146 lines
4.3 KiB
Python
146 lines
4.3 KiB
Python
def to_hexcol(kivycol):
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return "#" + "".join(f"{round(c * 255):02x}" for c in kivycol[:3])
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# basic colors
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WHITE = [0.95, 0.95, 0.95, 1]
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BLACK = [0.05, 0.05, 0.05, 1]
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LIGHT_GREY = [0.7, 0.7, 0.7, 1]
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GREY = [0.5, 0.5, 0.5, 1]
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LIGHTER_GREY = [0.85, 0.85, 0.85, 1]
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RED = [0.8, 0.1, 0.1, 1]
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GREEN = [0.1, 0.8, 0.1, 1]
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YELLOW = [0.8, 0.8, 0.1, 1]
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ORANGE = [242 / 255, 96 / 255, 34 / 255, 1]
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LIGHT_ORANGE = [1, 0.5, 0.25, 1]
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BLUE = [0.3, 0.7, 0.9, 1]
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class Theme:
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# font
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DEFAULT_FONT = "fonts/NotoSansCJKsc-Regular.otf"
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INPUT_FONT_SIZE = 25 # sp
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DESC_FONT_SIZE = 20 # sp
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NOTES_FONT_SIZE = 18 # sp
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# gui colors
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BACKGROUND_COLOR = [36 / 255, 48 / 255, 62 / 255, 1]
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BOX_BACKGROUND_COLOR = [46 / 255, 65 / 255, 88 / 255, 1]
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LIGHTER_BACKGROUND_COLOR = [64 / 255, 85 / 255, 110 / 255, 1]
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SCROLLBAR_COLOR = LIGHT_GREY
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TEXT_COLOR = WHITE
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SCORE_COLOR = BLUE # blue
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WINRATE_COLOR = GREEN # green
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POINTLOSS_COLOR = YELLOW # yellow
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BUTTON_INACTIVE_COLOR = LIGHT_GREY
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BUTTON_BORDER_COLOR = WHITE
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BUTTON_TEXT_COLOR = WHITE
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PAUSE_ACTIVE_COLOR = ORANGE
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TIMER_TEXT_COLOR = GREEN
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TIMER_TEXT_TIMEOUT_COLOR = ORANGE
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CIRCLE_TEXT_COLORS = {"W": BLACK, "B": WHITE}
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NOTES_TAB_FONT_COLOR = YELLOW
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INFO_TAB_FONT_COLOR = WHITE
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ERROR_BORDER_COLOR = RED
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MENU_ITEM_FONT_COLOR = WHITE
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MENU_ITEM_SHORTCUT_COLOR = LIGHT_GREY
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PLAY_ANALYZE_TAB_COLOR = YELLOW
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INPUT_FONT_COLOR = WHITE
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MISTAKE_BUTTON_COLOR = [0.79, 0.06, 0.06, 1]
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# gui spacing
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CP_SPACING = 6
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CP_SMALL_SPACING = 3
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CP_PADDING = 6
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# textures
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STONE_TEXTURE = {"B": "B_stone.png", "W": "W_stone.png"}
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EVAL_DOT_TEXTURE = "dot.png"
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LAST_MOVE_TEXTURE = "inner.png"
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TOP_MOVE_TEXTURE = "topmove.png"
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BOARD_TEXTURE = "board.png"
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GRAPH_TEXTURE = "graph_bg.png"
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# sounds
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STONE_SOUNDS = [f"stone{i}.wav" for i in [1, 2, 3, 4, 5]]
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COUNTDOWN_SOUND = "countdownbeep.wav"
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MINIMUM_TIME_PASSED_SOUND = "boing.wav"
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# eval dots
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EVAL_COLORS = {
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"theme:normal": [
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[0.447, 0.129, 0.42, 1],
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[0.8, 0, 0, 1],
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[0.9, 0.4, 0.1, 1],
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[0.95, 0.95, 0, 1],
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[0.67, 0.9, 0.18, 1],
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[0.117, 0.588, 0, 1],
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],
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"theme:red-green-colourblind": [
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[1, 0, 1, 1],
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[1, 0, 0, 1],
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[1, 0.5, 0, 1],
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[1, 1, 0, 1],
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[0, 1, 1, 1],
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[0, 0, 1, 1],
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],
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}
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EVAL_DOT_MAX_SIZE = 0.5
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EVAL_DOT_MIN_SIZE = 0.25
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# board theme
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APPROX_BOARD_COLOR = [0.95, 0.75, 0.47, 1] # for drawing on top of / hiding what's under it
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BOARD_COLOR_TINT = [1, 0.95, 0.8, 1] # multiplied by texture
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HINT_TEXT_COLOR = BLACK
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REGION_BORDER_COLOR = LIGHTER_BACKGROUND_COLOR
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INSERT_BOARD_COLOR_TINT = [1, 1, 1, 0.75]
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PASS_CIRCLE_COLOR = [0.45, 0.05, 0.45, 0.7]
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PASS_CIRCLE_TEXT_COLOR = [0.85, 0.85, 0.85]
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STONE_COLORS = {"B": BLACK, "W": WHITE}
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NEXT_MOVE_DASH_CONTRAST_COLORS = {"B": LIGHTER_GREY, "W": GREY}
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OUTLINE_COLORS = {"B": [0.3, 0.3, 0.3, 0.5], "W": [0.7, 0.7, 0.7, 0.5]}
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PV_TEXT_COLORS = {"W": BLACK, "B": WHITE} # numbers in PV
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# board
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LINE_COLOR = [0, 0, 0]
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STARPOINT_SIZE = 0.1
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BOARD_COLOR = [0.85, 0.68, 0.40, 1]
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STONE_SIZE = 0.505 # texture edge is transparent
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GHOST_ALPHA = 0.6
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POLICY_ALPHA = 0.5
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HINTS_LO_ALPHA = 0.6
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HINTS_ALPHA = 0.8
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TOP_MOVE_BORDER_COLOR = [10 / 255, 200 / 255, 250 / 255, 1.0]
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CHILD_SCALE = 0.95
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HINT_SCALE = 0.98
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UNCERTAIN_HINT_SCALE = 0.7
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# ponder light
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ENGINE_DOWN_COLOR = EVAL_COLORS["theme:normal"][1]
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ENGINE_BUSY_COLOR = EVAL_COLORS["theme:normal"][2]
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ENGINE_READY_COLOR = EVAL_COLORS["theme:normal"][-1]
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ENGINE_PONDERING_COLOR = YELLOW
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# info PV link
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INFO_PV_COLOR = to_hexcol(YELLOW)
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# graph
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GRAPH_DOT_COLOR = [0.85, 0.3, 0.3, 1]
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WINRATE_MARKER_COLOR = [0.05, 0.7, 0.05, 1]
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SCORE_MARKER_COLOR = [0.2, 0.6, 0.8, 1]
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# move tree
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MOVE_TREE_LINE = LIGHT_GREY
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MOVE_TREE_CURRENT = YELLOW
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MOVE_TREE_SELECTED = RED
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MOVE_TREE_INSERT_NODE_PARENT = GREEN
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MOVE_TREE_INSERT_CURRENT = ORANGE
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MOVE_TREE_INSERT_OTHER = LIGHT_ORANGE
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MOVE_TREE_COLLAPSED = LIGHT_GREY
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MOVE_TREE_STONE_OUTLINE_COLORS = {"W": BLACK, "B": WHITE}
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