Files
695f852f2f 1.12 (#557)
* add numpy

* fix rotation on new game

* fix wide root zero

* edit INSTALL.md

* force hints on only if starting pondering

* readme

* edit README.md

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Use kivy.platform instead of the platform package.

* Fix bug when the board size is not square.

* Set log level back to "warning" (was changed by mistake in a previous commit).

* change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository

* add VSVersionInfo metadata to Windows executable file from PyInstaller

* replace importLib modules with path modification and regular imports

* Initial code for analysis in move range (not working yet).

* Initial working code for move range analysis. Work in progress, i18n not done.

* Initial working code for move range analysis. Work in progress, i18n not done.

* Get rid of unnecessary code for getting dialog subwidgets.

* Implemented greyed-out inputs when the move range checkbox is not selected.

* Fix spacing which was changed by accident.

* edit katrain/popups.kv, edit katrain/gui/popups.py

* Fix invocation of game analysis.

* Added i18n for the move range analysis. i18n done for Russian.

* TODO removed for Russian.

* Translated remaining Russian strings which were TODO:.

* French strings for move range analysis.

* Change the way analyze_extra is called when move range is specified.

* scale=0 turns off

* allow 3.10

* edit .github/workflows/test.yaml

* Blended territory display (#556)

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

* Fixed bug: blended territory display does not work with rotation.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

Rebased blended territory display on the 1.12 branch.

* Fixed bug: blended territory display does not work with rotation.

Fixed for non-square board and rebased.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Make blended territory work with non-square boards and their rotations.

* Whitespace.

* Make blended territory work with non-square boards and their rotations.

* Change marks on stones from circles to squares.

* Add Theme settings enabling different types of territory and stone marks displays.

* Add Theme settings enabling different types of territory and stone marks displays.

* Reformatted with black -l 120.

* Documentation for territory display styles and themes.

* Added acknowledgement for game used in screenshots.

* spacing

* Some cleanup of Theme variables.

* Switch default mode back to "blended".

* Added screenshot of blended style - weak stone marks.

* Fix bold text.

Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>

* fix test yaml

* edit spec/file_version.py, edit katrain/core/game.py and 3 other changes

* edit katrain/core/constants.py

* Fixes and enhancements for the blended territory feature. (#564)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Add acknowledgement for board texture.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Remove numpy (#570)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Eliminates numpy; working version with rotation without numpy.

* Fixed stuff related to hover content and board rotation.

* Bug fix for roi selection without numpy.

* Added comment for rot90 implementation with lists.

* Use reversed() instead of [::-1] for clarity.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Fix region of interest display when board is rotated. (#572)

* themes

Co-authored-by: Sander Land <sander@chatdesk.com>
Co-authored-by: Sander Land <sander.land@cognite.com>
Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>
Co-authored-by: ulty4life <ulty4life@gmail.com>
Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com>
Co-authored-by: rzcp66 <jacob.minsky@gm.com>
2022-11-20 11:01:13 +01:00

60 lines
2.3 KiB
Python

# -*- mode: python ; coding: utf-8 -*-
from PyInstaller.utils.win32 import versioninfo as ver
import os
# only create VSVersionInfo object on Windows
versionInfo = None
if os.name == "nt":
# load constants.py to get version number and program name
import katrain.core.constants as constants
# build VSVersionInfo compatible version numbers
verParts = constants.VERSION.split(".")
numParts = len(verParts)
verList = list()
verString = ""
for i in range(4):
if i <= numParts - 1:
verList.append(int(verParts[i]))
verString = verString + verParts[i] + "."
else:
verList.append(int(0))
verString = verString + "0."
verString = verString.rstrip(".")
verTuple = tuple(verList)
versionInfo = ver.VSVersionInfo(
ffi=ver.FixedFileInfo(
filevers=verTuple, # must be 4 item tuple
prodvers=verTuple, # must be 4 item tuple
mask=0x3F, # Contains a bitmask that specifies the valid bits 'flags'r
flags=0x0, # Contains a bitmask that specifies the Boolean attributes of the file.
OS=0x40004, # The operating system for which this file was designed. 0x4 - NT and there is no need to change it.
fileType=0x1, # The general type of file. 0x1 - the file is an application.
subtype=0x0, # The function of the file. 0x0 - the function is not defined for this fileType
date=(0, 0), # Creation date and time stamp.
),
kids=[
ver.StringFileInfo(
[
ver.StringTable(
"040904B0",
[
ver.StringStruct("FileDescription", constants.PROGRAM_NAME),
ver.StringStruct("FileVersion", verString),
ver.StringStruct("LegalCopyright", constants.HOMEPAGE),
ver.StringStruct("OriginalFilename", constants.PROGRAM_NAME + ".exe"),
ver.StringStruct("ProductName", constants.PROGRAM_NAME),
ver.StringStruct("ProductVersion", verString),
],
)
]
),
ver.VarFileInfo([ver.VarStruct("Translation", [1033, 1200])]),
],
)