* add numpy * fix rotation on new game * fix wide root zero * edit INSTALL.md * force hints on only if starting pondering * readme * edit README.md * Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Prevents blurry Kivy windows on high dpi displays. Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Use kivy.platform instead of the platform package. * Fix bug when the board size is not square. * Set log level back to "warning" (was changed by mistake in a previous commit). * change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository * add VSVersionInfo metadata to Windows executable file from PyInstaller * replace importLib modules with path modification and regular imports * Initial code for analysis in move range (not working yet). * Initial working code for move range analysis. Work in progress, i18n not done. * Initial working code for move range analysis. Work in progress, i18n not done. * Get rid of unnecessary code for getting dialog subwidgets. * Implemented greyed-out inputs when the move range checkbox is not selected. * Fix spacing which was changed by accident. * edit katrain/popups.kv, edit katrain/gui/popups.py * Fix invocation of game analysis. * Added i18n for the move range analysis. i18n done for Russian. * TODO removed for Russian. * Translated remaining Russian strings which were TODO:. * French strings for move range analysis. * Change the way analyze_extra is called when move range is specified. * scale=0 turns off * allow 3.10 * edit .github/workflows/test.yaml * Blended territory display (#556) * Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Prevents blurry Kivy windows on high dpi displays. Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games. Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty. * Fixed bug: blended territory display does not work with rotation. * Revert "Prevents blurry Kivy windows on high dpi displays." This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242. * Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)." This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2. * Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games. Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty. Rebased blended territory display on the 1.12 branch. * Fixed bug: blended territory display does not work with rotation. Fixed for non-square board and rebased. * Revert "Prevents blurry Kivy windows on high dpi displays." This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242. * Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)." This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2. * Make blended territory work with non-square boards and their rotations. * Whitespace. * Make blended territory work with non-square boards and their rotations. * Change marks on stones from circles to squares. * Add Theme settings enabling different types of territory and stone marks displays. * Add Theme settings enabling different types of territory and stone marks displays. * Reformatted with black -l 120. * Documentation for territory display styles and themes. * Added acknowledgement for game used in screenshots. * spacing * Some cleanup of Theme variables. * Switch default mode back to "blended". * Added screenshot of blended style - weak stone marks. * Fix bold text. Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com> * fix test yaml * edit spec/file_version.py, edit katrain/core/game.py and 3 other changes * edit katrain/core/constants.py * Fixes and enhancements for the blended territory feature. (#564) * Fix newly placed stone getting transparency before ownership is updated. * Set black and white territory colors separately. * Try dimming board when territory display is active. * Change tint of the board when in territory estimate mode and style is "blended". * Fix bug when loading SGF with initial position setup. * Revert "Change tint of the board when in territory estimate mode and style is "blended"." This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f. * Marks on stone should be stone colors, not ownership colors - which look bad. * Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters. * Added gamma-correction to territory coloring. * Add acknowledgement for board texture. Co-authored-by: rzcp66 <jacob.minsky@gm.com> * Remove numpy (#570) * Fix newly placed stone getting transparency before ownership is updated. * Set black and white territory colors separately. * Try dimming board when territory display is active. * Change tint of the board when in territory estimate mode and style is "blended". * Fix bug when loading SGF with initial position setup. * Revert "Change tint of the board when in territory estimate mode and style is "blended"." This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f. * Marks on stone should be stone colors, not ownership colors - which look bad. * Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters. * Added gamma-correction to territory coloring. * Eliminates numpy; working version with rotation without numpy. * Fixed stuff related to hover content and board rotation. * Bug fix for roi selection without numpy. * Added comment for rot90 implementation with lists. * Use reversed() instead of [::-1] for clarity. Co-authored-by: rzcp66 <jacob.minsky@gm.com> * Fix region of interest display when board is rotated. (#572) * themes Co-authored-by: Sander Land <sander@chatdesk.com> Co-authored-by: Sander Land <sander.land@cognite.com> Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com> Co-authored-by: ulty4life <ulty4life@gmail.com> Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com> Co-authored-by: rzcp66 <jacob.minsky@gm.com>
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Contributing
If you are a new contributor wanting to make a larger contribution, please first discuss the change you wish to make via an issue, reddit or discord before making a pull request.
Python contributions
Python code is formatted using black with the settings -l 120.
This is not enforced, and contributions with incorrect formatting will be accepted, but formatting this way is appreciated.
Translations
Contributing to an existing translation
- Go here and locate the
.pofile for your language.- Alternatively, find the same file in the branch for the next version.
- Correct the relevant
msgstrentries.
Adding a translation
Adding a translation requires making a new .po file with entries for that languages.
- Copy the English .po file
- Change all the
msgstrentries to your target language.- Note that anything between
{}should be left as-is. - The information at the top of the file should also not be translated.
- Note that anything between
You can send me the resulting .po file, and I will integrate it into the program.
Contributors
Primary author and project maintainer:
Contributors
Many thanks to these additional authors:
- Matthew Allred ("Kameone") for design of the v1.1 UI, macOS installation instructions, and working on promotion and YouTube videos.
- "bale-go" for development and continued work on the 'calibrated rank' AI and rank estimation algorithm.
- "Dontbtme" for detailed feedback and early testing of v1.0+.
- "nowoowoo" for a fix to the parser for SGF files with extra line breaks.
- "nimets123" for the timer sound effects and board/stone graphics.
- Jordan Seaward for the stone sound effects.
- "fohristiwhirl" for the Gibo and NGF formats parsing code.
- "kaorahi" for bug fixes, SGF parser improvements, and tsumego frame code.
- "ajkenny84" for the red-green colourblind theme.
- Lukasz Wierzbowski for the ability to paste urls for sgfs and helping fix alt-gr issues.
- Carton He for contributions to sgf parsing and handling.
- "blamarche" for adding the board coordinates toggle.
- "pdeblanc" for adding the ancient chinese scoring option, fixing a bug in query termination, and high precision score display.
- "LiamHz" for adding the 'back to main branch' keyboard shortcut.
- "xiaoyifang" for adding the reset analysis option, feature to save options on the loading screen, and scrolling through variations.
- "electricRGB" for help with adding configurable keyboard shortcuts.
- "milescrawford" for work on restyling the territory estimate.
- "Funkenschlag1" for capturing stones sound and implementation, and board rotation.
- "waltheri" for one of the wooden board textures.
- Jacob Minsky ("jacobm-tech") for various contributions including analysis move range and improvements to territory display.
Translators
Many thanks to the following contributors for translations.
- French: "Dontbtme" with contributions from "wonderingabout"
- Korean: "isty2e"
- German: "nimets123", "trohde", "Harleqin" and "Sovereign"
- Spanish: Sergio Villegas ("serpiente") with contributions from the Spanish OGS community
- Russian: Dmitry Ivankov and Alexander Kiselev
- Simplified Chinese: Qing Mu with contributions from "Medwin" and Viktor Lin
- Japanese: "kaorahi"
- Traditional Chinese: "Tony-Liou" with contributions from Ching-yu Lin
Additional thanks to
- David Wu ("lightvector") for creating KataGo and providing assistance with making the most of KataGo's amazing capabilities.
- "세븐틴" for including KaTrain in the Baduk Megapack and making explanatory YouTube videos in Korean.