Files
katrain-qt/katrain.py
T
2020-04-19 19:29:04 +02:00

295 lines
12 KiB
Python

import os
import signal
import sys
import threading
from queue import Queue
from kivy.app import App
from kivy.clock import Clock
from kivy.core.clipboard import Clipboard
from kivy.core.window import Window
from kivy.storage.jsonstore import JsonStore
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.popup import Popup
from constants import OUTPUT_DEBUG, OUTPUT_ERROR, OUTPUT_EXTRA_DEBUG, OUTPUT_INFO
from engine import KataGoEngine
from game import Game, IllegalMoveException, KaTrainSGF, Move
from gui import *
from gui.popups import NewGamePopup, ConfigPopup
from kivy.lang import Builder
class KaTrainGui(BoxLayout):
"""Top level class responsible for tying everything together"""
def __init__(self, **kwargs):
super(KaTrainGui, self).__init__(**kwargs)
self.debug_level = 0
self._load_config()
self.debug_level = self.config("debug/level", OUTPUT_INFO)
self.logger = lambda message, level=OUTPUT_INFO: self.log(message, level)
self.engine = None
self.game = None
self.message_queue = Queue()
self._keyboard = Window.request_keyboard(None, self, "")
self._keyboard.bind(on_key_down=self._on_keyboard_down)
def log(self, message, level=OUTPUT_INFO):
if level == OUTPUT_ERROR:
self.controls.set_status(f"ERROR: {message}", self.game.current_node)
print(f"ERROR: {message}")
elif self.debug_level >= level:
print(message)
def _load_config(self):
base_path = getattr(sys, "_MEIPASS", os.path.dirname(os.path.abspath(__file__))) # for pyinstaller
config_file = sys.argv[1] if len(sys.argv) > 1 else os.path.join(base_path, "config.json")
try:
self.log(f"Using config file {config_file}", OUTPUT_INFO)
self._config_store = JsonStore(config_file)
self._config = dict(self._config_store)
except Exception as e:
self.log(f"Failed to load config {config_file}: {e}", OUTPUT_ERROR)
sys.exit(1)
def save_config(self, cat, **kwargs):
self._config_store.put(cat, **kwargs)
def config(self, setting, default=None):
try:
if "/" in setting:
cat, key = setting.split("/")
return self._config[cat].get(key, default)
else:
return self._config[setting]
except KeyError:
self.log(f"Missing configuration option {setting}", OUTPUT_ERROR)
def start(self):
if self.engine:
return
self.board_gui.trainer_config = self.config("trainer") # TODO: could be cleaner
self.board_gui.ui_config = self.config("board_ui")
self.engine = KataGoEngine(self, self.config("engine"))
threading.Thread(target=self._message_loop_thread, daemon=True).start()
self._do_new_game()
def update_state(self, redraw_board=False):
# AI and Trainer/auto-undo handlers
cn = self.game.current_node
if cn.analysis_ready and self.controls.ai_auto.active(cn.next_player) and not cn.children and not self.game.game_ended:
self("ai-move", cn)
if cn.analysis_ready and self.controls.auto_undo.active(cn.next_player):
self.game.analyze_undo(cn, self.config("trainer")) # not via message loop
# Handle prisoners and next player display
prisoners = self.game.prisoner_count
top,bot = self.board_controls.black_prisoners,self.board_controls.white_prisoners
if self.game.next_player == 'W':
top, bot = bot,top
self.board_controls.mid_circles_container.clear_widgets()
self.board_controls.mid_circles_container.add_widget(bot)
self.board_controls.mid_circles_container.add_widget(top)
self.board_controls.black_prisoners.text = str(prisoners[1])
self.board_controls.white_prisoners.text = str(prisoners[0])
# Update board and status
if redraw_board:
Clock.schedule_once(self.board_gui.draw_board, -1) # main thread needs to do this
Clock.schedule_once(self.board_gui.draw_board_contents, -1)
self.controls.update_evaluation()
def _message_loop_thread(self):
while True:
game, msg, *args = self.message_queue.get()
try:
self.log(f"Message Loop Received {msg}: {args} for Game {game}", OUTPUT_EXTRA_DEBUG)
if game != self.game.game_id:
self.log(f"Message skipped as it is outdated (current game is {self.game.game_id}", OUTPUT_EXTRA_DEBUG)
continue
getattr(self, f"_do_{msg.replace('-','_')}")(*args) # TODO update state?
except Exception as e:
self.log(f"Exception in Engine thread: {e}", OUTPUT_ERROR)
raise
def __call__(self, message, *args):
if self.game:
self.message_queue.put([self.game.game_id, message, *args])
def _do_new_game(self, board_size=None, move_tree=None):
self.game = Game(self, self.engine, self.config("game"), board_size=board_size, move_tree=move_tree)
self.controls.unlock()
self.controls.select_mode("analyze" if move_tree and len(move_tree.nodes_in_tree) > 1 else "play")
self.update_state(redraw_board=True) # TODO: just board here/redraw is in all anyway?
def _do_ai_move(self, node=None):
if node is None or self.game.current_node == node:
self.game.ai_move(self.config("trainer"))
self.update_state()
def _do_undo(self, n_times=1):
if self.controls.ai_lock.active and self.contols.auto_undo.active(self.game.current_node.player) and self.config("trainer/lock_undos"):
self.controls.set_status(
f"Can't undo manually when Automatic Undo and Lock AI are both set. (Change the `lock_undos` setting to false to allow this regardless)", self.game.current_node
)
return
self.game.undo(n_times)
self.update_state()
def _do_redo(self, n_times=1):
self.game.redo(n_times)
self.update_state()
def _do_switch_branch(self, direction):
self.game.switch_branch(direction)
self.update_state()
def _do_play(self, coords):
try:
self.game.play(Move(coords, player=self.game.next_player))
except IllegalMoveException as e:
self.controls.set_status(f"Illegal Move: {str(e)}")
self.update_state()
def _do_analyze_extra(self, mode):
self.game.analyze_extra(mode)
def _do_analyze_sgf_popup(self):
fileselect_popup = Popup(title="Double Click SGF file to analyze", size_hint=(0.8, 0.8))
popup_contents = LoadSGFPopup()
fileselect_popup.add_widget(popup_contents)
popup_contents.filesel.path = os.path.expanduser(self.config("files/sgf_load"))
def readfile(files, _mouse):
fileselect_popup.dismiss()
self._do_new_game(self, move_tree=KaTrainSGF.parse_file(files[0]))
popup_contents.filesel.on_submit = readfile
fileselect_popup.open()
def _do_new_game_popup(self):
new_game_popup = Popup(title="New Game", size_hint=(0.9, 0.9))
popup_contents = NewGamePopup(self, new_game_popup, {k: v[0] for k, v in self.game.root.properties.items()})
new_game_popup.add_widget(popup_contents)
new_game_popup.open()
def _do_config_popup(self):
config_popup = Popup(title="Edit Settings", size_hint=(0.9, 0.9))
popup_contents = ConfigPopup(self, config_popup, dict(self._config))
config_popup.add_widget(popup_contents)
config_popup.open()
def _do_output_sgf(self):
for pl in Move.PLAYERS:
if not self.game.root.get_first(f"P{pl}"):
_, model_file = os.path.split(self.engine.config["model"])
self.game.root.properties[f"P{pl}"] = [f"KaTrain (KataGo {model_file})" if self.controls.ai_auto.active(pl) else "Player"]
msg = self.game.write_sgf(self.config("files/sgf_save"))
self.log(msg, OUTPUT_INFO)
self.controls.set_status(msg)
def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
if isinstance(App.get_running_app().root_window.children[0], Popup):
return # if in new game or load, don't allow keyboard shortcuts
if keycode[1] == "up":
self("undo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999)
elif keycode[1] == "down":
self("redo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999)
elif keycode[1] == "right":
self("switch-branch", 1)
elif keycode[1] == "left":
self("switch-branch", -1)
elif keycode[1] == "s":
self("analyze-extra", "sweep")
elif keycode[1] == "x":
self("analyze-extra", "extra")
elif keycode[1] == "r":
self("analyze-extra", "refine")
elif keycode[1] == "a":
if not self.controls.ai_thinking:
self.controls.ai_move.trigger_action(duration=0)
elif keycode[1] == "p": # TODO: clean repetitive shortcuts
self.controls.play.trigger_action(duration=0)
elif keycode[1] == "f":
self.controls.ai_fast.label.trigger_action(duration=0)
elif keycode[1] == "h":
self.controls.hints.label.trigger_action(duration=0)
elif keycode[1] == "e":
self.controls.eval.label.trigger_action(duration=0)
elif keycode[1] == "u":
self.controls.auto_undo.label.trigger_action(duration=0)
elif keycode[1] == "b":
self.controls.ai_balance.label.trigger_action(duration=0)
elif keycode[1] == "o":
self.controls.ownership.label.trigger_action(duration=0)
elif keycode[1] == "n" and "ctrl" in modifiers:
self("new-game-popup")
elif keycode[1] == "l" and "ctrl" in modifiers:
self("analyze-sgf-popup")
elif keycode[1] == "s" and "ctrl" in modifiers:
self("output-sgf")
elif keycode[1] == "c" and "ctrl" in modifiers:
Clipboard.copy(self.game.root.sgf())
self.controls.set_status("Copied SGF to clipboard.")
elif keycode[1] == "v" and "ctrl" in modifiers:
clipboard = Clipboard.paste()
if not clipboard:
self.controls.set_status(f"Ctrl-V pressed but clipboard is empty.")
return
try:
move_tree = KaTrainSGF.parse(clipboard)
except Exception as e:
self.controls.set_status(f"Failed to imported game from clipboard: {e}")
return
self._do_new_game(move_tree=move_tree)
self("redo", 999)
self.log("Imported game from clipboard.", OUTPUT_INFO)
return True
class KaTrainApp(App):
def build(self):
self.icon = "./img/icon.png"
self.gui = KaTrainGui()
Window.bind(on_request_close=self.on_request_close)
return self.gui
def on_start(self):
self.gui.start()
def on_request_close(self, *args):
self.gui.engine.shutdown()
def signal_handler(self, signal, frame):
import sys
import traceback
if self.gui.debug_level >= OUTPUT_DEBUG:
print("TRACEBACKS")
for threadId, stack in sys._current_frames().items():
print(f"\n# ThreadID: {threadId}")
for filename, lineno, name, line in traceback.extract_stack(stack):
print(f"\tFile: {filename}, line {lineno}, in {name}")
if line:
print(f"\t\t{line.strip()}")
self.on_request_close()
sys.exit(0)
if __name__ == "__main__":
with open("gui.kv", encoding='utf-8') as f: # avoid windows using another encoding
Builder.load_string(f.read())
app = KaTrainApp()
signal.signal(signal.SIGINT, app.signal_handler)
try:
app.run()
except Exception:
app.on_request_close()
raise