Files
katrain-qt/katrain/gui/widgets/movetree.py
T
2020-12-07 13:50:50 +01:00

312 lines
12 KiB
Python

from collections import defaultdict
from kivy.graphics.context_instructions import Color
from kivy.graphics.vertex_instructions import Line, Rectangle
from kivy.lang import Builder
from kivy.metrics import dp
from kivy.properties import BooleanProperty, Clock, NumericProperty, ObjectProperty
from kivy.uix.dropdown import DropDown
from kivy.uix.scrollview import ScrollView
from kivy.uix.widget import Widget
from kivymd.app import MDApp
from katrain.gui.kivyutils import BackgroundMixin, draw_circle, draw_text
from katrain.gui.style import (
BACKGROUND_COLOR,
DARKRED,
GREEN,
LIGHT_ORANGE,
LIGHTER_BACKGROUND_COLOR,
LIGHTGREY,
ORANGE,
OUTLINE_COLORS,
RED,
STONE_COLORS,
STONE_TEXT_COLORS,
WHITE,
YELLOW,
GREY,
)
class MoveTreeDropdown(DropDown):
pass
class MoveTreeCanvas(Widget):
scroll_view_widget = ObjectProperty(None)
move_size = NumericProperty(5)
dropdown = ObjectProperty(None)
is_open = BooleanProperty(False)
menu_selected_node = ObjectProperty(None, allownone=True)
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.move_pos = {}
self.move_xy_pos = {}
self.bind(menu_selected_node=lambda *_args: self.scroll_view_widget.redraw_tree_trigger())
self.build_dropdown()
def on_is_open(self, instance, value):
if value:
max_content_width = max(option.content_width for option in self.dropdown.container.children)
self.dropdown.width = max_content_width
self.dropdown.open(self.scroll_view_widget)
else:
self.menu_selected_node = None
if self.dropdown.attach_to:
self.dropdown.dismiss()
def close_dropdown(self, *largs):
self.is_open = False
def build_dropdown(self):
self.dropdown = MoveTreeDropdown(auto_width=False)
self.dropdown.bind(on_dismiss=self.close_dropdown)
def set_game_node(self, node):
katrain = MDApp.get_running_app().gui
katrain.game.set_current_node(node)
katrain.update_state()
def on_touch_up(self, touch):
selected_node = None
is_open = False
node, (x, y) = min(
self.move_xy_pos.items(), key=lambda n_xy: abs(n_xy[1][0] - touch.x) + abs(n_xy[1][1] - touch.y)
)
if max(abs(x - touch.x), abs(y - touch.y)) <= (self.move_size / 2):
if "button" not in touch.profile or touch.button == "left":
self.set_game_node(node)
elif touch.button == "right" and not node.is_root:
is_open = True
selected_node = node
self.is_open = is_open
self.menu_selected_node = selected_node
def delete_selected_node(self):
selected_node = self.menu_selected_node or self.scroll_view_widget.current_node
if selected_node and selected_node.parent:
if selected_node.shortcut_from:
parent = selected_node.shortcut_from
via = [v for m, v in parent.shortcuts_to if m == selected_node]
selected_node.remove_shortcut()
if via: # should always be
parent.children.remove(via[0])
else:
parent = selected_node.parent
parent.children.remove(selected_node)
self.set_game_node(parent)
self.is_open = False
def make_selected_node_main_branch(self):
selected_node = self.menu_selected_node or self.scroll_view_widget.current_node
if selected_node and selected_node.parent:
node = selected_node
while node.parent is not None:
node.parent.children.remove(node)
node.parent.children.insert(0, node)
node = node.parent
self.set_game_node(selected_node)
self.is_open = False
def toggle_selected_node_collapse(self):
selected_node = self.menu_selected_node or self.scroll_view_widget.current_node
if selected_node and selected_node.parent:
if selected_node.shortcut_from:
selected_node.remove_shortcut()
else: # find branching point
node = selected_node.parent
while len(node.children) == 1 and not node.is_root and not node.shortcut_from:
node = node.parent
node.add_shortcut(selected_node)
self.scroll_view_widget.redraw_tree_trigger()
def switch_branch(self, direction=1):
pos = self.move_pos.get(self.scroll_view_widget.current_node)
if not self.scroll_view_widget:
return
same_x_moves = sorted([(y, n) for n, (x, y) in self.move_pos.items() if x == pos[0]])
new_index = next((i for i, (y, n) in enumerate(same_x_moves) if y == pos[1]), 0) + direction
if new_index < 0 or new_index >= len(same_x_moves):
return
self.set_game_node(same_x_moves[new_index][1])
def draw_move_tree(self, current_node, insert_node):
if not self.scroll_view_widget or not current_node:
return
spacing = 5
moves_vert = 3
self.move_size = (self.scroll_view_widget.min_height - (moves_vert + 1) * spacing) / moves_vert
root = current_node.root
def children_with_shortcuts(move):
shortcuts = move.shortcuts_to
via = {v: m for m, v in shortcuts} # children that are shortcut
return [m if m not in via else via[m] for m in move.ordered_children]
self.move_pos = {root: (0, 0)}
stack = children_with_shortcuts(root)[::-1]
next_y_pos = defaultdict(int) # x pos -> max y pos
children = defaultdict(list) # since AI self-play etc may modify the tree between layout and draw!
children[root] = [*stack]
while stack:
move = stack.pop()
if move.shortcut_from:
parent = move.shortcut_from
else:
parent = move.parent
if parent:
x = self.move_pos[parent][0] + 1
else:
x = 0
y = max(next_y_pos[x], self.move_pos[parent][1])
next_y_pos[x] = y + 1
next_y_pos[x - 1] = max(next_y_pos[x], next_y_pos[x - 1])
self.move_pos[move] = (x, y)
children[move] = children_with_shortcuts(move)
stack += children[move][::-1] # stack, so push top child last to process first
def draw_stone(pos, player, special_color=None):
draw_circle(pos, self.move_size / 2 - 0.5, (special_color or STONE_COLORS[player]))
Color(*STONE_TEXT_COLORS[player])
Line(circle=(*pos, self.move_size / 2), width=1)
def coord_pos(coord):
return (coord + 0.5) * (spacing + self.move_size) + spacing / 2
self.width = coord_pos(max(x + 0.5 for x, y in self.move_pos.values()))
self.height = coord_pos(max(y + 0.5 for x, y in self.move_pos.values()))
def xy_pos(x, y):
return coord_pos(x), self.height - coord_pos(y)
self.move_xy_pos = {n: xy_pos(x, y) for n, (x, y) in self.move_pos.items()}
special_nodes = {current_node: YELLOW, self.menu_selected_node: RED}
if insert_node:
special_nodes[insert_node.parent] = GREEN
insert_path = current_node
while insert_path != insert_node.parent and insert_path.parent:
special_nodes[insert_path] = ORANGE if insert_path == current_node else LIGHT_ORANGE
insert_path = insert_path.parent
with self.canvas:
self.canvas.clear()
Color(*LIGHTGREY)
for node, (x, y) in self.move_xy_pos.items():
for ci, c in enumerate(children[node]):
cx, cy = self.move_xy_pos[c]
Line(points=[x, y, x, cy, cx, cy], width=1)
for node, pos in self.move_xy_pos.items():
if node in special_nodes:
Color(*special_nodes[node])
Rectangle(
pos=[c - self.move_size / 2 - spacing / 2 for c in self.move_xy_pos[node]],
size=(self.move_size + spacing, self.move_size + spacing),
)
collapsed_color = LIGHTGREY if node.shortcut_from else None
draw_stone(pos, node.player, collapsed_color)
text = str(node.depth)
Color(*STONE_COLORS["W" if node.player == "B" and not node.shortcut_from else "B"])
draw_text(pos=pos, text=text, font_size=self.move_size * 1.75 / (1 + 1 * len(text)), font_name="Roboto")
if current_node in self.move_xy_pos:
self.scroll_view_widget.scroll_to_pixel(*self.move_xy_pos[current_node])
class MoveTree(ScrollView, BackgroundMixin):
current_node = ObjectProperty(None)
min_height = NumericProperty(dp(50)) # non-expanded height, to determine the node size
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.insert_node = None
self.redraw_tree_trigger = Clock.create_trigger(
lambda _dt: self.move_tree_canvas.draw_move_tree(self.current_node, self.insert_node), 0.1
)
self.bind(current_node=self.redraw_tree_trigger, size=self.redraw_tree_trigger)
def redraw(self):
self.redraw_tree_trigger()
def switch_branch(self, direction):
self.move_tree_canvas.switch_branch(direction)
def delete_selected_node(self):
self.move_tree_canvas.delete_selected_node()
def make_selected_node_main_branch(self):
self.move_tree_canvas.make_selected_node_main_branch()
def toggle_selected_node_collapse(self):
self.move_tree_canvas.toggle_selected_node_collapse()
def scroll_to_pixel(self, x, y):
if not self._viewport:
return
vp = self._viewport
if vp.width > self.width:
sx = (x - self.width / 2) / (vp.width - self.width)
self.scroll_x = max(0, min(1, sx))
if vp.height > self.height:
sy = (y - self.height / 2) / (vp.height - self.height)
self.scroll_y = max(0, min(1, sy))
Builder.load_string(
"""
<MoveTree>:
background_color: BOX_BACKGROUND_COLOR
move_tree_canvas: move_tree_canvas
scroll_distance: 0 # scroll wheel is for forward/backward
MoveTreeCanvas:
scroll_view_widget: root
id: move_tree_canvas
size_hint: None, None
<MoveTreeDropdownItem@MenuItem>:
canvas.before:
Color:
rgba: WHITE
Line:
points: self.x, self.y, self.x, self.y+self.height
Color:
rgba: LIGHTGREY
Line
points: self.x,self.y,self.x+self.width,self.y
width: 1
<MoveTreeDropdown>:
katrain: app.gui
MoveTreeDropdownItem:
text: i18n._("Delete Node")
icon: 'img/delete.png'
shortcut: 'Ctrl+Del'
on_action: root.katrain.controls.move_tree.delete_selected_node()
-background_color: LIGHTER_BACKGROUND_COLOR
-height: dp(45)
-width_margin: 1.6
MoveTreeDropdownItem:
text: i18n._("Make Main Branch")
icon: 'img/Branch.png'
shortcut: 'PgUp'
on_action: root.katrain.controls.move_tree.make_selected_node_main_branch()
-background_color: LIGHTER_BACKGROUND_COLOR
-height: dp(45)
-width_margin: 1.6
MoveTreeDropdownItem:
text: i18n._("Toggle Collapse Branch")
icon: 'img/Collapse.png'
shortcut: 'c'
on_action: root.katrain.controls.move_tree.toggle_selected_node_collapse()
-background_color: LIGHTER_BACKGROUND_COLOR
-height: dp(45)
-width_margin: 1.6
"""
)