Files
katrain-qt/katrain/__main__.py
T
2020-12-18 16:39:59 +01:00

718 lines
29 KiB
Python

"""isort:skip_file"""
# first, logging level lower
import json
import os
import kivy
kivy.require("2.0.0")
os.environ["KCFG_KIVY_LOG_LEVEL"] = os.environ.get("KCFG_KIVY_LOG_LEVEL", "warning")
if "KIVY_AUDIO" not in os.environ:
os.environ["KIVY_AUDIO"] = "sdl2" # some backends hard crash / this seems to be most stable
# next, icon
from katrain.core.utils import find_package_resource, PATHS
from kivy.config import Config
from kivy.utils import platform
ICON = find_package_resource("katrain/img/icon.ico")
Config.set("kivy", "window_icon", ICON)
# finally, window size
WINDOW_SCALE_FAC, WINDOW_X, WINDOW_Y = 1, 1300, 1000
try:
from screeninfo import get_monitors
for m in get_monitors():
WINDOW_SCALE_FAC = min(WINDOW_SCALE_FAC, (m.height - 100) / WINDOW_Y, (m.width - 100) / WINDOW_X)
except Exception as e:
if platform != "macosx":
print(f"Exception {e} while getting screen resolution.")
WINDOW_SCALE_FAC = 0.85
Config.set("graphics", "width", max(400, int(WINDOW_X * WINDOW_SCALE_FAC)))
Config.set("graphics", "height", max(400, int(WINDOW_Y * WINDOW_SCALE_FAC)))
Config.set("input", "mouse", "mouse,multitouch_on_demand")
import re
import signal
import sys
import threading
import traceback
from queue import Queue
import urllib3
import webbrowser
from kivy.base import ExceptionHandler, ExceptionManager
from kivy.app import App
from kivy.core.clipboard import Clipboard
from kivy.lang import Builder
from kivy.resources import resource_add_path
from kivy.uix.popup import Popup
from kivy.uix.screenmanager import Screen
from kivy.core.window import Window
from kivy.uix.widget import Widget
from kivy.resources import resource_find
from kivy.properties import NumericProperty, ObjectProperty, StringProperty
from kivy.clock import Clock
from kivy.metrics import dp
from katrain.core.ai import generate_ai_move
from katrain.core.lang import DEFAULT_LANGUAGE, i18n
from katrain.core.constants import (
OUTPUT_ERROR,
OUTPUT_KATAGO_STDERR,
OUTPUT_INFO,
OUTPUT_DEBUG,
OUTPUT_EXTRA_DEBUG,
MODE_ANALYZE,
HOMEPAGE,
VERSION,
STATUS_ERROR,
STATUS_INFO,
PLAYING_NORMAL,
PLAYER_HUMAN,
SGF_INTERNAL_COMMENTS_MARKER,
MODE_PLAY,
DATA_FOLDER,
)
from katrain.gui.popups import ConfigTeacherPopup, ConfigTimerPopup, I18NPopup, SaveSGFPopup
from katrain.core.base_katrain import KaTrainBase
from katrain.core.engine import KataGoEngine
from katrain.core.game import Game, IllegalMoveException, KaTrainSGF
from katrain.core.sgf_parser import Move, ParseError
from katrain.gui.popups import ConfigPopup, LoadSGFPopup, NewGamePopup, ConfigAIPopup
from katrain.gui.theme import Theme
from kivymd.app import MDApp
# used in kv
from katrain.gui.kivyutils import *
from katrain.gui.widgets import MoveTree, I18NFileBrowser, SelectionSlider, ScoreGraph # noqa F401
from katrain.gui.badukpan import AnalysisControls, BadukPanControls, BadukPanWidget # noqa F401
from katrain.gui.controlspanel import ControlsPanel # noqa F401
class KaTrainGui(Screen, KaTrainBase):
"""Top level class responsible for tying everything together"""
zen = NumericProperty(0)
controls = ObjectProperty(None)
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.engine = None
self.new_game_popup = None
self.fileselect_popup = None
self.config_popup = None
self.ai_settings_popup = None
self.teacher_settings_popup = None
self.timer_settings_popup = None
self.idle_analysis = False
self.message_queue = Queue()
self._keyboard = Window.request_keyboard(None, self, "")
self._keyboard.bind(on_key_down=self._on_keyboard_down)
Clock.schedule_interval(self.animate_pondering, 0.1)
def log(self, message, level=OUTPUT_INFO):
super().log(message, level)
if level == OUTPUT_KATAGO_STDERR and "ERROR" not in self.controls.status.text:
if "starting" in message.lower():
self.controls.set_status("KataGo engine starting...", STATUS_INFO)
if message.startswith("Tuning"):
self.controls.set_status(
"KataGo is tuning settings for first startup, please wait." + message, STATUS_INFO
)
return
if "ready" in message.lower():
self.controls.set_status("KataGo engine ready.", STATUS_INFO)
if (
level == OUTPUT_ERROR
or (level == OUTPUT_KATAGO_STDERR and "error" in message.lower() and "tuning" not in message.lower())
) and getattr(self, "controls", None):
self.controls.set_status(f"ERROR: {message}", STATUS_ERROR)
def animate_pondering(self, *_args):
if not self.idle_analysis:
self.board_controls.engine_status_pondering = -1
else:
self.board_controls.engine_status_pondering += 5
@property
def play_analyze_mode(self):
return self.play_mode.mode
def toggle_continuous_analysis(self):
if self.idle_analysis:
self.controls.set_status("", STATUS_INFO)
self.idle_analysis = not self.idle_analysis
self.update_state()
def start(self):
if self.engine:
return
self.board_gui.trainer_config = self.config("trainer")
self.engine = KataGoEngine(self, self.config("engine"))
threading.Thread(target=self._message_loop_thread, daemon=True).start()
self._do_new_game()
def update_gui(self, cn, redraw_board=False):
# Handle prisoners and next player display
prisoners = self.game.prisoner_count
top, bot = [w.__self__ for w in self.board_controls.circles] # no weakref
if self.next_player_info.player == "W":
top, bot = bot, top
self.controls.players["W"].active = True
self.controls.players["B"].active = False
else:
self.controls.players["W"].active = False
self.controls.players["B"].active = True
self.board_controls.mid_circles_container.clear_widgets()
self.board_controls.mid_circles_container.add_widget(bot)
self.board_controls.mid_circles_container.add_widget(top)
self.controls.players["W"].captures = prisoners["W"]
self.controls.players["B"].captures = prisoners["B"]
# update engine status dot
if not self.engine or not self.engine.katago_process or self.engine.katago_process.poll() is not None:
self.board_controls.engine_status_col = Theme.ENGINE_DOWN_COLOR
elif len(self.engine.queries) == 0:
self.board_controls.engine_status_col = Theme.ENGINE_READY_COLOR
else:
self.board_controls.engine_status_col = Theme.ENGINE_BUSY_COLOR
self.board_controls.queries_remaining = len(self.engine.queries)
# redraw board/stones
if redraw_board:
self.board_gui.draw_board()
self.board_gui.redraw_board_contents_trigger()
self.controls.update_evaluation()
self.controls.update_timer(1)
# update move tree
self.controls.move_tree.current_node = self.game.current_node
def update_state(self, redraw_board=False): # redirect to message queue thread
self("update_state", redraw_board=redraw_board)
def _do_update_state(
self, redraw_board=False
): # is called after every message and on receiving analyses and config changes
# AI and Trainer/auto-undo handlers
if not self.game or not self.game.current_node:
return
cn = self.game.current_node
last_player, next_player = self.players_info[cn.player], self.players_info[cn.next_player]
if self.play_analyze_mode == MODE_PLAY and self.nav_drawer.state != "open" and self.popup_open is None:
teaching_undo = cn.player and last_player.being_taught and cn.parent
if (
teaching_undo
and cn.analysis_complete
and cn.parent.analysis_complete
and not cn.children
and not self.game.end_result
):
self.game.analyze_undo(cn) # not via message loop
if (
cn.analysis_complete
and next_player.ai
and not cn.children
and not self.game.end_result
and not (teaching_undo and cn.auto_undo is None)
): # cn mismatch stops this if undo fired. avoid message loop here or fires repeatedly.
self._do_ai_move(cn)
Clock.schedule_once(self.board_gui.play_stone_sound, 0.25)
if len(self.engine.queries) == 0 and self.idle_analysis:
self("analyze-extra", "extra", continuous=True)
Clock.schedule_once(lambda _dt: self.update_gui(cn, redraw_board=redraw_board), -1) # trigger?
def update_player(self, bw, **kwargs):
super().update_player(bw, **kwargs)
if self.game:
sgf_name = self.game.root.get_property("P" + bw)
self.players_info[bw].name = None if not sgf_name or SGF_INTERNAL_COMMENTS_MARKER in sgf_name else sgf_name
if self.controls:
self.controls.update_players()
self.update_state()
for player_setup_block in PlayerSetupBlock.INSTANCES:
player_setup_block.update_player_info(bw, self.players_info[bw])
def set_note(self, note):
self.game.current_node.note = note
# The message loop is here to make sure moves happen in the right order, and slow operations don't hang the GUI
def _message_loop_thread(self):
while True:
game, msg, args, kwargs = self.message_queue.get()
try:
self.log(f"Message Loop Received {msg}: {args} for Game {game}", OUTPUT_EXTRA_DEBUG)
if game != self.game.game_id:
self.log(
f"Message skipped as it is outdated (current game is {self.game.game_id}", OUTPUT_EXTRA_DEBUG
)
continue
fn = getattr(self, f"_do_{msg.replace('-','_')}")
fn(*args, **kwargs)
if msg != "update_state":
self._do_update_state()
except Exception as exc:
self.log(f"Exception in processing message {msg} {args}: {exc}", OUTPUT_ERROR)
traceback.print_exc()
def __call__(self, message, *args, **kwargs):
if self.game:
if message.endswith("popup"): # gui code needs to run in main kivy thread.
fn = getattr(self, f"_do_{message.replace('-', '_')}")
Clock.schedule_once(lambda _dt: fn(*args, **kwargs), -1)
else: # game related actions
self.message_queue.put([self.game.game_id, message, args, kwargs])
def _do_new_game(self, move_tree=None, analyze_fast=False, sgf_filename=None):
self.idle_analysis = False
mode = self.play_analyze_mode
if (move_tree is not None and mode == MODE_PLAY) or (move_tree is None and mode == MODE_ANALYZE):
self.play_mode.switch_ui_mode() # for new game, go to play, for loaded, analyze
self.board_gui.animating_pv = None
self.engine.on_new_game() # clear queries
self.game = Game(self, self.engine, move_tree=move_tree, analyze_fast=analyze_fast, sgf_filename=sgf_filename)
if move_tree:
for bw, player_info in self.players_info.items():
player_info.player_type = PLAYER_HUMAN
player_info.player_subtype = PLAYING_NORMAL
player_info.sgf_rank = move_tree.root.get_property(bw + "R")
player_info.calculated_rank = None
self.update_player(bw)
self.controls.graph.initialize_from_game(self.game.root)
self.update_state(redraw_board=True)
def _do_insert_mode(self, mode="toggle"):
self.game.set_insert_mode(mode)
if self.play_analyze_mode != MODE_ANALYZE:
self.play_mode.switch_ui_mode()
def _do_ai_move(self, node=None):
if node is None or self.game.current_node == node:
mode = self.next_player_info.strategy
settings = self.config(f"ai/{mode}")
if settings is not None:
generate_ai_move(self.game, mode, settings)
else:
self.log(f"AI Mode {mode} not found!", OUTPUT_ERROR)
def _do_undo(self, n_times=1):
if n_times == "smart":
n_times = 1
if self.play_analyze_mode == MODE_PLAY and self.last_player_info.ai and self.next_player_info.human:
n_times = 2
self.board_gui.animating_pv = None
self.game.undo(n_times)
def _do_resign(self):
self.game.current_node.end_state = f"{self.game.current_node.player}+R"
def _do_redo(self, n_times=1):
self.board_gui.animating_pv = None
self.game.redo(n_times)
def _do_find_mistake(self, fn="redo"):
self.board_gui.animating_pv = None
getattr(self.game, fn)(9999, stop_on_mistake=self.config("trainer/eval_thresholds")[-4])
def _do_cycle_children(self, *args):
self.board_gui.animating_pv = None
self.game.cycle_children(*args)
def _do_switch_branch(self, *args):
self.board_gui.animating_pv = None
self.controls.move_tree.switch_branch(*args)
def _do_play(self, coords):
self.board_gui.animating_pv = None
try:
self.game.play(Move(coords, player=self.next_player_info.player))
except IllegalMoveException as e:
self.controls.set_status(f"Illegal Move: {str(e)}", STATUS_ERROR)
def _do_analyze_extra(self, mode, **kwargs):
self.game.analyze_extra(mode, **kwargs)
def _do_play_to_end(self):
self.game.play_to_end()
def _do_select_box(self):
self.controls.set_status(i18n._("analysis:region:start"), STATUS_INFO)
self.board_gui.selecting_region_of_interest = True
def _do_new_game_popup(self):
self.controls.timer.paused = True
if not self.new_game_popup:
self.new_game_popup = I18NPopup(
title_key="New Game title", size=[dp(800), dp(800)], content=NewGamePopup(self)
).__self__
self.new_game_popup.content.popup = self.new_game_popup
self.new_game_popup.open()
self.new_game_popup.content.update_from_current_game()
def _do_timer_popup(self):
self.controls.timer.paused = True
if not self.timer_settings_popup:
self.timer_settings_popup = I18NPopup(
title_key="timer settings", size=[dp(600), dp(500)], content=ConfigTimerPopup(self)
).__self__
self.timer_settings_popup.content.popup = self.timer_settings_popup
self.timer_settings_popup.open()
def _do_teacher_popup(self):
self.controls.timer.paused = True
if not self.teacher_settings_popup:
self.teacher_settings_popup = I18NPopup(
title_key="teacher settings", size=[dp(800), dp(800)], content=ConfigTeacherPopup(self)
).__self__
self.teacher_settings_popup.content.popup = self.teacher_settings_popup
self.teacher_settings_popup.open()
def _do_config_popup(self):
self.controls.timer.paused = True
if not self.config_popup:
self.config_popup = I18NPopup(
title_key="general settings title", size=[dp(1200), dp(950)], content=ConfigPopup(self)
).__self__
self.config_popup.content.popup = self.config_popup
self.config_popup.open()
def _do_ai_popup(self):
self.controls.timer.paused = True
if not self.ai_settings_popup:
self.ai_settings_popup = I18NPopup(
title_key="ai settings", size=[dp(750), dp(750)], content=ConfigAIPopup(self)
).__self__
self.ai_settings_popup.content.popup = self.ai_settings_popup
self.ai_settings_popup.open()
def load_sgf_file(self, file, fast=False, rewind=True):
try:
move_tree = KaTrainSGF.parse_file(file)
except (ParseError, FileNotFoundError) as e:
self.log(i18n._("Failed to load SGF").format(error=e), OUTPUT_ERROR)
return
self._do_new_game(move_tree=move_tree, analyze_fast=fast, sgf_filename=file)
if not rewind:
self.game.redo(999)
def _do_analyze_sgf_popup(self):
if not self.fileselect_popup:
popup_contents = LoadSGFPopup()
popup_contents.filesel.path = os.path.abspath(os.path.expanduser(self.config("general/sgf_load", ".")))
self.fileselect_popup = I18NPopup(
title_key="load sgf title", size=[dp(1200), dp(800)], content=popup_contents
).__self__
def readfile(*_args):
filename = popup_contents.filesel.filename
self.fileselect_popup.dismiss()
path, file = os.path.split(filename)
if path != self.config("general/sgf_load"):
self.log(f"Updating sgf load path default to {path}", OUTPUT_DEBUG)
self._config["general"]["sgf_load"] = path
self.save_config("general")
self.load_sgf_file(filename, popup_contents.fast.active, popup_contents.rewind.active)
popup_contents.filesel.on_success = readfile
popup_contents.filesel.on_submit = readfile
self.fileselect_popup.open()
self.fileselect_popup.content.filesel.ids.list_view._trigger_update()
def _do_save_game(self, filename=None):
filename = filename or self.game.sgf_filename
if not filename:
return self("save-game-as-popup")
try:
msg = self.game.write_sgf(filename)
self.log(msg, OUTPUT_INFO)
self.controls.set_status(msg, STATUS_INFO, check_level=False)
except Exception as e:
self.log(f"Failed to save SGF to {filename}: {e}", OUTPUT_ERROR)
def _do_save_game_as_popup(self):
popup_contents = SaveSGFPopup(suggested_filename=self.game.generate_filename())
save_game_popup = I18NPopup(
title_key="save sgf title", size=[dp(1200), dp(800)], content=popup_contents
).__self__
def readfile(*_args):
filename = popup_contents.filesel.filename
if not filename.lower().endswith(".sgf"):
filename += ".sgf"
save_game_popup.dismiss()
path, file = os.path.split(filename.strip())
if not path:
path = popup_contents.filesel.path # whatever dir is shown
if path != self.config("general/sgf_save"):
self.log(f"Updating sgf save path default to {path}", OUTPUT_DEBUG)
self._config["general"]["sgf_save"] = path
self.save_config("general")
self._do_save_game(os.path.join(path, file))
popup_contents.filesel.on_success = readfile
popup_contents.filesel.on_submit = readfile
save_game_popup.open()
def load_sgf_from_clipboard(self):
clipboard = Clipboard.paste()
if not clipboard:
self.controls.set_status("Ctrl-V pressed but clipboard is empty.", STATUS_INFO)
return
url_match = re.match(r"(?P<url>https?://[^\s]+)", clipboard)
if url_match:
self.log("Recognized url: " + url_match.group(), OUTPUT_INFO)
http = urllib3.PoolManager()
response = http.request("GET", url_match.group())
clipboard = response.data.decode("utf-8")
try:
move_tree = KaTrainSGF.parse_sgf(clipboard)
except Exception as exc:
self.controls.set_status(
i18n._("Failed to import from clipboard").format(error=exc, contents=clipboard[:50]), STATUS_INFO
)
return
move_tree.nodes_in_tree[-1].analyze(
self.engine, analyze_fast=False
) # speed up result for looking at end of game
self._do_new_game(move_tree=move_tree, analyze_fast=True)
self("redo", 9999)
self.log("Imported game from clipboard.", OUTPUT_INFO)
def on_touch_up(self, touch):
if (
self.board_gui.collide_point(*touch.pos)
or self.board_controls.collide_point(*touch.pos)
or self.controls.move_tree.collide_point(*touch.pos)
):
if touch.is_mouse_scrolling:
if touch.button == "scrollup":
self("redo")
elif touch.button == "scrolldown":
self("undo")
return super().on_touch_up(touch)
@property
def shortcuts(self):
return {
"q": self.analysis_controls.show_children,
"w": self.analysis_controls.eval,
"e": self.analysis_controls.hints,
"t": self.analysis_controls.ownership,
"r": self.analysis_controls.policy,
"enter": ("ai-move",),
"numpadenter": ("ai-move",),
"a": ("analyze-extra", "extra"),
"s": ("analyze-extra", "equalize"),
"d": ("analyze-extra", "sweep"),
"f": ("analyze-extra", "alternative"),
"g": ("select-box",),
"i": ("insert-mode",),
"p": ("play", None),
"l": ("play-to-end",),
"b": ("undo", "branch"),
"down": ("switch-branch", 1),
"up": ("switch-branch", -1),
"f5": ("timer-popup",),
"f6": ("teacher-popup",),
"f7": ("ai-popup",),
"f8": ("config-popup",),
}
@property
def popup_open(self) -> Popup:
app = App.get_running_app()
first_child = app.root_window.children[0]
return first_child if isinstance(first_child, Popup) else None
def _on_keyboard_down(self, _keyboard, keycode, _text, modifiers):
ctrl_pressed = "ctrl" in modifiers
if self.controls.note.focus:
return # when making notes, don't allow keyboard shortcuts
popup = self.popup_open
if popup:
if keycode[1] in ["f5", "f6", "f7", "f8"]: # switch between popups
popup.dismiss()
return
elif keycode[1] in ["enter", "numpadenter"]:
fn = getattr(popup.content, "on_submit", None)
if fn:
fn()
return
else:
return
shift_pressed = "shift" in modifiers
shortcuts = self.shortcuts
if keycode[1] == "tab":
self.play_mode.switch_ui_mode()
elif keycode[1] == "alt":
self.nav_drawer.set_state("toggle")
elif keycode[1] == "spacebar":
self.toggle_continuous_analysis()
elif keycode[1] == "k":
self.board_gui.toggle_coordinates()
elif keycode[1] in ["pause", "break", "f15"] and not ctrl_pressed:
self.controls.timer.paused = not self.controls.timer.paused
elif keycode[1] in ["`", "~", "f12"]:
self.zen = (self.zen + 1) % 3
elif keycode[1] in ["left", "z"]:
self("undo", 1 + shift_pressed * 9 + ctrl_pressed * 9999)
elif keycode[1] in ["right", "x"]:
self("redo", 1 + shift_pressed * 9 + ctrl_pressed * 9999)
elif keycode[1] == "home":
self("undo", 9999)
elif keycode[1] == "end":
self("redo", 9999)
elif keycode[1] == "pageup":
self.controls.move_tree.make_selected_node_main_branch()
elif keycode[1] == "n" and not ctrl_pressed:
self("find-mistake", "undo" if shift_pressed else "redo")
elif keycode[1] == "delete" and ctrl_pressed:
self.controls.move_tree.delete_selected_node()
elif keycode[1] == "c" and not ctrl_pressed:
self.controls.move_tree.toggle_selected_node_collapse()
elif keycode[1] == "n" and ctrl_pressed:
self("new-game-popup")
elif keycode[1] == "l" and ctrl_pressed:
self("analyze-sgf-popup")
elif keycode[1] == "s" and ctrl_pressed:
self("save-game")
elif keycode[1] == "d" and ctrl_pressed:
self("save-game-as-popup")
elif keycode[1] == "c" and ctrl_pressed:
Clipboard.copy(self.game.root.sgf())
self.controls.set_status(i18n._("Copied SGF to clipboard."), STATUS_INFO)
elif keycode[1] == "v" and ctrl_pressed:
self.load_sgf_from_clipboard()
elif keycode[1] in shortcuts.keys() and not ctrl_pressed:
shortcut = shortcuts[keycode[1]]
if isinstance(shortcut, Widget):
shortcut.trigger_action(duration=0)
else:
self(*shortcut)
elif keycode[1] == "f9" and self.debug_level >= OUTPUT_EXTRA_DEBUG:
import yappi
yappi.set_clock_type("cpu")
yappi.start()
self.log("starting profiler", OUTPUT_ERROR)
elif keycode[1] == "f10" and self.debug_level >= OUTPUT_EXTRA_DEBUG:
import time
import yappi
stats = yappi.get_func_stats()
filename = f"callgrind.{int(time.time())}.prof"
stats.save(filename, type="callgrind")
self.log(f"wrote profiling results to {filename}", OUTPUT_ERROR)
return True
class KaTrainApp(MDApp):
gui = ObjectProperty(None)
language = StringProperty(DEFAULT_LANGUAGE)
def __init__(self):
super().__init__()
def build(self):
self.icon = ICON # how you're supposed to set an icon
self.title = f"KaTrain v{VERSION}"
self.theme_cls.theme_style = "Dark"
self.theme_cls.primary_palette = "Gray"
self.theme_cls.primary_hue = "200"
kv_file = find_package_resource("katrain/gui.kv")
popup_kv_file = find_package_resource("katrain/popups.kv")
resource_add_path(PATHS["PACKAGE"] + "/fonts")
resource_add_path(PATHS["PACKAGE"] + "/sounds")
resource_add_path(PATHS["PACKAGE"] + "/img")
resource_add_path(os.path.abspath(os.path.expanduser(DATA_FOLDER))) # prefer resources in .katrain
theme_file = resource_find("theme.json")
if theme_file:
try:
with open(theme_file) as f:
theme_overrides = json.load(f)
for k, v in theme_overrides.items():
setattr(Theme, k, v)
print(f"[{theme_file}] Found theme override {k} = {v}")
except Exception as e: # noqa E722
print(f"Failed to load theme file {theme_file}: {e}")
Theme.DEFAULT_FONT = resource_find(Theme.DEFAULT_FONT)
Builder.load_file(kv_file)
Window.bind(on_request_close=self.on_request_close)
Window.bind(on_dropfile=lambda win, file: self.gui.load_sgf_file(file.decode("utf8")))
self.gui = KaTrainGui()
Builder.load_file(popup_kv_file)
return self.gui
def on_language(self, _instance, language):
self.gui.log(f"Switching language to {language}", OUTPUT_INFO)
i18n.switch_lang(language)
self.gui._config["general"]["lang"] = language
self.gui.save_config()
if self.gui.game:
self.gui.update_state()
self.gui.controls.set_status("", STATUS_INFO)
def webbrowser(self, site_key):
websites = {"homepage": HOMEPAGE + "#manual", "support": HOMEPAGE + "#support"}
if site_key in websites:
webbrowser.open(websites[site_key])
def on_start(self):
self.language = self.gui.config("general/lang")
self.gui.start()
def on_request_close(self, *_args):
if getattr(self, "gui", None):
self.gui.play_mode.save_ui_state()
if self.gui.engine:
self.gui.engine.shutdown()
def signal_handler(self, _signal, _frame):
if self.gui.debug_level >= OUTPUT_DEBUG:
print("TRACEBACKS")
for threadId, stack in sys._current_frames().items():
print(f"\n# ThreadID: {threadId}")
for filename, lineno, name, line in traceback.extract_stack(stack):
print(f"\tFile: {filename}, line {lineno}, in {name}")
if line:
print(f"\t\t{line.strip()}")
self.stop()
def run_app():
class CrashHandler(ExceptionHandler):
def handle_exception(self, inst):
ex_type, ex, tb = sys.exc_info()
trace = "".join(traceback.format_tb(tb))
app = MDApp.get_running_app()
if app and app.gui:
app.gui.log(
f"Exception {inst.__class__.__name__}: {', '.join(repr(a) for a in inst.args)}\n{trace}",
OUTPUT_ERROR,
)
else:
print(f"Exception {inst.__class__}: {inst.args}\n{trace}")
return ExceptionManager.PASS
ExceptionManager.add_handler(CrashHandler())
app = KaTrainApp()
signal.signal(signal.SIGINT, app.signal_handler)
app.run()
if __name__ == "__main__":
run_app()