Files
katrain-qt/katrain.py
T

241 lines
9.3 KiB
Python

import os
import signal
import sys
import threading
from queue import Queue
from kivy.app import App
from kivy.clock import Clock
from kivy.core.window import Window
from kivy.storage.jsonstore import JsonStore
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.popup import Popup
from constants import OUTPUT_DEBUG, OUTPUT_ERROR, OUTPUT_EXTRA_DEBUG, OUTPUT_INFO
from engine import KataGoEngine
from game import Game, GameNode, IllegalMoveException, KaTrainSGF, Move
from gui import BadukPanWidget, BWCheckBoxHint, CensorableLabel, CensorableScoreLabel, CheckBoxHint, Controls, LoadSGFPopup
class KaTrainGui(BoxLayout):
"""Top level class responsible for tying everything together"""
def __init__(self, **kwargs):
super(KaTrainGui, self).__init__(**kwargs)
self.debug_level = 0
self._load_config()
self.debug_level = self.config("debug/level", OUTPUT_INFO)
self.logger = lambda message, level=OUTPUT_INFO: self.log(message, level)
self.engine = None
self.game = None
self.message_queue = Queue()
self._keyboard = Window.request_keyboard(None, self, "")
self._keyboard.bind(on_key_down=self._on_keyboard_down)
def log(self, message, level=OUTPUT_INFO):
if level == OUTPUT_ERROR:
self.controls.set_status(f"ERROR: {message}")
print(f"ERROR: {message}")
elif self.debug_level >= level:
print(message)
def _load_config(self):
base_path = getattr(sys, "_MEIPASS", os.path.dirname(os.path.abspath(__file__))) # for pyinstaller
config_file = sys.argv[1] if len(sys.argv) > 1 else os.path.join(base_path, "config.json")
try:
self.log(f"Using config file {config_file}", OUTPUT_INFO)
self._config_store = JsonStore(config_file)
except FileNotFoundError:
self.log(f"Config file {config_file} not found", OUTPUT_ERROR)
except Exception as e:
self.log(f"Failed to load config {config_file}: {e}", OUTPUT_ERROR)
def config(self, setting, default=None):
try:
if "/" in setting:
cat, key = setting.split("/")
return self._config_store.get(cat).get(key, default)
else:
return self._config_store.get(setting)
except Exception:
self.log(f"Missing configuration option {setting}", OUTPUT_ERROR)
def start(self):
if self.engine:
return
self.board_gui.config = self.config("board_ui")
self.engine = KataGoEngine(self, self.config("engine"))
threading.Thread(target=self._message_loop_thread, daemon=True).start()
self._do_new_game()
def _message_loop_thread(self):
while True:
game, msg, *args = self.message_queue.get()
try:
self.log(f"Message Loop Received {msg}: {args} for Game {game}", OUTPUT_EXTRA_DEBUG)
if game != self.game.game_id:
self.log(f"Message skipped as it is outdated (current game is {self.game.game_id}", OUTPUT_EXTRA_DEBUG)
continue
getattr(self, f"_do_{msg.replace('-','_')}")(*args)
except Exception as e:
self.log(f"Exception in Engine thread: {e}", OUTPUT_ERROR)
raise
def __call__(self, message, *args):
if self.game:
self.message_queue.put([self.game.game_id, message, *args])
def _do_new_game(self, board_size=None):
self.game = Game(self, self.engine, self.config("game"), board_size=board_size)
# TODO controls reset -> Controls
# if self.ai_lock.active:
# self.ai_lock.checkbox._do_press()
# for el in [self.ai_lock.checkbox, self.hints.black, self.hints.white, self.ai_auto.black, self.ai_auto.white, self.auto_undo.black, self.auto_undo.white, self.ai_move]:
# el.disabled = False
self.redraw(include_board=True)
def _do_aimove(self):
self.game.ai_move()
def _do_undo(self):
if (
self.controls.ai_lock.active
and self.contols.auto_undo.active(self.game.current_node.player)
and len(self.game.current_node.parent.children) > self.num_undos(self.game.current_node)
and not self.train_settings.get("dont_lock_undos")
):
self.info.text = f"Can't undo this move more than {self.num_undos(self.game.current_node)} time(s) when locked"
return
self.game.undo()
self.controls.update_evaluation()
def _do_redo(self):
self.game.redo()
self.update_evaluation()
def _do_switch_branch(self, direction):
self.game.switch_branch(direction)
self.update_evaluation()
def play(self, move: Move, faster=False, analysis_priority=None):
try:
next_node = self.board_gui.play(move)
except IllegalMoveException as e:
self.info.text = f"Illegal move: {str(e)}"
return
self.update_evaluation()
if not next_node.analysis_ready: # replayed old move
self._request_analysis(next_node, faster=faster, priority=self.game_counter if analysis_priority is None else analysis_priority)
return next_node
def _do_play(self, *args):
self.game.play(Move(args[0], player=self.game.next_player))
self.redraw()
def _do_analyze_extra(self, mode):
self.game.analyze_extra(mode)
def analyze_movetree(self, root, faster=False):
self._do_init(root["SZ"], root["KM"])
self.parent.game.root = root
handicap = root["HA"]
if handicap is not None and root["AB"] is None:
self.parent.game.place_handicap_stones(handicap)
analysis_priority = self.game_counter - 1_000_000
for move in self.parent.game.root.moves_in_tree:
self._request_analysis(move, faster=faster, priority=analysis_priority) # ensure next move analysis works
def _do_analyze_sgf(self, sgf):
fileselect_popup = Popup(title="Double Click SGF file to analyze", size_hint=(0.8, 0.8))
popup_contents = LoadSGFPopup()
fileselect_popup.add_widget(popup_contents)
def readfile(files, _mouse):
fileselect_popup.dismiss()
self.analyze_movetree(KaTrainSGF.parse_file(files[0]))
popup_contents.filesel.on_submit = readfile
fileselect_popup.open()
def output_sgf(self):
for pl in Move.PLAYERS:
if self.parent.game.root[f"P{pl}"] not in ["KaTrain", "Player", None, ""]:
self.parent.game.root[f"P{pl}"] = "KaTrain" if self.ai_auto.active(pl) else "Player"
return self.parent.game.write_sgf(self.komi)
def redraw(self, include_board=False):
if include_board:
Clock.schedule_once(self.board_gui.draw_board, -1) # main thread needs to do this
Clock.schedule_once(self.board_gui.draw_board_contents, -1)
def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
if keycode[1] == "up":
self("undo")
elif keycode[1] == "down":
self("redo")
elif keycode[1] == "right":
self("switch-branch", 1)
elif keycode[1] == "left":
self("switch-branch", -1)
elif keycode[1] == "s":
self("analyze-extra", "sweep")
elif keycode[1] == "x":
self("analyze-extra", "extra")
elif keycode[1] == "r":
self("analyze-extra", "refine")
elif keycode[1] == "a":
if not self.controls.ai_thinking:
self.controls.ai_move.trigger_action(duration=0)
elif keycode[1] == "p": # TODO: clean repetitive shortcuts
self.controls.play.trigger_action(duration=0)
elif keycode[1] == "f":
self.controls.ai_fast.label.trigger_action(duration=0)
elif keycode[1] == "h":
self.controls.hints.label.trigger_action(duration=0)
elif keycode[1] == "e":
self.controls.eval.label.trigger_action(duration=0)
elif keycode[1] == "u":
self.controls.auto_undo.label.trigger_action(duration=0)
elif keycode[1] == "b":
self.controls.ai_balance.label.trigger_action(duration=0)
elif keycode[1] == "o":
self.controls.ownership.label.trigger_action(duration=0)
elif keycode[1] == "l": # ctrl-l?
self.controls.load.trigger_action(duration=0)
elif keycode[1] == "k":
self.controls.save.trigger_action(duration=0)
return True
class KaTrainApp(App):
def build(self):
self.icon = "./icon.png"
self.gui = KaTrainGui()
return self.gui
def on_start(self):
self.gui.start()
signal.signal(signal.SIGINT, self.signal_handler)
def signal_handler(self, signal, frame):
import sys
import traceback
if self.gui.debug_level >= OUTPUT_DEBUG:
print("TRACEBACKS")
for threadId, stack in sys._current_frames().items():
print(f"\n# ThreadID: {threadId}")
for filename, lineno, name, line in traceback.extract_stack(stack):
print(f"\tFile: {filename}, line {lineno}, in {name}")
if line:
print(f"\t\t{line.strip()}")
sys.exit(0)
if __name__ == "__main__":
KaTrainApp().run()