Files
katrain-qt/game.py
T
2020-04-24 17:39:57 +02:00

266 lines
11 KiB
Python

import math
import os
import random
import re
import time
from datetime import datetime
from typing import List
from kivy.clock import Clock
from common import OUTPUT_DEBUG, OUTPUT_INFO
from game_node import GameNode
from sgf_parser import SGF, Move
class IllegalMoveException(Exception):
pass
class KaTrainSGF(SGF):
_NODE_CLASS = GameNode
class Game:
"""Represents a game of go, including an implementation of capture rules."""
DEFAULT_PROPERTIES = {"GM": 1, "FF": 4, "RU": "JP", "AP": "KaTrain:https://github.com/sanderland/katrain"}
def __init__(self, katrain, engine, config, move_tree=None):
self.katrain = katrain
self.engine = engine
self.config = config
self.game_id = datetime.strftime(datetime.now(), "%Y-%m-%d %H %M %S")
if move_tree:
self.root = move_tree
self.komi = self.root.komi
handicap = self.root.get_first("HA")
if handicap and not self.root.placements:
self.place_handicap_stones(handicap)
else:
board_size = config["init_size"]
self.komi = self.config["init_komi"].get(str(board_size), 6.5)
self.root = GameNode(properties={**Game.DEFAULT_PROPERTIES, **{"SZ": board_size, "KM": self.komi, "DT": self.game_id}})
self.current_node = self.root
self._init_chains()
Clock.schedule_once(lambda _dt: self.analyze_all_nodes(-1_000_000), -1) # return faster
def analyze_all_nodes(self, priority=0):
self.engine.on_new_game()
for node in self.root.nodes_in_tree:
node.analyze(self.engine, priority=priority)
# -- move tree functions --
def _init_chains(self):
board_size_x, board_size_y = self.board_size
self.board = [[-1 for _x in range(board_size_x)] for _y in range(board_size_y)] # type: List[List[int]] # board pos -> chain id
self.chains = [] # type: List[List[Move]] # chain id -> chain
self.prisoners = [] # type: List[Move]
self.last_capture = [] # type: List[Move]
try:
# for m in self.moves:
for node in self.current_node.nodes_from_root:
for m in node.move_with_placements: # TODO: placements are never illegal
self._validate_move_and_update_chains(m, True) # ignore ko since we didn't know if it was forced
except IllegalMoveException as e:
raise Exception(f"Unexpected illegal move ({str(e)})")
def _validate_move_and_update_chains(self, move: Move, ignore_ko: bool):
board_size_x, board_size_y = self.board_size
def neighbours(moves):
return {
self.board[m.coords[1] + dy][m.coords[0] + dx]
for m in moves
for dy, dx in [(-1, 0), (1, 0), (0, -1), (0, 1)]
if 0 <= m.coords[0] + dx < board_size_x and 0 <= m.coords[1] + dy < board_size_y
}
ko_or_snapback = len(self.last_capture) == 1 and self.last_capture[0] == move
self.last_capture = []
if move.is_pass:
return
if self.board[move.coords[1]][move.coords[0]] != -1:
raise IllegalMoveException("Space occupied")
nb_chains = list({c for c in neighbours([move]) if c >= 0 and self.chains[c][0].player == move.player})
if nb_chains:
this_chain = nb_chains[0]
self.board = [[nb_chains[0] if sq in nb_chains else sq for sq in line] for line in self.board] # merge chains connected by this move
for oc in nb_chains[1:]:
self.chains[nb_chains[0]] += self.chains[oc]
self.chains[oc] = []
self.chains[nb_chains[0]].append(move)
else:
this_chain = len(self.chains)
self.chains.append([move])
self.board[move.coords[1]][move.coords[0]] = this_chain
opp_nb_chains = {c for c in neighbours([move]) if c >= 0 and self.chains[c][0].player != move.player}
for c in opp_nb_chains:
if -1 not in neighbours(self.chains[c]):
self.last_capture += self.chains[c]
for om in self.chains[c]:
self.board[om.coords[1]][om.coords[0]] = -1
self.chains[c] = []
if ko_or_snapback and len(self.last_capture) == 1 and not ignore_ko:
raise IllegalMoveException("Ko")
self.prisoners += self.last_capture
if -1 not in neighbours(self.chains[this_chain]): # TODO: NZ?
raise IllegalMoveException("Suicide")
# Play a Move from the current position, raise IllegalMoveException if invalid.
def play(self, move: Move, ignore_ko: bool = False):
board_size_x, board_size_y = self.board_size
if not move.is_pass and not (0 <= move.coords[0] < board_size_x and 0 <= move.coords[1] < board_size_y):
raise IllegalMoveException(f"Move {move} outside of board coordinates")
try:
self._validate_move_and_update_chains(move, ignore_ko)
except IllegalMoveException:
self._init_chains()
raise
played_node = self.current_node.play(move)
self.current_node = played_node
played_node.analyze(self.engine)
return played_node
def undo(self, n_times=1):
cn = self.current_node # avoid race conditions
for _ in range(n_times):
if not cn.is_root:
cn = cn.parent
self.current_node = cn
self._init_chains()
def redo(self, n_times=1):
cn = self.current_node # avoid race conditions
for _ in range(n_times):
if cn.children:
cn = cn.children[-1]
self.current_node = cn
self._init_chains()
def switch_branch(self, direction):
cn = self.current_node # avoid race conditions
if cn.parent and len(cn.parent.children) > 1:
ix = cn.parent.children.index(cn)
self.current_node = cn.parent.children[(ix + direction) % len(cn.parent.children)]
self._init_chains()
def place_handicap_stones(self, n_handicaps):
board_size_x, board_size_y = self.board_size
near_x = 3 if board_size_x >= 13 else 2
near_y = 3 if board_size_y >= 13 else 2
far_x = board_size_x - 1 - near_x
far_y = board_size_x - 1 - near_x
middle_x = board_size_x // 2 # what for even sizes?
middle_y = board_size_y // 2
if n_handicaps > 9 and board_size_x == board_size_y:
stones_per_row = math.ceil(math.sqrt(n_handicaps))
spacing = (far_x - near_x) / (stones_per_row - 1)
if spacing < near_x:
far_x += 1
near_x -= 1
spacing = (far_x - near_x) / (stones_per_row - 1)
coords = [math.floor(0.5 + near_x + i * spacing) for i in range(stones_per_row)]
stones = sorted([(x, y) for x in coords for y in coords], key=lambda xy: -((xy[0] - board_size_x / 2) ** 2 + (xy[1] - board_size_y / 2) ** 2))
else: # max 9
stones = [(far_x, far_y), (near_x, near_y), (far_x, near_y), (near_x, far_y)]
if n_handicaps % 2 == 1:
stones.append((middle_x, middle_y))
stones += [(near_x, middle_y), (far_x, middle_y), (middle_x, near_y), (middle_x, far_y)]
self.root.add_property("AB", [Move(stone).sgf(board_size=(board_size_x, board_size_y)) for stone in stones[:n_handicaps]])
@property
def board_size(self):
return self.root.board_size
@property
def next_player(self):
return self.current_node.next_player
@property
def stones(self):
return sum(self.chains, [])
@property
def game_ended(self):
return self.current_node.parent and self.current_node.is_pass and self.current_node.parent.is_pass
@property
def prisoner_count(self):
return [sum([m.player == player for m in self.prisoners]) for player in Move.PLAYERS]
def __repr__(self):
return "\n".join("".join(Move.PLAYERS[self.chains[c][0].player] if c >= 0 else "-" for c in line) for line in self.board) + f"\ncaptures: {self.prisoner_count}"
def write_sgf(self, path=None):
black = re.sub(r"['<>:\"/\\|?*]", "", self.root.get_first("PB"))
white = re.sub(r"['<>:\"/\\|?*]", "", self.root.get_first("PW"))
white = self.root.get_first("PW")
game_name = f"katrain_{black} vs {white} {self.game_id}"
file_name = os.path.join(path, f"{game_name}.sgf")
os.makedirs(os.path.dirname(file_name), exist_ok=True)
with open(file_name, "w") as f:
f.write(self.root.sgf())
return f"SGF with analysis written to {file_name}"
def analyze_extra(self, mode):
stones = {s.coords for s in self.stones}
cn = self.current_node
if not cn.analysis:
self.katrain.controls.set_status("Wait for initial analysis to complete before doing a board-sweep or refinement", self.current_node)
return
if mode == "extra":
visits = cn.analysis["root"]["visits"] + self.engine.config["max_visits"]
self.katrain.controls.set_status(f"Performing additional analysis to {visits} visits")
cn.analyze(self.engine, visits=visits, priority=-1_000, time_limit=False)
return
elif mode == "sweep":
board_size_x, board_size_y = self.board_size
analyze_moves = [Move(coords=(x, y), player=cn.next_player) for x in range(board_size_x) for y in range(board_size_y) if (x, y) not in stones]
visits = int(self.engine.config["max_visits"] * self.config["sweep_visits_frac"] + 0.5)
self.katrain.controls.set_status(f"Refining analysis of entire board to {visits} visits")
priority = -1_000_000_000
else: # mode=='equalize':
analyze_moves = [Move.from_gtp(gtp, player=cn.next_player) for gtp, _ in cn.analysis["moves"].items()]
visits = max(d["visits"] for d in cn.analysis["moves"].values())
self.katrain.controls.set_status(f"Equalizing analysis of candidate moves to {visits} visits")
priority = -1_000
for move in analyze_moves:
cn.analyze(self.engine, priority, visits=visits, refine_move=move, time_limit=False) # explicitly requested so take as long as you need
def analyze_undo(self, node, train_config):
move = node.single_move
if node != self.current_node or node.auto_undo is not None or not node.analysis_ready or not move:
return
points_lost = node.points_lost
thresholds = train_config["eval_thresholds"]
num_undo_prompts = train_config["num_undo_prompts"]
i = 0
while i < len(thresholds) and points_lost < thresholds[i]:
i += 1
num_undos = num_undo_prompts[i] if i < len(num_undo_prompts) else 0
xmsg = ". Please try again."
if num_undos == 0:
undo = False
elif num_undos < 1: # probability
undo = int(node.undo_threshold < num_undos) and len(node.parent.children) == 1
xmsg = f" (with {num_undos:.0%} probability at this level of mistake)" + xmsg
else:
undo = len(node.parent.children) <= num_undos
if len(node.parent.children) == num_undos:
xmsg = xmsg[:-1] + ", but note that this is your last try at this level of mistake."
node.auto_undo = undo
if undo:
self.undo(1)
self.katrain.controls.set_status(f"Undid move {move.gtp()} as it lost {points_lost:.1f} points{xmsg}")
self.katrain.update_state()