* add numpy * fix rotation on new game * fix wide root zero * edit INSTALL.md * force hints on only if starting pondering * readme * edit README.md * Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Prevents blurry Kivy windows on high dpi displays. Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Use kivy.platform instead of the platform package. * Fix bug when the board size is not square. * Set log level back to "warning" (was changed by mistake in a previous commit). * change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository * add VSVersionInfo metadata to Windows executable file from PyInstaller * replace importLib modules with path modification and regular imports * Initial code for analysis in move range (not working yet). * Initial working code for move range analysis. Work in progress, i18n not done. * Initial working code for move range analysis. Work in progress, i18n not done. * Get rid of unnecessary code for getting dialog subwidgets. * Implemented greyed-out inputs when the move range checkbox is not selected. * Fix spacing which was changed by accident. * edit katrain/popups.kv, edit katrain/gui/popups.py * Fix invocation of game analysis. * Added i18n for the move range analysis. i18n done for Russian. * TODO removed for Russian. * Translated remaining Russian strings which were TODO:. * French strings for move range analysis. * Change the way analyze_extra is called when move range is specified. * scale=0 turns off * allow 3.10 * edit .github/workflows/test.yaml * Blended territory display (#556) * Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Prevents blurry Kivy windows on high dpi displays. Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games. Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty. * Fixed bug: blended territory display does not work with rotation. * Revert "Prevents blurry Kivy windows on high dpi displays." This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242. * Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)." This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2. * Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games. Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty. Rebased blended territory display on the 1.12 branch. * Fixed bug: blended territory display does not work with rotation. Fixed for non-square board and rebased. * Revert "Prevents blurry Kivy windows on high dpi displays." This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242. * Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)." This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2. * Make blended territory work with non-square boards and their rotations. * Whitespace. * Make blended territory work with non-square boards and their rotations. * Change marks on stones from circles to squares. * Add Theme settings enabling different types of territory and stone marks displays. * Add Theme settings enabling different types of territory and stone marks displays. * Reformatted with black -l 120. * Documentation for territory display styles and themes. * Added acknowledgement for game used in screenshots. * spacing * Some cleanup of Theme variables. * Switch default mode back to "blended". * Added screenshot of blended style - weak stone marks. * Fix bold text. Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com> * fix test yaml * edit spec/file_version.py, edit katrain/core/game.py and 3 other changes * edit katrain/core/constants.py * Fixes and enhancements for the blended territory feature. (#564) * Fix newly placed stone getting transparency before ownership is updated. * Set black and white territory colors separately. * Try dimming board when territory display is active. * Change tint of the board when in territory estimate mode and style is "blended". * Fix bug when loading SGF with initial position setup. * Revert "Change tint of the board when in territory estimate mode and style is "blended"." This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f. * Marks on stone should be stone colors, not ownership colors - which look bad. * Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters. * Added gamma-correction to territory coloring. * Add acknowledgement for board texture. Co-authored-by: rzcp66 <jacob.minsky@gm.com> * Remove numpy (#570) * Fix newly placed stone getting transparency before ownership is updated. * Set black and white territory colors separately. * Try dimming board when territory display is active. * Change tint of the board when in territory estimate mode and style is "blended". * Fix bug when loading SGF with initial position setup. * Revert "Change tint of the board when in territory estimate mode and style is "blended"." This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f. * Marks on stone should be stone colors, not ownership colors - which look bad. * Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters. * Added gamma-correction to territory coloring. * Eliminates numpy; working version with rotation without numpy. * Fixed stuff related to hover content and board rotation. * Bug fix for roi selection without numpy. * Added comment for rot90 implementation with lists. * Use reversed() instead of [::-1] for clarity. Co-authored-by: rzcp66 <jacob.minsky@gm.com> * Fix region of interest display when board is rotated. (#572) * themes Co-authored-by: Sander Land <sander@chatdesk.com> Co-authored-by: Sander Land <sander.land@cognite.com> Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com> Co-authored-by: ulty4life <ulty4life@gmail.com> Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com> Co-authored-by: rzcp66 <jacob.minsky@gm.com>
965 lines
21 KiB
Gettext
965 lines
21 KiB
Gettext
# KaTrain localization file
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msgid ""
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msgstr ""
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"Language: Simplified Chinese\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=utf-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#. main hamburger menu
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msgid "menu:playersetup"
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msgstr "用户设置"
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msgid "menu:newgame"
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msgstr "新对局"
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msgid "menu:save"
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msgstr "保存对局"
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msgid "menu:load"
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msgstr "加载对局"
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msgid "menu:settings"
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msgstr "通用和引擎设置"
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msgid "menu:clocksettings"
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msgstr "用时设置"
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msgid "menu:teachsettings"
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msgstr "指导棋设置"
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msgid "menu:aisettings"
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msgstr "AI设置"
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msgid "menu:lang"
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msgstr "语言"
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msgid "menu:support"
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msgstr "帮助"
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msgid "menu:manual"
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msgstr "帮助手册"
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#. player options in the setup and on the right
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msgid "player:type"
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msgstr "棋手"
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msgid "player:human"
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msgstr "人类"
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msgid "player:ai"
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msgstr "AI"
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msgid "aistrategy"
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msgstr "AI选点方式"
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msgid "gametype"
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msgstr "对局类型"
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msgid "game:normal"
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msgstr "分先对局"
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msgid "game:teach"
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msgstr "指导棋"
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#. buttons at the top - should all include a line break
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msgid "analysis:nextmoves"
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msgstr ""
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"下一\n"
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"手"
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msgid "analysis:dots"
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msgstr ""
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"显示\n"
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"选点"
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msgid "analysis:topmoves"
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msgstr ""
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"最佳\n"
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"选点"
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msgid "analysis:policy"
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msgstr ""
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"自定义下\n"
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"最佳选点"
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msgid "analysis:territory"
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msgstr ""
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"形势\n"
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"判断"
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#. analysis menu items
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msgid "analysis:extra"
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msgstr "深度分析"
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msgid "analysis:equalize"
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msgstr "选点平均"
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msgid "analysis:sweep"
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msgstr "快速全盘分析"
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msgid "analysis:aimove"
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msgstr "AI支招"
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#. right panel buttons and below board
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msgid "pass-button-text"
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msgstr "停一手"
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msgid "ai-ponder"
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msgstr "AI引擎状态指示, 从空闲(绿色)变为处理中(橙色)。 红色表明运行崩溃或无法 开始。"
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#. undo button on the right
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msgid "undo-button-text"
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msgstr "撤销"
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#. tabs and labels on the right panel
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msgid "tab:score"
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msgstr "分数"
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msgid "tab:winrate"
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msgstr "胜率"
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msgid "tab:points"
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msgstr "目数损失"
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msgid "tab:info"
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msgstr "信息"
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msgid "tab:notes"
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msgstr "评价"
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msgid "closedlabel:scoregraph"
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msgstr "分数图"
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#. on the graph
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msgid "Jigo"
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msgstr "和棋"
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msgid "closedlabel:movestats"
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msgstr "每步统计"
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msgid "closedlabel:info¬es"
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msgstr "每步信息和评价"
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#. on the board after passing once/twice
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msgid "board-pass"
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msgstr "停一手"
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msgid "board-game-end"
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msgstr ""
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"对局\n"
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"结束"
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#. Select mode
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msgid "btn:Play"
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msgstr "下棋"
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msgid "btn:Analysis"
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msgstr "分析"
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msgid "btn:Analyze"
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msgstr "分析选项"
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msgid "stats:winrate"
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msgstr "胜率"
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msgid "stats:score"
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msgstr "分数"
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msgid "stats:pointslost"
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msgstr "目数损失"
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#. better than expected best move
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msgid "stats:pointsgained"
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msgstr "目数增加"
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#. SGF and move comment messages
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msgid "SGF start message"
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msgstr " 'X' 是KataGo的最佳选点, 正方形 表明这一手棋损失在0.5目以内"
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msgid "Info:score"
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msgstr "分数: {score}"
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msgid "Info:winrate"
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msgstr "胜率: {winrate}"
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msgid "Info:point loss"
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msgstr "目数损失: {points_lost:.1f}"
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#. as in 'Move 125: B5'
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msgid "move"
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msgstr "手数 {number}"
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msgid "Info:top move"
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msgstr "推荐最佳选点 {top_move} ({score})."
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msgid "Info:best move"
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msgstr "该手为最佳选点"
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msgid "Info:PV"
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msgstr "PV: {pv}"
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msgid "Info:policy rank"
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msgstr "直觉选点下该手棋是 #{rank} ({probability:.2%})."
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msgid "Info:policy best"
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msgstr "最佳直觉选点是 {move} ({probability:.1%})."
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msgid "Info:teaching undo"
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msgstr "指导棋模式下该手棋自动悔棋"
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msgid "Info:undo predicted PV"
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msgstr "建议下一手: {pv}"
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msgid "Info:AI thoughts"
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msgstr "AI 计算长度: {thoughts}"
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msgid "No analysis available"
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msgstr "没有可用分析"
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msgid "Analyzing move..."
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msgstr "分析中..."
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msgid "SGF Notes Hint"
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msgstr "SGF评价"
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# sgf load popup
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msgid "load sgf title"
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msgstr "加载SGF文件"
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msgid "load sgf fast analysis"
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msgstr "快速分析"
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msgid "load sgf rewind"
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msgstr "回到第一步"
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# timer settings from here
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msgid "timer settings"
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msgstr "用时设置"
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msgid "byoyomi length"
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msgstr "读秒时长"
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msgid "byoyomi periods"
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msgstr "读秒次数"
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#. submit button
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msgid "update timer"
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msgstr "保存用时设置"
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# new game settings from here
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msgid "New Game title"
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msgstr "新对局设置"
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msgid "board size"
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msgstr "棋盘大小"
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msgid "handicap"
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msgstr "让子"
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msgid "komi"
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msgstr "贴目"
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msgid "ruleset"
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msgstr "规则设置"
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#. ruleset names
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msgid "japanese"
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msgstr "日本规则"
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msgid "chinese"
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msgstr "中国规则"
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msgid "korean"
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msgstr "韩国规则"
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msgid "aga"
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msgstr "AGA规则"
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msgid "clear cache"
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msgstr "清除缓存"
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#. clear cache help
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msgid "avoids replaying"
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msgstr ""
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"避免重复\n"
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"相同对局"
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#. hints on new game
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msgid "non square board hint"
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msgstr "非方形棋盘使用x:y(例如19:9)"
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#. submit new game
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msgid "newgame"
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msgstr "开始新对局"
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# teacher settings from here
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msgid "teacher settings"
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msgstr "指导棋设置"
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msgid "point loss threshold"
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msgstr "目数损失下限"
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msgid "num undos"
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msgstr "悔棋机会"
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msgid "dot color"
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msgstr "选点颜色显示"
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msgid "show dots"
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msgstr "显示选点"
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msgid "save dots"
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msgstr "保存为SGF"
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msgid "show last n dots"
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msgstr "显示最后几手棋的选点"
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msgid "show ai dots"
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msgstr "AI的显示选点/SGF评价"
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#. TODO - point loss precision options
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msgid "show two digits for point loss near zero"
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msgstr "Show two digits for point loss near zero"
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#. submit button
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msgid "update teacher"
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msgstr "更新指导棋设置"
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# main config settings
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msgid "restarting engine"
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msgstr "设置改变后重新启动引擎"
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# title
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msgid "general settings title"
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msgstr "一般和引擎设置"
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msgid "file not found"
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msgstr "路径不存在"
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msgid "general settings"
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msgstr "一般设置"
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msgid "engine settings"
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msgstr "KataGo引擎设置"
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msgid "config file path"
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msgstr "所有设置保存在:"
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msgid "engine:katago"
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msgstr "KataGo运行文件路径"
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msgid "engine:katago:hint"
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msgstr "空白以使用其他运行文件"
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msgid "engine:model"
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msgstr "KataGo模型文件路径"
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msgid "engine:config"
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msgstr "KataGo设置文件路径"
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msgid "engine:max_visits"
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msgstr "分析中每手棋运算步数"
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msgid "engine:fast_visits"
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msgstr "快速分析中每手棋运算步数"
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msgid "engine:max_time"
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msgstr "分析时间上限"
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msgid "engine:wide_root_noise"
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msgstr "宽根噪声 (增加了所考虑的选点数量)"
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msgid "engine:wide_root_noise:hint"
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msgstr ""
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"使用 0.02-0.1 以显示\n"
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"更多可能选点"
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msgid "engine:time:hint"
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msgstr "时间单位是秒"
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msgid "general:anim_pv_time"
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msgstr "动画中两手棋时间间隔"
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msgid "general:debug_level"
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msgstr "控制台中的调试级别"
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msgid "general:debug_level:hint"
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msgstr "报错显示为1"
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msgid "update settings"
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msgstr "保存设置"
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# ai settings from here
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msgid "ai settings"
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msgstr "高级AI设置"
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msgid "Select AI"
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msgstr "选择AI设置"
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msgid "update ai settings"
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msgstr "保存AI设置"
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#. misc errors and info messages
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msgid "sgf written"
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msgstr "带分析的SGF文件保存到 {file_name}"
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msgid "wait-before-extra-analysis"
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msgstr "优化前等待初始分析完成"
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msgid "Copied SGF to clipboard."
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msgstr "复制SGF到剪贴板"
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msgid "Failed to import from clipboard"
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msgstr ""
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"从剪贴板导入对局失败: {error}\n"
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"剪贴板内容: {contents}..."
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msgid "Failed to load SGF"
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msgstr "加载SGF失败. 错误类型: {error}"
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msgid "Engine died unexpectedly"
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msgstr "引擎意外崩溃没有输出, 可能内存 不足: {error}"
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#. AI names, help etc
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msgid "strength:kyu"
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msgstr "级位"
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msgid "strength:dan"
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msgstr "段位"
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msgid "ai:default"
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msgstr "KataGo"
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msgid "aihelp:default"
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msgstr ""
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"全功能的KataGo AI. 棋力由 'max visits' 和 '模型' 决定.在一般设置里 '引擎' 部分和引擎设置文件. 这里没有选项."
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msgid "ai:jigo"
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msgstr "Kata控目"
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msgid "aihelp:jigo"
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msgstr "尝试按指定目数赢棋(默认0.5目), 没有更多 限制."
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msgid "ai:scoreloss"
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msgstr "分数损失"
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msgid "aihelp:scoreloss"
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msgstr "倾向选择概率低目数损失大的落点. 在更高计算深度下, 棋力不稳定且更弱."
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msgid "ai:policy"
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msgstr "直觉"
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msgid "aihelp:policy"
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msgstr "按最佳直觉行棋, 没有计算. 棋力 主要由引擎设置里的 '模型' 决定. 布局落点设置 影响布局中随机落点的数量."
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|
msgid "ai:p:weighted"
|
|
msgstr "直觉权重"
|
|
|
|
msgid "aihelp:p:weighted"
|
|
msgstr ""
|
|
"按直觉概率行棋, 'weaken_fac' 决定了 较弱选点的多少. 决定了在没有随机性的最佳选点, 'lower_bound' 决定了允许的 "
|
|
"直觉值的下限."
|
|
|
|
msgid "ai:p:pick"
|
|
msgstr "盲选直觉"
|
|
|
|
msgid "aihelp:p:pick"
|
|
msgstr ""
|
|
"随机选择 'pick_n + pick_frac * <number of legal moves>' 并采用最佳的 一手. "
|
|
"当'pick_frac=1' 就是直觉AI. 如果直觉值大于 'pick_override'则采用最佳的一手以避免明显错误."
|
|
|
|
msgid "ai:p:local"
|
|
msgstr "局部模式"
|
|
|
|
msgid "aihelp:p:local"
|
|
msgstr ""
|
|
"使加权 'pick_n + pick_frac * <number of legal moves>' 接近 最后一手且选出最优. 如果直觉值大于 "
|
|
"'pick_override'则采用最佳的一手以避免明显错误."
|
|
|
|
msgid "ai:p:tenuki"
|
|
msgstr "脱先模式"
|
|
|
|
msgid "aihelp:p:tenuki"
|
|
msgstr ""
|
|
"使加权'pick_n + pick_frac * <number of legal moves>' 偏离 最后一手且选出最优. 如果直觉值 "
|
|
"大于'pick_override' 则采用最佳的一手以避免明显错误. 更高的 'stddev' 使其 偏离更多."
|
|
|
|
msgid "ai:p:influence"
|
|
msgstr "取势模式"
|
|
|
|
msgid "aihelp:p:influence"
|
|
msgstr ""
|
|
"在高于 'threshold' 的点中选出最优. 加大 'line_weight' 以增加对靠近边缘的点的惩罚. 在 'endgame' "
|
|
"部分结束后停止."
|
|
|
|
msgid "ai:p:territory"
|
|
msgstr "取地模式"
|
|
|
|
msgid "aihelp:p:territory"
|
|
msgstr ""
|
|
"在低于 'threshold' 的点中选出最优. 加大 'line_weight' 以增加对靠近中心的点的惩罚. 在 'endgame' "
|
|
"部分结束后停止."
|
|
|
|
msgid "katago settings"
|
|
msgstr "KataGo 设置"
|
|
|
|
msgid "count down sound"
|
|
msgstr "读秒声音开启"
|
|
|
|
msgid "tab:info-details"
|
|
msgstr "详细"
|
|
|
|
msgid "teaching undo message"
|
|
msgstr "撤销第 {move} 手棋因为损失超过 {points_lost:.1f} 目. 悬停在该手棋 上方查看信息. 请再次尝试."
|
|
|
|
msgid "ai:p:rank"
|
|
msgstr "参考段位"
|
|
|
|
msgid "sweep analysis"
|
|
msgstr "基于 {visits} 计算深度的全盘分析"
|
|
|
|
msgid "extra analysis"
|
|
msgstr "对第 {visits} 步做额外分析"
|
|
|
|
msgid "equalizing analysis"
|
|
msgstr "对待选点强制进行 {visits} 步分析"
|
|
|
|
msgid "aihelp:p:rank"
|
|
msgstr "从随机生成的选点集合里选出最佳. 更强的设置拥有更大的随机选点集合. 既然没有 0 级/段, 则3 段 = -2 级."
|
|
|
|
msgid "Kata model not found"
|
|
msgstr "KataGo 模型 {model} 不存在, 请检查一般设置."
|
|
|
|
msgid "Kata config not found"
|
|
msgstr "KataGo 设置文件 {config} 不存在, 请检查一般设置."
|
|
|
|
msgid "Kata exe not found"
|
|
msgstr "用'{exe}'命令启动katago出错. 请检查路径和文件名"
|
|
|
|
msgid "Kata exe not found in path"
|
|
msgstr ""
|
|
"用'{exe}'命令启动katago出错. 如果使用 MacOS, 参考帮助手册如何使用brew安装katago, 并把它加入 "
|
|
"你的路径或'引擎/katago'设置"
|
|
|
|
msgid "Starting Kata failed"
|
|
msgstr ""
|
|
"用'{command}'命令启动katago出错 {error}. 请确认引擎设置里'katago'的值指向了 正确的KataGo运行文件."
|
|
|
|
msgid "models available"
|
|
msgstr "找到{num} 个可用模型"
|
|
|
|
msgid "download models button"
|
|
msgstr "下载模型"
|
|
|
|
msgid "All models downloaded"
|
|
msgstr "所有可用模型均已下载"
|
|
|
|
msgid "tab:rank_est"
|
|
msgstr "估计段位"
|
|
|
|
msgid "game re-analysis"
|
|
msgstr "使用 {visits}深度全局再分析"
|
|
|
|
msgid "analysis:game"
|
|
msgstr "深入全盘分析"
|
|
|
|
msgid "analysis:continuous"
|
|
msgstr "开启继续分析"
|
|
|
|
msgid "ai:handicap"
|
|
msgstr "Kata让子棋"
|
|
|
|
msgid "aihelp:handicap"
|
|
msgstr ""
|
|
"KataGo 让子棋优化版. pda 设置 对应KataGo里黑棋视角的 playoutDoublingAdvantage. 当设置了 自动, "
|
|
"KaTrain 会自动找到合适的值"
|
|
|
|
msgid "estimated strength"
|
|
msgstr "预计棋力"
|
|
|
|
msgid "reanalyze max visits"
|
|
msgstr "每步棋计算深度"
|
|
|
|
msgid "Delete Node"
|
|
msgstr "删除模式"
|
|
|
|
msgid "theme:red-green-colourblind"
|
|
msgstr "红绿色盲友好"
|
|
|
|
msgid "theme:normal"
|
|
msgstr "默认主题"
|
|
|
|
msgid "theme"
|
|
msgstr "颜色主题"
|
|
|
|
msgid "engine:altcommand:hint"
|
|
msgstr "使用全命令启动引擎, 例如使用plink连接远程引擎"
|
|
|
|
msgid "engine:altcommand"
|
|
msgstr "覆盖引擎命令"
|
|
|
|
msgid "download katago button"
|
|
msgstr "下载KataGo 版本"
|
|
|
|
msgid "katago binaries available"
|
|
msgstr "{num} 个exe文件可用"
|
|
|
|
msgid "default katago option"
|
|
msgstr "检测平台并使用所提供的exe文件"
|
|
|
|
msgid "All binaries downloaded"
|
|
msgstr "所有可用的exe文件已下载"
|
|
|
|
msgid "Engine missing DLL"
|
|
msgstr "启动katago失败因缺失dll文件. 请检查运行要求, 或尝试让exe文件自行运行并检查细节. "
|
|
|
|
#. resign the game
|
|
msgid "resign"
|
|
msgstr "认输"
|
|
|
|
#. Analyze again but exclude all currently considered moves
|
|
msgid "analysis:alternatives"
|
|
msgstr "寻找其他走法"
|
|
|
|
#. status message
|
|
msgid "alternative analysis"
|
|
msgstr "正在搜索其他走法"
|
|
|
|
msgid "minimal time use"
|
|
msgstr "最少思考时间 (秒)"
|
|
|
|
msgid "move too fast"
|
|
msgstr "请思考 {num} 秒再下棋"
|
|
|
|
msgid "main time"
|
|
msgstr "保留时间 (分钟)"
|
|
|
|
msgid "aihelp:simple"
|
|
msgstr ""
|
|
"简化局面的风格。 "
|
|
"所有损失最高'max_points_lost'目和至少'min_visits'计算深度的着法当中,偏向于损失较小,乙方空定型(偏向值settled_weight),对方空定型(偏向值settled_weight"
|
|
" * opponent "
|
|
"fac),避免脱先(5路以上,偏向值tenuki_penalty),避免碰(偏向值attachment_penalty)的手法。偏向值可以设为复数捣乱局面,宽根噪声(通用设置)可以棋力代价更加符合风格。"
|
|
|
|
msgid "ai:simple"
|
|
msgstr "简明风格"
|
|
|
|
msgid "local analysis"
|
|
msgstr "正在寻找局部走法"
|
|
|
|
msgid "Make Main Branch"
|
|
msgstr "设为实战变化"
|
|
|
|
#. save as
|
|
msgid "menu:save-as"
|
|
msgstr "保存为..."
|
|
|
|
#. sgf load button
|
|
msgid "Load File"
|
|
msgstr "载入"
|
|
|
|
#. sgf save popup
|
|
msgid "save sgf title"
|
|
msgstr "保存SGF"
|
|
|
|
#. sgf save as button
|
|
msgid "Save File"
|
|
msgstr "Save File"
|
|
|
|
#. status message on starting insert mode
|
|
msgid "starting insert mode"
|
|
msgstr "嵌入模式,按 i 结束嵌入"
|
|
|
|
#. status message on ending insert mode and copying the moves
|
|
msgid "ending insert mode"
|
|
msgstr "嵌入完毕, 复制{num_copied}手棋"
|
|
|
|
#. when a user tries to go to a different move/node while in insert
|
|
#. mode
|
|
msgid "finish inserting before navigating"
|
|
msgstr "此功能在嵌入模式无法使用, 按 i 结束嵌入 "
|
|
|
|
#. in new game options
|
|
msgid "player names"
|
|
msgstr "棋手信息"
|
|
|
|
#. Option in dropdown to insert some moves between the current and next
|
|
msgid "analysis:insert"
|
|
msgstr "嵌入"
|
|
|
|
#. Status message
|
|
msgid "analysis:region:start"
|
|
msgstr "拖放选择局部。点击一次取消局部"
|
|
|
|
#. Restrict analysis to a specific region
|
|
msgid "analysis:region"
|
|
msgstr "选择局部"
|
|
|
|
#. on move tree editing
|
|
msgid "Toggle Collapse Branch"
|
|
msgstr "放大/缩小"
|
|
|
|
#. Menu option
|
|
msgid "analysis:playtoend"
|
|
msgstr "自动下完"
|
|
|
|
#. hint on player name input
|
|
msgid "black player name hint"
|
|
msgstr "黑方"
|
|
|
|
#. hint on player name input
|
|
msgid "white player name hint"
|
|
msgstr "白方"
|
|
|
|
#. setting: what to show on top move (e.g. point loss, visits, ...)
|
|
msgid "stats on top move"
|
|
msgstr "最佳选点统计"
|
|
|
|
#. Dropdown menu option
|
|
msgid "top_move_delta_winrate"
|
|
msgstr "胜率波动"
|
|
|
|
#. Dropdown menu option
|
|
msgid "top_move_visits"
|
|
msgstr "计算深度"
|
|
|
|
#. Dropdown menu option
|
|
msgid "top_move_score"
|
|
msgstr "分数"
|
|
|
|
#. Dropdown menu option
|
|
msgid "top_move_nothing"
|
|
msgstr "(无)"
|
|
|
|
#. Dropdown menu option
|
|
msgid "top_move_winrate"
|
|
msgstr "胜率"
|
|
|
|
#. Dropdown menu option
|
|
msgid "top_move_delta_score"
|
|
msgstr "分数波动"
|
|
|
|
#. top move stats show threshold description
|
|
msgid "show stats if"
|
|
msgstr "计算深度...以上时显示"
|
|
|
|
#. analysis option
|
|
msgid "cache analysis to sgf"
|
|
msgstr "分析缓存到SGF"
|
|
|
|
msgid "stone_scoring"
|
|
msgstr "古代中国规则"
|
|
|
|
#. in self-play mode
|
|
msgid "gui-locked"
|
|
msgstr "在分散式自我对弈训练模式中,{action} 动作是不允许的。重新启动KaTrain来离开此模式。"
|
|
|
|
msgid "contribute:username"
|
|
msgstr "帐号"
|
|
|
|
#. hint for ownership
|
|
msgid "contribute:ownership:hint"
|
|
msgstr "稍微降低训练速度,但允许所有权可视化。"
|
|
|
|
#. contribute settings popup
|
|
msgid "contribute settings title"
|
|
msgstr "贡献至KataGo分散式训练"
|
|
|
|
msgid "contribute:password"
|
|
msgstr "密码"
|
|
|
|
msgid "contribute:start"
|
|
msgstr "开始贡献!"
|
|
|
|
msgid "contribute:register"
|
|
msgstr "注册"
|
|
|
|
#. menu item
|
|
msgid "menu:distributed"
|
|
msgstr "分散式自我对弈训练"
|
|
|
|
#. title
|
|
msgid "contribute:login"
|
|
msgstr "登入资讯 (katagotraining.org)"
|
|
|
|
#. hint for max games
|
|
msgid "contribute:maxgames:hint"
|
|
msgstr "最好等于你的最佳化numSearchThreads,中阶GPU约为8。可以稍微设的低一点,来缩短执行时间,因为未完成的对局将不会被上传。"
|
|
|
|
#. description for input
|
|
msgid "contribute:maxgames"
|
|
msgstr "同时对局数"
|
|
|
|
msgid "contribute:ownership"
|
|
msgstr "启用所有权"
|
|
|
|
#. description
|
|
msgid "contribute:movespeed"
|
|
msgstr "下棋速度"
|
|
|
|
#. hint for move speed
|
|
msgid "contribute:movespeed:hint"
|
|
msgstr "每步延迟(秒/步)"
|
|
|
|
#. description
|
|
msgid "contribute:savesgf"
|
|
msgstr "储存SGF"
|
|
|
|
#. hint for save
|
|
msgid "contribute:savesgf:hint"
|
|
msgstr "储存显示于 ./dist_sgf,已结束的对局SGF档"
|
|
|
|
#. title
|
|
msgid "contribute:viewer settings"
|
|
msgstr "观察者设定"
|
|
|
|
#. Clear all results and reset to normal query
|
|
msgid "analysis:reset"
|
|
msgstr "重设分析"
|
|
|
|
#. Description for black target score
|
|
msgid "setup position black score"
|
|
msgstr "黑棋目标目数:"
|
|
|
|
#. Description for how many moves
|
|
msgid "setup position move number"
|
|
msgstr "产生对局到第几手:"
|
|
|
|
#. Progress message
|
|
msgid "setup game status message"
|
|
msgstr "由AI自我对弈产生对局:{move}/{until_move}手完成。"
|
|
|
|
#. generate position alongside starting new game
|
|
msgid "setupposition"
|
|
msgstr "设定位置"
|
|
|
|
#. Popup for generating position: top explanation
|
|
msgid "setup position explanation"
|
|
msgstr "这会产生部分的对局让你接著下。例如:你可以使用它从各种不同优势的中盘或终局阶段开始,与更强的AI对弈。"
|
|
|
|
#. change komi etc in current game
|
|
msgid "editgame"
|
|
msgstr "编辑对局资讯"
|
|
|
|
msgid "new zealand"
|
|
msgstr "新西兰"
|
|
|
|
msgid "tromp-taylor"
|
|
msgstr "Tromp-Taylor"
|
|
|
|
#. View a player performance report
|
|
msgid "analysis:report"
|
|
msgstr "表现报告"
|
|
|
|
msgid "engine died popup opening message"
|
|
msgstr ""
|
|
"KataGo引擎启动失败或崩溃。\n"
|
|
"\n"
|
|
"错误:{error_message}\n"
|
|
"\n"
|
|
"错误码:{code}."
|
|
|
|
#. Link in tags should not be touched (uses link_here msgid)
|
|
msgid "go to engine help page"
|
|
msgstr "如果你还有任何困难,请参考疑难排解页面 {link}"
|
|
|
|
#. Link in tags should not be touched.
|
|
msgid "change engine suggestion"
|
|
msgstr "首先,在 {link} 中,尝试下载且更换为不同版本的KataGo执行档是否能解决问题。"
|
|
|
|
#. as in "click here" to go to this page,
|
|
msgid "link_here"
|
|
msgstr "点击此处"
|
|
|
|
#. popup title
|
|
msgid "engine recovery"
|
|
msgstr "KataGo设定指南"
|
|
|
|
#. label in little popup for analyzing entire game
|
|
msgid "reanalyze mistakes only"
|
|
msgstr "仅分析错误操作"
|
|
|
|
#. statistic in performance report
|
|
msgid "stat:accuracy"
|
|
msgstr "准确度评分"
|
|
|
|
#. header in performance report
|
|
msgid "header:keystats"
|
|
msgstr "关键数据"
|
|
|
|
#. header in performance report
|
|
msgid "header:num moves"
|
|
msgstr "步数"
|
|
|
|
#. opening of the game filter in performance report
|
|
msgid "Opening"
|
|
msgstr "开局"
|
|
|
|
#. end of the game filter in performance report
|
|
msgid "Endgame"
|
|
msgstr "终盘"
|
|
|
|
#. middle of the game filter in performance report
|
|
msgid "Midgame"
|
|
msgstr "中盘"
|
|
|
|
#. statistic in performance report
|
|
msgid "stat:meanpointloss"
|
|
msgstr "平均损失目数"
|
|
|
|
#. statistic in performance report
|
|
msgid "stat:aitop5"
|
|
msgstr "AI前5佳选点重合度 %"
|
|
|
|
#. statistic in performance report
|
|
msgid "stat:aitopmove"
|
|
msgstr "AI最佳选点重合度 %"
|
|
|
|
#. game filter in performance report
|
|
msgid "Entire Game"
|
|
msgstr "全局"
|
|
|
|
#. TODO
|
|
msgid "ai:antimirror"
|
|
msgstr "KataAntiMirror"
|
|
|
|
#. TODO - on move tree editing, deletes all other branches splitting off from
|
|
#. the
|
|
#. path UP TO this node
|
|
msgid "Prune Branch"
|
|
msgstr "Prune Branch"
|
|
|
|
#. TODO
|
|
msgid "aihelp:antimirror"
|
|
msgstr "Anti Mirror-go Mode of KataGo."
|
|
|
|
#. TODO - distance of wall to existing stones
|
|
msgid "tsumego:walldistance"
|
|
msgstr "Distance of wall"
|
|
|
|
#. TODO - tsumego: ko is good enough?
|
|
msgid "tsumego:ko"
|
|
msgstr "Ko allowed?"
|
|
|
|
#. TODO - Menu option for tsumego frame around position
|
|
msgid "analysis:tsumegoframe"
|
|
msgstr "Tsumego Frame"
|
|
|
|
#. TODO
|
|
msgid "from move"
|
|
msgstr "from move"
|
|
|
|
#. TODO - status message
|
|
msgid "move range analysis"
|
|
msgstr ""
|
|
"Re-analyzing moves from {start_move} to {end_move} using {visits} visits"
|
|
|
|
#. TODO
|
|
msgid "to move"
|
|
msgstr "to move"
|
|
|
|
#. TODO - Restrict analysis to move range
|
|
msgid "limit to moves"
|
|
msgstr "Limit to moves"
|