import os import signal import sys import threading from queue import Queue from kivy.app import App from kivy.clock import Clock from kivy.core.clipboard import Clipboard from kivy.core.window import Window from kivy.storage.jsonstore import JsonStore from kivy.uix.boxlayout import BoxLayout from kivy.uix.popup import Popup from constants import OUTPUT_DEBUG, OUTPUT_ERROR, OUTPUT_EXTRA_DEBUG, OUTPUT_INFO from engine import KataGoEngine from game import Game, IllegalMoveException, KaTrainSGF, Move from gui import * from gui.popups import NewGamePopup, ConfigPopup from kivy.lang import Builder class KaTrainGui(BoxLayout): """Top level class responsible for tying everything together""" def __init__(self, **kwargs): super(KaTrainGui, self).__init__(**kwargs) self.debug_level = 0 self._load_config() self.debug_level = self.config("debug/level", OUTPUT_INFO) self.logger = lambda message, level=OUTPUT_INFO: self.log(message, level) self.engine = None self.game = None self.message_queue = Queue() self._keyboard = Window.request_keyboard(None, self, "") self._keyboard.bind(on_key_down=self._on_keyboard_down) def log(self, message, level=OUTPUT_INFO): if level == OUTPUT_ERROR: self.controls.set_status(f"ERROR: {message}", self.game.current_node) print(f"ERROR: {message}") elif self.debug_level >= level: print(message) def _load_config(self): base_path = getattr(sys, "_MEIPASS", os.path.dirname(os.path.abspath(__file__))) # for pyinstaller config_file = sys.argv[1] if len(sys.argv) > 1 else os.path.join(base_path, "config.json") try: self.log(f"Using config file {config_file}", OUTPUT_INFO) self._config_store = JsonStore(config_file) self._config = dict(self._config_store) except Exception as e: self.log(f"Failed to load config {config_file}: {e}", OUTPUT_ERROR) sys.exit(1) def save_config(self, cat, **kwargs): self._config_store.put(cat, **kwargs) def config(self, setting, default=None): try: if "/" in setting: cat, key = setting.split("/") return self._config[cat].get(key, default) else: return self._config[setting] except KeyError: self.log(f"Missing configuration option {setting}", OUTPUT_ERROR) def start(self): if self.engine: return self.board_gui.trainer_config = self.config("trainer") # TODO: could be cleaner self.board_gui.ui_config = self.config("board_ui") self.engine = KataGoEngine(self, self.config("engine")) threading.Thread(target=self._message_loop_thread, daemon=True).start() self._do_new_game() def update_state(self, redraw_board=False): # AI and Trainer/auto-undo handlers cn = self.game.current_node if cn.analysis_ready and self.controls.ai_auto.active(cn.next_player) and not cn.children and not self.game.game_ended: self("ai-move", cn) if cn.analysis_ready and self.controls.auto_undo.active(cn.next_player): self.game.analyze_undo(cn, self.config("trainer")) # not via message loop # Handle prisoners and next player display prisoners = self.game.prisoner_count top, bot = self.board_controls.black_prisoners, self.board_controls.white_prisoners if self.game.next_player == "W": top, bot = bot, top self.board_controls.mid_circles_container.clear_widgets() self.board_controls.mid_circles_container.add_widget(bot) self.board_controls.mid_circles_container.add_widget(top) self.board_controls.black_prisoners.text = str(prisoners[1]) self.board_controls.white_prisoners.text = str(prisoners[0]) # Update board and status if redraw_board: Clock.schedule_once(self.board_gui.draw_board, -1) # main thread needs to do this Clock.schedule_once(self.board_gui.draw_board_contents, -1) self.controls.update_evaluation() def _message_loop_thread(self): while True: game, msg, *args = self.message_queue.get() try: self.log(f"Message Loop Received {msg}: {args} for Game {game}", OUTPUT_EXTRA_DEBUG) if game != self.game.game_id: self.log(f"Message skipped as it is outdated (current game is {self.game.game_id}", OUTPUT_EXTRA_DEBUG) continue getattr(self, f"_do_{msg.replace('-','_')}")(*args) # TODO update state? except Exception as e: self.log(f"Exception in Engine thread: {e}", OUTPUT_ERROR) raise def __call__(self, message, *args): if self.game: self.message_queue.put([self.game.game_id, message, *args]) def _do_new_game(self, board_size=None, move_tree=None): self.game = Game(self, self.engine, self.config("game"), board_size=board_size, move_tree=move_tree) self.controls.unlock() self.controls.select_mode("analyze" if move_tree and len(move_tree.nodes_in_tree) > 1 else "play") self.update_state(redraw_board=True) # TODO: just board here/redraw is in all anyway? def _do_ai_move(self, node=None): if node is None or self.game.current_node == node: self.game.ai_move(self.config("trainer")) self.update_state() def _do_undo(self, n_times=1): if self.controls.ai_lock.active and self.contols.auto_undo.active(self.game.current_node.player) and self.config("trainer/lock_undos"): self.controls.set_status( f"Can't undo manually when Automatic Undo and Lock AI are both set. (Change the `lock_undos` setting to false to allow this regardless)", self.game.current_node ) return self.game.undo(n_times) self.update_state() def _do_redo(self, n_times=1): self.game.redo(n_times) self.update_state() def _do_switch_branch(self, direction): self.game.switch_branch(direction) self.update_state() def _do_play(self, coords): try: self.game.play(Move(coords, player=self.game.next_player)) except IllegalMoveException as e: self.controls.set_status(f"Illegal Move: {str(e)}") self.update_state() def _do_analyze_extra(self, mode): self.game.analyze_extra(mode) def _do_analyze_sgf_popup(self): fileselect_popup = Popup(title="Double Click SGF file to analyze", size_hint=(0.8, 0.8)) popup_contents = LoadSGFPopup() fileselect_popup.add_widget(popup_contents) popup_contents.filesel.path = os.path.expanduser(self.config("files/sgf_load")) def readfile(files, _mouse): fileselect_popup.dismiss() self._do_new_game(self, move_tree=KaTrainSGF.parse_file(files[0])) popup_contents.filesel.on_submit = readfile fileselect_popup.open() def _do_new_game_popup(self): new_game_popup = Popup(title="New Game", size_hint=(0.9, 0.9)) popup_contents = NewGamePopup(self, new_game_popup, {k: v[0] for k, v in self.game.root.properties.items()}) new_game_popup.add_widget(popup_contents) new_game_popup.open() def _do_config_popup(self): config_popup = Popup(title="Edit Settings", size_hint=(0.9, 0.9)) popup_contents = ConfigPopup(self, config_popup, dict(self._config)) config_popup.add_widget(popup_contents) config_popup.open() def _do_output_sgf(self): for pl in Move.PLAYERS: if not self.game.root.get_first(f"P{pl}"): _, model_file = os.path.split(self.engine.config["model"]) self.game.root.properties[f"P{pl}"] = [f"KaTrain (KataGo {model_file})" if self.controls.ai_auto.active(pl) else "Player"] msg = self.game.write_sgf(self.config("files/sgf_save")) self.log(msg, OUTPUT_INFO) self.controls.set_status(msg) def _on_keyboard_down(self, keyboard, keycode, text, modifiers): if isinstance(App.get_running_app().root_window.children[0], Popup): return # if in new game or load, don't allow keyboard shortcuts if keycode[1] == "up": self("undo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999) elif keycode[1] == "down": self("redo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999) elif keycode[1] == "right": self("switch-branch", 1) elif keycode[1] == "left": self("switch-branch", -1) elif keycode[1] == "s": self("analyze-extra", "sweep") elif keycode[1] == "x": self("analyze-extra", "extra") elif keycode[1] == "r": self("analyze-extra", "refine") elif keycode[1] == "a": if not self.controls.ai_thinking: self.controls.ai_move.trigger_action(duration=0) elif keycode[1] == "p": # TODO: clean repetitive shortcuts self.controls.play.trigger_action(duration=0) elif keycode[1] == "f": self.controls.ai_fast.label.trigger_action(duration=0) elif keycode[1] == "h": self.controls.hints.label.trigger_action(duration=0) elif keycode[1] == "e": self.controls.eval.label.trigger_action(duration=0) elif keycode[1] == "u": self.controls.auto_undo.label.trigger_action(duration=0) elif keycode[1] == "b": self.controls.ai_balance.label.trigger_action(duration=0) elif keycode[1] == "o": self.controls.ownership.label.trigger_action(duration=0) elif keycode[1] == "n" and "ctrl" in modifiers: self("new-game-popup") elif keycode[1] == "l" and "ctrl" in modifiers: self("analyze-sgf-popup") elif keycode[1] == "s" and "ctrl" in modifiers: self("output-sgf") elif keycode[1] == "c" and "ctrl" in modifiers: Clipboard.copy(self.game.root.sgf()) self.controls.set_status("Copied SGF to clipboard.") elif keycode[1] == "v" and "ctrl" in modifiers: clipboard = Clipboard.paste() if not clipboard: self.controls.set_status(f"Ctrl-V pressed but clipboard is empty.") return try: move_tree = KaTrainSGF.parse(clipboard) except Exception as e: self.controls.set_status(f"Failed to imported game from clipboard: {e}") return self._do_new_game(move_tree=move_tree) self("redo", 999) self.log("Imported game from clipboard.", OUTPUT_INFO) return True class KaTrainApp(App): def build(self): self.icon = "./img/icon.png" self.gui = KaTrainGui() Window.bind(on_request_close=self.on_request_close) return self.gui def on_start(self): self.gui.start() def on_request_close(self, *args): self.gui.engine.shutdown() def signal_handler(self, signal, frame): import sys import traceback if self.gui.debug_level >= OUTPUT_DEBUG: print("TRACEBACKS") for threadId, stack in sys._current_frames().items(): print(f"\n# ThreadID: {threadId}") for filename, lineno, name, line in traceback.extract_stack(stack): print(f"\tFile: {filename}, line {lineno}, in {name}") if line: print(f"\t\t{line.strip()}") self.on_request_close() sys.exit(0) if __name__ == "__main__": with open("gui.kv", encoding="utf-8") as f: # avoid windows using another encoding Builder.load_string(f.read()) app = KaTrainApp() signal.signal(signal.SIGINT, app.signal_handler) try: app.run() except Exception: app.on_request_close() raise