Files
katrain-qt/katrain/gui/controlspanel.py
T
2020-05-31 21:02:41 +02:00

126 lines
5.2 KiB
Python

import time
from kivy.clock import Clock
from kivy.properties import ObjectProperty, ListProperty
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.popup import Popup
from kivymd.uix.boxlayout import MDBoxLayout
from kivymd.uix.floatlayout import MDFloatLayout
from katrain.core.lang import i18n
from katrain.core.constants import MODE_PLAY, MODE_ANALYZE
class PlayAnalyzeSelect(MDFloatLayout):
def __init__(self, **kwargs):
super().__init__(**kwargs)
@property
def play_analyze_mode(self):
return MODE_PLAY if self.play.active else MODE_ANALYZE
def select_mode(self, mode):
if self.play_analyze_mode != mode:
self.switch_mode()
def switch_mode(self): # TODO: load settings
if self.play_analyze_mode == MODE_PLAY:
self.analyze.trigger_action(duration=0)
else:
self.play.trigger_action(duration=0)
class ControlsPanel(BoxLayout):
katrain = ObjectProperty(None)
button_controls = ObjectProperty(None)
def __init__(self, **kwargs):
super(ControlsPanel, self).__init__(**kwargs)
self.status_msg = None
self.status_node = None
self.active_comment_node = None
self.last_timer_update = (None, 0)
Clock.schedule_interval(self.update_timer, 0.07)
def update_players(self, *_args):
for bw, player_info in self.katrain.players_info.items():
self.players[bw].player_type = player_info.player_type
self.players[bw].player_subtype = player_info.player_subtype
def set_status(self, msg, at_node=None):
self.status_msg = msg
self.status_node = at_node or self.katrain and self.katrain.game and self.katrain.game.current_node
self.status.text = msg
self.update_evaluation()
# handles showing completed analysis and score graph
def update_evaluation(self):
katrain = self.katrain
game = katrain and katrain.game
if not game:
return
current_node, move = game.current_node, game.current_node.move
if game.current_node is not self.status_node and not (
self.status is not None and self.status_node is None and game.current_node.is_root
): # startup errors on root
self.status.text = ""
self.status_node = None
last_player_was_ai_playing_human = katrain.last_player_info.ai and katrain.next_player_info.human
both_players_are_robots = katrain.last_player_info.ai and katrain.next_player_info.ai
self.active_comment_node = current_node
if katrain.play_analyze_mode == MODE_PLAY and last_player_was_ai_playing_human:
if katrain.next_player_info.being_taught and current_node.children and current_node.children[-1].auto_undo:
self.active_comment_node = current_node.children[-1]
elif current_node.parent:
self.active_comment_node = current_node.parent
elif both_players_are_robots and not current_node.analysis_ready and current_node.parent:
self.active_comment_node = current_node.parent
hints = katrain.analysis_controls.hints.active
info = ""
if current_node.move and not current_node.is_root:
info = self.active_comment_node.comment(
teach=katrain.players_info[self.active_comment_node.player].being_taught, hints=hints
)
if self.active_comment_node.analysis_ready:
self.stats.score = self.active_comment_node.format_score() or ""
self.stats.winrate = self.active_comment_node.format_winrate() or ""
self.stats.points_lost = self.active_comment_node.points_lost
self.stats.player = self.active_comment_node.player
else:
self.stats.score = ""
self.stats.winrate = ""
self.stats.points_lost = None
self.stats.player = ""
self.graph.update_value(current_node)
self.note.text = current_node.note
self.info.text = info
def update_timer(self, _dt):
current_node = self.katrain and self.katrain.game and self.katrain.game.current_node
if current_node:
last_update_node, last_update_time = self.last_timer_update
now = time.time()
self.last_timer_update = (current_node, now)
byo_len = max(1, self.katrain.config("timer/byo_length"))
byo_num = max(1, self.katrain.config("timer/byo_periods"))
player = self.katrain.next_player_info
ai = player.ai
if not self.timer.paused and not ai:
if last_update_node == current_node and not current_node.children:
current_node.time_used += now - last_update_time
else:
current_node.time_used = 0
time_remaining = byo_len - current_node.time_used
while time_remaining < 0 and player.periods_used < byo_num:
current_node.time_used -= byo_len
time_remaining += byo_len
player.periods_used += 1
time_remaining = byo_len - current_node.time_used
periods_rem = byo_num - player.periods_used
self.timer.state = (max(0, time_remaining), max(0, periods_rem), ai)