Files
katrain-qt/game.py
T
2020-04-19 13:30:48 +02:00

265 lines
11 KiB
Python

import math
import os
import random
import time
from datetime import datetime
from typing import List
from kivy.clock import Clock
from game_node import GameNode
from sgf_parser import SGF, Move
class IllegalMoveException(Exception):
pass
class KaTrainSGF(SGF):
_NODE_CLASS = GameNode
class Game:
"""Represents a game of go, including an implementation of capture rules."""
DEFAULT_PROPERTIES = {"GM": 1, "FF": 4, "RU": "JP", "AP": "KaTrain:https://github.com/sanderland/katrain"}
def __init__(self, katrain, engine, config, board_size=None, move_tree=None):
self.katrain = katrain
self.engine = engine
self.config = config
self.game_id = datetime.strftime(datetime.now(), "%Y-%m-%d %H %M %S")
if move_tree:
self.root = move_tree
self.board_size = self.root.board_size
self.komi = self.root.komi
handicap = self.root.get_first("HA")
if handicap is not None and not self.root.placements:
self.place_handicap_stones(handicap)
else:
self.board_size = board_size or config["init_size"]
self.komi = self.config.get(f"komi_{self.board_size}", 6.5)
self.root = GameNode(properties={**Game.DEFAULT_PROPERTIES, **{"SZ": self.board_size, "KM": self.komi, "DT": self.game_id}})
self.current_node = self.root
self._init_chains()
def analyze_game(_dt):
self.engine.on_new_game()
for node in self.root.nodes_in_tree:
node.analyze(self.engine, priority=-1_000_000)
Clock.schedule_once(analyze_game, -1) # return faster
# -- move tree functions --
def _init_chains(self):
self.board = [[-1 for _x in range(self.board_size)] for _y in range(self.board_size)] # type: List[List[int]] # board pos -> chain id
self.chains = [] # type: List[List[Move]] # chain id -> chain
self.prisoners = [] # type: List[Move]
self.last_capture = [] # type: List[Move]
try:
# for m in self.moves:
for node in self.current_node.nodes_from_root:
for m in node.move_with_placements: # TODO: placements are never illegal
self._validate_move_and_update_chains(m, True) # ignore ko since we didn't know if it was forced
except IllegalMoveException as e:
raise Exception(f"Unexpected illegal move ({str(e)})")
def _validate_move_and_update_chains(self, move: Move, ignore_ko: bool):
def neighbours(moves):
return {
self.board[m.coords[1] + dy][m.coords[0] + dx]
for m in moves
for dy, dx in [(-1, 0), (1, 0), (0, -1), (0, 1)]
if 0 <= m.coords[0] + dx < self.board_size and 0 <= m.coords[1] + dy < self.board_size
}
ko_or_snapback = len(self.last_capture) == 1 and self.last_capture[0] == move
self.last_capture = []
if move.is_pass:
return
if self.board[move.coords[1]][move.coords[0]] != -1:
raise IllegalMoveException("Space occupied")
nb_chains = list({c for c in neighbours([move]) if c >= 0 and self.chains[c][0].player == move.player})
if nb_chains:
this_chain = nb_chains[0]
self.board = [[nb_chains[0] if sq in nb_chains else sq for sq in line] for line in self.board] # merge chains connected by this move
for oc in nb_chains[1:]:
self.chains[nb_chains[0]] += self.chains[oc]
self.chains[oc] = []
self.chains[nb_chains[0]].append(move)
else:
this_chain = len(self.chains)
self.chains.append([move])
self.board[move.coords[1]][move.coords[0]] = this_chain
opp_nb_chains = {c for c in neighbours([move]) if c >= 0 and self.chains[c][0].player != move.player}
for c in opp_nb_chains:
if -1 not in neighbours(self.chains[c]):
self.last_capture += self.chains[c]
for om in self.chains[c]:
self.board[om.coords[1]][om.coords[0]] = -1
self.chains[c] = []
if ko_or_snapback and len(self.last_capture) == 1 and not ignore_ko:
raise IllegalMoveException("Ko")
self.prisoners += self.last_capture
if -1 not in neighbours(self.chains[this_chain]): # TODO: NZ?
raise IllegalMoveException("Suicide")
# Play a Move from the current position, raise IllegalMoveException if invalid.
def play(self, move: Move, ignore_ko: bool = False):
if not move.is_pass and not (0 <= move.coords[0] < self.board_size and 0 <= move.coords[1] < self.board_size):
raise IllegalMoveException(f"Move {move} outside of board coordinates")
try:
self._validate_move_and_update_chains(move, ignore_ko)
except IllegalMoveException:
self._init_chains()
raise
played_node = self.current_node.play(move)
self.current_node = played_node
played_node.analyze(self.engine)
return played_node
def undo(self, n_times=1):
cn = self.current_node # avoid race conditions
for _ in range(n_times):
if not cn.is_root:
cn = cn.parent
self.current_node = cn
self._init_chains()
def redo(self, n_times=1):
cn = self.current_node # avoid race conditions
for _ in range(n_times):
if cn.children:
cn = cn.children[-1]
self.current_node = cn
self._init_chains()
def switch_branch(self, direction):
cn = self.current_node # avoid race conditions
if cn.parent and len(cn.parent.children) > 1:
ix = cn.parent.children.index(cn)
self.current_node = cn.parent.children[(ix + direction) % len(cn.parent.children)]
self._init_chains()
def place_handicap_stones(self, n_handicaps):
near = 3 if self.board_size >= 13 else 2
far = self.board_size - 1 - near
middle = self.board_size // 2
if n_handicaps > 9:
stones_per_row = math.ceil(math.sqrt(n_handicaps))
spacing = (far - near) / (stones_per_row - 1)
if spacing < near:
far += 1
near -= 1
spacing = (far - near) / (stones_per_row - 1)
coords = [math.floor(0.5 + near + i * spacing) for i in range(stones_per_row)]
stones = sorted([(x, y) for x in coords for y in coords], key=lambda xy: -((xy[0] - self.board_size / 2) ** 2 + (xy[1] - self.board_size / 2) ** 2))
else:
stones = [(far, far), (near, near), (far, near), (near, far)]
if n_handicaps % 2 == 1:
stones.append((middle, middle))
stones += [(near, middle), (far, middle), (middle, near), (middle, far)]
self.root.add_property("AB", [Move(stone).sgf(board_size=self.board_size) for stone in stones[:n_handicaps]])
@property
def next_player(self):
return self.current_node.next_player
@property
def stones(self):
return sum(self.chains, [])
@property
def game_ended(self):
return self.current_node.parent and self.current_node.is_pass and self.current_node.parent.is_pass
@property
def prisoner_count(self):
return [sum([m.player == player for m in self.prisoners]) for player in Move.PLAYERS]
def __repr__(self):
return "\n".join("".join(Move.PLAYERS[self.chains[c][0].player] if c >= 0 else "-" for c in line) for line in self.board) + f"\ncaptures: {self.prisoner_count}"
def write_sgf(self, path=None):
file_name = os.path.join(path, f"katrain_{self.game_id}.sgf")
os.makedirs(os.path.dirname(file_name), exist_ok=True)
with open(file_name, "w") as f:
f.write(self.root.sgf())
return f"SGF with analysis written to {file_name}"
def ai_move(self, train_settings):
while not self.current_node.analysis_ready:
self.katrain.controls.set_status("Thinking...")
time.sleep(0.05)
# select move
ai_moves = self.current_node.candidate_moves
pos_moves = [
[d["move"], d["scoreLead"], d["pointsLost"]] for i, d in enumerate(ai_moves) if i == 0 or int(d["visits"]) >= self.config["balance_play_min_visits"]
] # TODO: lcb based ?
sel_moves = pos_moves[:1]
# don't play suicidal to balance score - pass when it's best
if self.katrain.controls.ai_balance.active and pos_moves[0][0] != "pass": # TODO: settings where they belong?
sel_moves = [
(move, score, points_lost)
for move, score, points_lost in pos_moves
if points_lost < train_settings["balance_play_randomize_score"]
or points_lost < train_settings["balance_play_min_eval"]
and -self.current_node.move.player_sign * score > self.config["balance_play_target_score"]
] or sel_moves
aimove = Move.from_gtp(random.choice(sel_moves)[0], player=self.next_player)
self.play(aimove)
def analyze_undo(self, node, train_config):
if node != self.current_node or node.auto_undo is not None or not node.analysis_ready or not node.single_move:
return
points_lost = node.points_lost
thresholds = train_config["eval_thresholds"]
num_undo_prompts = train_config["num_undo_prompts"]
i = 0
while i < len(thresholds) and points_lost < thresholds[i]:
i += 1
num_undos = num_undo_prompts[i] if i < len(num_undo_prompts) else 0
if num_undos == 0:
undo = False
elif num_undos < 1: # probability
undo = int(node.undo_threshold < num_undos) and len(node.parent.children) == 1
else:
undo = len(node.parent.children) <= num_undos
node.auto_undo = undo
if undo:
self.undo(1)
self.katrain.update_state()
def analyze_extra(self, mode):
stones = {s.coords for s in self.stones}
cn = self.current_node
if not cn.analysis:
self.katrain.controls.set_status("Wait for initial analysis to complete before doing a board-sweep or refinement", self.current_node)
return
if mode == "extra":
visits = sum([d["visits"] for d in cn.analysis]) + self.engine.config["visits"]
self.katrain.controls.set_status(f"Performing additional analysis to {visits} visits")
cn.analyze(self.engine, visits=visits, priority=-1_000)
return
elif mode == "sweep":
analyze_moves = [Move(coords=(x, y), player=cn.next_player) for x in range(self.board_size) for y in range(self.board_size) if (x, y) not in stones]
visits = self.engine.config["visits_fast"]
self.katrain.controls.set_status(f"Refining analysis of entire board to {visits} visits")
priority = -1_000_000_000
else: # mode=='refine':
analyze_moves = [Move.from_gtp(a["move"], player=cn.next_player) for a in cn.analysis]
visits = cn.analysis[0]["visits"] + self.engine.config["visits_fast"]
self.katrain.controls.set_status(f"Refining analysis of candidate moves to {visits} visits")
priority = -1_000
for move in analyze_moves:
cn.analyze(self.engine, priority, visits=visits, refine_move=move)