Files
katrain-qt/CONTRIBUTIONS.md
T
695f852f2f 1.12 (#557)
* add numpy

* fix rotation on new game

* fix wide root zero

* edit INSTALL.md

* force hints on only if starting pondering

* readme

* edit README.md

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Use kivy.platform instead of the platform package.

* Fix bug when the board size is not square.

* Set log level back to "warning" (was changed by mistake in a previous commit).

* change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository

* add VSVersionInfo metadata to Windows executable file from PyInstaller

* replace importLib modules with path modification and regular imports

* Initial code for analysis in move range (not working yet).

* Initial working code for move range analysis. Work in progress, i18n not done.

* Initial working code for move range analysis. Work in progress, i18n not done.

* Get rid of unnecessary code for getting dialog subwidgets.

* Implemented greyed-out inputs when the move range checkbox is not selected.

* Fix spacing which was changed by accident.

* edit katrain/popups.kv, edit katrain/gui/popups.py

* Fix invocation of game analysis.

* Added i18n for the move range analysis. i18n done for Russian.

* TODO removed for Russian.

* Translated remaining Russian strings which were TODO:.

* French strings for move range analysis.

* Change the way analyze_extra is called when move range is specified.

* scale=0 turns off

* allow 3.10

* edit .github/workflows/test.yaml

* Blended territory display (#556)

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

* Fixed bug: blended territory display does not work with rotation.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

Rebased blended territory display on the 1.12 branch.

* Fixed bug: blended territory display does not work with rotation.

Fixed for non-square board and rebased.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Make blended territory work with non-square boards and their rotations.

* Whitespace.

* Make blended territory work with non-square boards and their rotations.

* Change marks on stones from circles to squares.

* Add Theme settings enabling different types of territory and stone marks displays.

* Add Theme settings enabling different types of territory and stone marks displays.

* Reformatted with black -l 120.

* Documentation for territory display styles and themes.

* Added acknowledgement for game used in screenshots.

* spacing

* Some cleanup of Theme variables.

* Switch default mode back to "blended".

* Added screenshot of blended style - weak stone marks.

* Fix bold text.

Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>

* fix test yaml

* edit spec/file_version.py, edit katrain/core/game.py and 3 other changes

* edit katrain/core/constants.py

* Fixes and enhancements for the blended territory feature. (#564)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Add acknowledgement for board texture.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Remove numpy (#570)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Eliminates numpy; working version with rotation without numpy.

* Fixed stuff related to hover content and board rotation.

* Bug fix for roi selection without numpy.

* Added comment for rot90 implementation with lists.

* Use reversed() instead of [::-1] for clarity.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Fix region of interest display when board is rotated. (#572)

* themes

Co-authored-by: Sander Land <sander@chatdesk.com>
Co-authored-by: Sander Land <sander.land@cognite.com>
Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>
Co-authored-by: ulty4life <ulty4life@gmail.com>
Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com>
Co-authored-by: rzcp66 <jacob.minsky@gm.com>
2022-11-20 11:01:13 +01:00

3.8 KiB

Contributing

If you are a new contributor wanting to make a larger contribution, please first discuss the change you wish to make via an issue, reddit or discord before making a pull request.

Python contributions

Python code is formatted using black with the settings -l 120. This is not enforced, and contributions with incorrect formatting will be accepted, but formatting this way is appreciated.

Translations

Contributing to an existing translation

  • Go here and locate the .po file for your language.
    • Alternatively, find the same file in the branch for the next version.
  • Correct the relevant msgstr entries.

Adding a translation

Adding a translation requires making a new .po file with entries for that languages.

  • Copy the English .po file
  • Change all the msgstr entries to your target language.
    • Note that anything between {} should be left as-is.
    • The information at the top of the file should also not be translated.

You can send me the resulting .po file, and I will integrate it into the program.

Contributors

Primary author and project maintainer:

Sander Land

Contributors

Many thanks to these additional authors:

  • Matthew Allred ("Kameone") for design of the v1.1 UI, macOS installation instructions, and working on promotion and YouTube videos.
  • "bale-go" for development and continued work on the 'calibrated rank' AI and rank estimation algorithm.
  • "Dontbtme" for detailed feedback and early testing of v1.0+.
  • "nowoowoo" for a fix to the parser for SGF files with extra line breaks.
  • "nimets123" for the timer sound effects and board/stone graphics.
  • Jordan Seaward for the stone sound effects.
  • "fohristiwhirl" for the Gibo and NGF formats parsing code.
  • "kaorahi" for bug fixes, SGF parser improvements, and tsumego frame code.
  • "ajkenny84" for the red-green colourblind theme.
  • Lukasz Wierzbowski for the ability to paste urls for sgfs and helping fix alt-gr issues.
  • Carton He for contributions to sgf parsing and handling.
  • "blamarche" for adding the board coordinates toggle.
  • "pdeblanc" for adding the ancient chinese scoring option, fixing a bug in query termination, and high precision score display.
  • "LiamHz" for adding the 'back to main branch' keyboard shortcut.
  • "xiaoyifang" for adding the reset analysis option, feature to save options on the loading screen, and scrolling through variations.
  • "electricRGB" for help with adding configurable keyboard shortcuts.
  • "milescrawford" for work on restyling the territory estimate.
  • "Funkenschlag1" for capturing stones sound and implementation, and board rotation.
  • "waltheri" for one of the wooden board textures.
  • Jacob Minsky ("jacobm-tech") for various contributions including analysis move range and improvements to territory display.

Translators

Many thanks to the following contributors for translations.

  • French: "Dontbtme" with contributions from "wonderingabout"
  • Korean: "isty2e"
  • German: "nimets123", "trohde", "Harleqin" and "Sovereign"
  • Spanish: Sergio Villegas ("serpiente") with contributions from the Spanish OGS community
  • Russian: Dmitry Ivankov and Alexander Kiselev
  • Simplified Chinese: Qing Mu with contributions from "Medwin" and Viktor Lin
  • Japanese: "kaorahi"
  • Traditional Chinese: "Tony-Liou" with contributions from Ching-yu Lin

Additional thanks to

  • David Wu ("lightvector") for creating KataGo and providing assistance with making the most of KataGo's amazing capabilities.
  • "세븐틴" for including KaTrain in the Baduk Megapack and making explanatory YouTube videos in Korean.