Files
katrain-qt/katrain/__main__.py
T
2020-05-31 17:06:04 +02:00

472 lines
18 KiB
Python

import os # isort:skip
os.environ["KCFG_KIVY_LOG_LEVEL"] = os.environ.get("KCFG_KIVY_LOG_LEVEL", "warning") # isort:skip surpress info output
from kivy.config import Config # isort:skip
ICON = "img/icon.ico" # isort:skip # set icon
Config.set("kivy", "window_icon", ICON) # isort:skip # set icon
Config.set("input", "mouse", "mouse,multitouch_on_demand") # isort:skip # no red dots on right click
Config.set("graphics", "width", 1300) # isort:skip
Config.set("graphics", "height", 1000) # isort:skip
import signal
import sys
import threading
import traceback
from queue import Queue
import webbrowser
from kivy.app import App
from kivy.core.clipboard import Clipboard
from kivy.lang import Builder
from kivy.resources import resource_add_path
from kivy.uix.popup import Popup
from kivy.uix.screenmanager import Screen
from katrain.core.ai import ai_move
from katrain.core.utils import (
DEFAULT_LANGUAGE,
find_package_resource,
)
from katrain.core.constants import (
OUTPUT_ERROR,
OUTPUT_KATAGO_STDERR,
OUTPUT_INFO,
OUTPUT_DEBUG,
OUTPUT_EXTRA_DEBUG,
MODE_PLAY,
MODE_ANALYZE,
HOMEPAGE,
VERSION,
)
from katrain.gui.popups import ConfigTeacherPopup, ConfigTimerPopup, I18NPopup
from katrain.core.base_katrain import KaTrainBase
from katrain.core.engine import KataGoEngine
from katrain.core.game import Game, IllegalMoveException, KaTrainSGF
from katrain.core.sgf_parser import Move, ParseError
from katrain.gui.kivyutils import *
from katrain.gui.widgets.graph import ScoreGraph
from katrain.gui.widgets.filebrowser import I18NFileBrowser
from katrain.gui.badukpan import AnalysisControls, BadukPanControls, BadukPanWidget
from katrain.gui.controlspanel import ControlsPanel
from katrain.gui.popups import ConfigPopup, LoadSGFPopup, NewGamePopup, AIPopup
from katrain.gui.style import ENGINE_BUSY_COL, ENGINE_DOWN_COL, ENGINE_READY_COL
class KaTrainGui(Screen, KaTrainBase):
"""Top level class responsible for tying everything together"""
zen = BooleanProperty(False)
controls = ObjectProperty(None)
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.engine = None
self.new_game_popup = None
self.fileselect_popup = None
self.config_popup = None
self.ai_settings_popup = None
self.teacher_settings_popup = None
self.timer_settings_popup = None
self.message_queue = Queue()
self._keyboard = Window.request_keyboard(None, self, "")
self._keyboard.bind(on_key_down=self._on_keyboard_down)
def log(self, message, level=OUTPUT_INFO):
super().log(message, level)
if level == OUTPUT_KATAGO_STDERR and "ERROR" not in self.controls.status.text:
if "starting" in message.lower():
self.controls.set_status(f"KataGo engine starting...")
if message.startswith("Tuning"):
self.controls.set_status(f"KataGo is tuning settings for first startup, please wait." + message)
return
if "ready" in message.lower():
self.controls.set_status(f"KataGo engine ready.")
if (level == OUTPUT_ERROR or (level == OUTPUT_KATAGO_STDERR and "error" in message.lower())) and getattr(
self, "controls", None
):
self.controls.set_status(f"ERROR: {message}")
@property
def play_analyze_mode(self):
return self.play_mode.play_analyze_mode
def start(self):
if self.engine:
return
self.board_gui.trainer_config = self.config("trainer")
self.engine = KataGoEngine(self, self.config("engine"))
threading.Thread(target=self._message_loop_thread, daemon=True).start()
self._do_new_game()
def update_state(
self, redraw_board=False
): # is called after every message and on receiving analyses and config changes
# AI and Trainer/auto-undo handlers
cn = self.game.current_node
last_player, next_player = self.players_info[cn.player], self.players_info[cn.next_player]
if self.play_analyze_mode == MODE_PLAY:
teaching_undo = cn.player and last_player.being_taught
if (
teaching_undo
and cn.analysis_ready
and cn.parent
and cn.parent.analysis_ready
and not cn.children
and not self.game.ended
):
self.game.analyze_undo(cn) # not via message loop
if (
cn.analysis_ready
and next_player.ai
and not cn.children
and not self.game.ended
and not (teaching_undo and cn.auto_undo is None)
):
self._do_ai_move(
cn
) # cn mismatch stops this if undo fired. avoid message loop here or fires repeatedly.
# Handle prisoners and next player display
prisoners = self.game.prisoner_count
top, bot = [w.__self__ for w in self.board_controls.circles] # no weakref
if self.next_player_info.player == "W":
top, bot = bot, top
self.controls.players["W"].active = True
self.controls.players["B"].active = False
else:
self.controls.players["W"].active = False
self.controls.players["B"].active = True
self.board_controls.mid_circles_container.clear_widgets()
self.board_controls.mid_circles_container.add_widget(bot)
self.board_controls.mid_circles_container.add_widget(top)
self.controls.players["W"].captures = prisoners["W"]
self.controls.players["B"].captures = prisoners["B"]
# update engine status dot
if not self.engine or not self.engine.katago_process or self.engine.katago_process.poll() is not None:
self.board_controls.engine_status_col = ENGINE_DOWN_COL
elif len(self.engine.queries) == 0:
self.board_controls.engine_status_col = ENGINE_READY_COL
else:
self.board_controls.engine_status_col = ENGINE_BUSY_COL
# redraw
if redraw_board:
Clock.schedule_once(self.board_gui.draw_board, -1)
self.board_gui.redraw_board_contents_trigger()
self.controls.update_evaluation()
self.controls.update_timer(1)
def update_player(self, bw, **kwargs):
super().update_player(bw, **kwargs)
if self.controls:
self.controls.update_players()
self.update_state()
for player_setup_block in PlayerSetupBlock.INSTANCES:
player_setup_block.update_players(bw, self.players_info[bw])
def set_note(self, note):
self.game.current_node.note = note
def _message_loop_thread(self):
while True:
game, msg, *args = self.message_queue.get()
try:
self.log(f"Message Loop Received {msg}: {args} for Game {game}", OUTPUT_EXTRA_DEBUG)
if game != self.game.game_id:
self.log(
f"Message skipped as it is outdated (current game is {self.game.game_id}", OUTPUT_EXTRA_DEBUG
)
continue
fn = getattr(self, f"_do_{msg.replace('-','_')}")
fn(*args)
self.update_state()
except Exception as e:
self.log(f"Exception in processing message {msg} {args}: {e}", OUTPUT_ERROR)
traceback.print_exc()
def __call__(self, message, *args):
if self.game:
if message.endswith("popup"): # gui code needs to run in main kivy thread.
fn = getattr(self, f"_do_{message.replace('-', '_')}")
Clock.schedule_once(lambda _dt: fn(*args), -1)
else: # game related actions
self.message_queue.put([self.game.game_id, message, *args])
def _do_new_game(self, move_tree=None, analyze_fast=False):
if move_tree is None:
self.play_mode.select_mode(MODE_PLAY)
else:
self.play_mode.select_mode(MODE_ANALYZE)
self.board_gui.animating_pv = None
self.engine.on_new_game() # clear queries
self.game = Game(self, self.engine, move_tree=move_tree, analyze_fast=analyze_fast)
self.controls.graph.initialize_from_game(self.game.root)
self.update_state(redraw_board=True)
def _do_ai_move(self, node=None):
if node is None or self.game.current_node == node:
mode = self.next_player_info.strategy
settings = self.config(f"ai/{mode}")
if settings is not None:
ai_move(self.game, mode, settings)
else:
self.log(f"AI Mode {mode} not found!", OUTPUT_ERROR)
def _do_undo(self, n_times=1):
if n_times == "smart":
n_times = 1
if self.play_analyze_mode == "play" and self.last_player_info.ai and self.next_player_info.human:
n_times = 2
self.board_gui.animating_pv = None
self.game.undo(n_times)
def _do_redo(self, n_times=1):
self.board_gui.animating_pv = None
self.game.redo(n_times)
def _do_switch_branch(self, direction):
self.board_gui.animating_pv = None
self.game.switch_branch(direction)
def _do_play(self, coords):
self.board_gui.animating_pv = None
try:
self.game.play(Move(coords, player=self.next_player_info.player))
except IllegalMoveException as e:
self.controls.set_status(f"Illegal Move: {str(e)}")
def _do_analyze_extra(self, mode):
self.game.analyze_extra(mode)
def _do_new_game_popup(self):
self.controls.timer.paused = True
if not self.new_game_popup:
self.new_game_popup = I18NPopup(
title_key="New Game title", size=[800, 800], content=NewGamePopup(self)
).__self__
self.new_game_popup.content.popup = self.new_game_popup
self.new_game_popup.open()
def _do_timer_popup(self):
self.controls.timer.paused = True
if not self.timer_settings_popup:
self.timer_settings_popup = I18NPopup(
title_key="timer settings", size=[350, 350], content=ConfigTimerPopup(self)
).__self__
self.timer_settings_popup.content.popup = self.timer_settings_popup
self.timer_settings_popup.open()
def _do_teacher_popup(self):
self.controls.timer.paused = True
if not self.teacher_settings_popup:
self.teacher_settings_popup = I18NPopup(
title_key="teacher settings", size=[800, 800], content=ConfigTeacherPopup(self)
).__self__
self.teacher_settings_popup.content.popup = self.teacher_settings_popup
self.teacher_settings_popup.open()
def _do_config_popup(self):
self.controls.timer.paused = True
if not self.config_popup:
self.config_popup = I18NPopup(
title_key="general settings title", size=[1200, 800], content=ConfigPopup(self)
).__self__
self.config_popup.content.popup = self.config_popup
self.config_popup.open()
def _do_ai_popup(self):
self.controls.timer.paused = True
if not self.ai_settings_popup:
self.ai_settings_popup = I18NPopup(title_key="ai settings", size=[600, 600], content=AIPopup(self)).__self__
self.ai_settings_popup.content.popup = self.ai_settings_popup
self.ai_settings_popup.open()
def _do_analyze_sgf_popup(self):
if not self.fileselect_popup:
popup_contents = LoadSGFPopup()
popup_contents.filesel.path = os.path.abspath(os.path.expanduser(self.config("general/sgf_load", ".")))
self.fileselect_popup = I18NPopup(
title_key="load sgf title", size=[1200, 800], content=popup_contents
).__self__
def readfile(*args):
files = popup_contents.filesel.selection
self.fileselect_popup.dismiss()
try:
move_tree = KaTrainSGF.parse_file(files[0])
except ParseError as e:
self.log(i18n._("Failed to load SGF").format(error=e), OUTPUT_ERROR)
return
self._do_new_game(move_tree=move_tree, analyze_fast=popup_contents.fast.active)
if not popup_contents.rewind.active:
self.game.redo(999)
popup_contents.filesel.on_success = readfile
popup_contents.filesel.on_submit = readfile
self.fileselect_popup.open()
def _do_output_sgf(self):
msg = self.game.write_sgf(self.config("general/sgf_save"))
self.log(msg, OUTPUT_INFO)
self.controls.set_status(msg)
def load_sgf_from_clipboard(self):
clipboard = Clipboard.paste()
if not clipboard:
self.controls.set_status(f"Ctrl-V pressed but clipboard is empty.")
return
try:
move_tree = KaTrainSGF.parse(clipboard)
except Exception as e:
self.controls.set_status(i18n._("Failed to import from clipboard").format(error=e, contents=clipboard[:50]))
return
move_tree.nodes_in_tree[-1].analyze(
self.engine, analyze_fast=False
) # speed up result for looking at end of game
self._do_new_game(move_tree=move_tree, analyze_fast=True)
self("redo", 999)
self.log("Imported game from clipboard.", OUTPUT_INFO)
def on_touch_up(self, touch):
if self.board_gui.collide_point(*touch.pos) or self.board_controls.collide_point(*touch.pos):
if touch.button == "scrollup":
self("redo")
elif touch.button == "scrolldown":
self("undo")
return super().on_touch_up(touch)
@property
def shortcuts(self):
return {
"q": self.analysis_controls.show_children,
"w": self.analysis_controls.eval,
"e": self.analysis_controls.hints,
"t": self.analysis_controls.ownership,
"r": self.analysis_controls.policy,
"enter": ("ai-move",),
"a": ("analyze-extra", "extra"),
"s": ("analyze-extra", "equalize"),
"d": ("analyze-extra", "sweep"),
"p": ("play", None),
"right": ("switch-branch", 1),
"left": ("switch-branch", -1),
"f5": ("timer-popup",),
"f6": ("teacher-popup",),
"f7": ("ai-popup",),
"f8": ("config-popup",),
}
def _on_keyboard_down(self, _keyboard, keycode, _text, modifiers):
if self.controls.note.focus:
return # when making notes, don't allow keyboard shortcuts
app = App.get_running_app()
first_child = app.root_window.children[0]
if isinstance(first_child, Popup):
if keycode[1] not in ["f5", "f6", "f7", "f8"]:
return
first_child.dismiss()
shortcuts = self.shortcuts
if keycode[1] == "tab":
self.play_mode.switch_mode()
elif keycode[1] == "shift":
self.nav_drawer.set_state("toggle")
elif keycode[1] == "spacebar":
self.controls.timer.paused = not self.controls.timer.paused
elif keycode[1] in ["`", "~", "m"]:
self.zen = not self.zen
elif keycode[1] in ["up", "z"]:
self("undo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999)
elif keycode[1] in ["down", "x"]:
self("redo", 1 + ("shift" in modifiers) * 9 + ("ctrl" in modifiers) * 999)
elif keycode[1] == "n" and "ctrl" in modifiers:
self("new-game-popup")
elif keycode[1] == "l" and "ctrl" in modifiers:
self("analyze-sgf-popup")
elif keycode[1] == "f12" and "ctrl" in modifiers:
app.language = "haha"
elif keycode[1] == "s" and "ctrl" in modifiers:
self("output-sgf")
elif keycode[1] == "c" and "ctrl" in modifiers:
Clipboard.copy(self.game.root.sgf())
self.controls.set_status(i18n._("Copied SGF to clipboard."))
elif keycode[1] == "v" and "ctrl" in modifiers:
self.load_sgf_from_clipboard()
elif keycode[1] in shortcuts.keys() and "ctrl" not in modifiers:
shortcut = shortcuts[keycode[1]]
if isinstance(shortcut, Widget):
shortcut.trigger_action(duration=0)
else:
self(*shortcut)
return True
class KaTrainApp(MDApp):
gui = ObjectProperty(None)
language = StringProperty(DEFAULT_LANGUAGE)
def build(self):
self.icon = ICON # how you're supposed to set an icon
self.gui = KaTrainGui()
self.title = f"KaTrain v{VERSION}"
self.theme_cls.theme_style = "Dark"
self.theme_cls.primary_palette = "Blue"
Window.bind(on_request_close=self.on_request_close)
return self.gui
def on_language(self, _instance, language):
self.gui.log(f"Switching language to {language}", OUTPUT_INFO)
self.gui._config["general"]["lang"] = language
self.gui.save_config()
i18n.switch_lang(language)
def webbrowser(self, site_key):
WEBSITES = {"homepage": HOMEPAGE, "support": HOMEPAGE + "#support"}
if site_key in WEBSITES:
webbrowser.open(WEBSITES[site_key])
def on_start(self):
self.language = self.gui.config("general/lang")
self.gui.start()
def on_request_close(self, *_args):
if getattr(self, "gui", None) and self.gui.engine:
self.gui.engine.shutdown()
def signal_handler(self, _signal, _frame):
if self.gui.debug_level >= OUTPUT_DEBUG:
print("TRACEBACKS")
for threadId, stack in sys._current_frames().items():
print(f"\n# ThreadID: {threadId}")
for filename, lineno, name, line in traceback.extract_stack(stack):
print(f"\tFile: {filename}, line {lineno}, in {name}")
if line:
print(f"\t\t{line.strip()}")
self.on_request_close()
sys.exit(0)
def run_app():
kv_file = find_package_resource("katrain/gui.kv")
popup_kv_file = find_package_resource("katrain/popups.kv")
resource_add_path(os.path.split(kv_file)[0])
Builder.load_file(kv_file)
Builder.load_file(popup_kv_file)
app = KaTrainApp()
signal.signal(signal.SIGINT, app.signal_handler)
try:
app.run()
except Exception as e:
print(e)
app.on_request_close()
raise
if __name__ == "__main__":
run_app()