play(self, coords): try: self.game.play(Move(coords, player=self.game.next_player)) except IllegalMoveException as e: self.controls.set_status(f"Illegal Move: {str(e)}") self.update_state() def _do_analyze_extra(self, mode): self.game.analyze_extra(mode) def _do_analyze_sgf_popup(self): fileselect_popup = Popup(title="Double Click SGF file to analyze", size_hint=(0.8, 0.8)) popup_contents = LoadSGFPopup() fileselect_popup.add_widget(popup_contents) popup_contents.filesel.path = os.path.expanduser(self.config("files/sgf_load")) def readfile(files, _mouse): fileselect_popup.dismiss() try: move_tree = KaTrainSGF.parse_file(files[0]) except ParseError as e: self.log(f"Failed to load SGF. Parse Error: {e}", OUTPUT_ERROR) return self._do_new_game(move_tree=move_tree) popup_contents.filesel.on_submit = readfile fileselect_popup.open() def _do_new_game_popup(self): new_game_popup = Popup(title="New Game", size_hint=(0.5, 0.6)) popup_contents = NewGamePopup(self, new_game_popup, {k: v[0] for k, v in self.game.root.properties.items() if len(v) == 1}) new_game_popup.add_widget(popup_contents) new_game_popup.open() def _do_config_popup(self): config_popup = Popup(title="Edit Settings", size_hint=(0.9, 0.9)) popup_contents = ConfigPopup(self, config_popup, dict(self._config), ignore_cats=("board_ui")) config_popup.add_widget(popup_contents) config_popup.open() def _do_output_sgf(self): for pl in Move.PLAYERS: if not self.game.root.get_first(f"P{pl}"): _, model_file = os.path.split(self.engine.config["model"]) self.game.root.properties[f"P{pl}"] = [f"KaTrain (KataGo {model_file})" if "ai" in self.controls.player_mode(pl) else "Player"] msg = self.game.write_sgf(self.config("files/sgf_save")) self.log(msg, OUTPUT_INFO) self.controls.set_status(msg) def _on_keyboard_down(self, keyboard, keycode, text, modifiers): if isinstance(App.get_running_app().root_window.children[0], Popup): return # if in new game or load, don't allow keyboard shortcuts shortcuts = { "q": self.controls.show_children, "w": self.controls.eval, "e": self.controls.hints, "r": self.controls.policy, "t": self.controls.ownership, "a": ("ai-move",), "s": ("analyze-extra", "extra"), "f": ("analyze-extra", "refine"), "d": ("analyze-extra", "sweep"), "right": ("switch-branch", 1), "left": ("switch-branch", -1), } if keycode[1] in shortcuts.keys(): shortcut = shortcuts[keycode[1]] if isinstance(shortcut, Widget): shortcut.trigger_action(duration=0) else: self(*shortcut) elif keycode[1] == "tab": self.controls.switch_mode() elif keycode[1] in ["up", "z"]: self("undo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999) elif keycode[1] in ["down", "x"]: self("redo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999) elif keycode[1] == "n" and "ctrl" in modifiers: self("new-game-popup") elif keycode[1] == "l" and "ctrl" in modifiers: self("analyze-sgf-popup") elif keycode[1] == "s" and "ctrl" in modifiers: self("output-sgf") elif keycode[1] == "c" and "ctrl" in modifiers: Clipboard.copy(self.game.root.sgf()) self.controls.set_status("Copied SGF to clipboard.") elif keycode[1] == "v" and "ctrl" in modifiers: # TODO: refactor clipboard = Clipboard.paste() if not clipboard: self.controls.set_status(f"Ctrl-V pressed but clipboard is empty.") return try: move_tree = KaTrainSGF.parse(clipboard) except Exception as e: self.controls.set_status(f"Failed to imported game from clipboard: {e}") return self._do_new_game(move_tree=move_tree) self("redo", 999) self.log("Imported game from clipboard.", OUTPUT_INFO) return True class KaTrainApp(App): def build(self): self.icon = "./img/icon.png" self.gui = KaTrainGui() Window.bind(on_request_close=self.on_request_close) return self.gui def on_start(self): self.gui.start() def on_request_close(self, *args): if getattr(self, "gui", None) and self.gui.engine: self.gui.engine.shutdown() def signal_handler(self, signal, frame): import sys import traceback if self.gui.debug_level >= OUTPUT_DEBUG: print("TRACEBACKS") for threadId, stack in sys._current_frames().items(): print(f"\n# ThreadID: {threadId}") for filename, lineno, name, line in traceback.extract_stack(stack): print(f"\tFile: {filename}, line {lineno}, in {name}") if line: print(f"\t\t{line.strip()}") self.on_request_close() sys.exit(0) if __name__ == "__main__": # with open("katrain.kv", encoding="utf-8") as f: # avoid windows using another encoding # Builder.load_string(f.read()) app = KaTrainApp() signal.signal(signal.SIGINT, app.signal_handler) try: app.run() except Exception: app.on_request_close() raise