Files
katrain-qt/gui/badukpan.py
T
2020-04-16 23:10:41 +02:00

217 lines
9.9 KiB
Python

import math
from kivy.graphics.context_instructions import Color
from kivy.graphics.vertex_instructions import Ellipse, Line, Rectangle
from kivy.uix.widget import Widget
from constants import OUTPUT_DEBUG
from gui.kivyutils import draw_circle, draw_text
from game import Move
class BadukPanWidget(Widget):
def __init__(self, **kwargs):
super(BadukPanWidget, self).__init__(**kwargs)
self.config = {}
self.ghost_stone = []
self.gridpos = []
self.grid_size = 0
self.stone_size = 0
self.last_eval = 0
# stone placement functions
def _find_closest(self, pos):
return sorted([(abs(p - pos), i) for i, p in enumerate(self.gridpos)])[0]
def on_touch_down(self, touch):
if not self.gridpos:
return
xd, xp = self._find_closest(touch.x)
yd, yp = self._find_closest(touch.y)
prev_ghost = self.ghost_stone
if max(yd, xd) < self.grid_size / 2 and (xp, yp) not in [m.coords for m in self.parent.game.stones]:
self.ghost_stone = (xp, yp)
else:
self.ghost_stone = None
if prev_ghost != self.ghost_stone:
self.draw_board_contents()
def on_touch_move(self, touch): # on_motion on_touch_move
return self.on_touch_down(touch)
def on_touch_up(self, touch):
if not self.gridpos:
return
katrain = self.parent
if self.ghost_stone:
katrain("play", self.ghost_stone)
else:
xd, xp = self._find_closest(touch.x)
yd, yp = self._find_closest(touch.y)
nodes_here = [node for node in katrain.game.current_node.nodes_from_root if node.single_move and node.single_move.coords == (xp, yp)]
if nodes_here and max(yd, xd) < self.grid_size / 2: # load old comment
katrain.log(f"\nAnalysis:\n{nodes_here[-1].analysis}", OUTPUT_DEBUG)
katrain.log(f"\nParent Analysis:\n{nodes_here[-1].parent.analysis}", OUTPUT_DEBUG)
if not katrain.controls.ai_lock.active:
katrain.controls.info.text = nodes_here[-1].comment(sgf=True)
katrain.controls.show_evaluation_stats(nodes_here[-1])
self.ghost_stone = None
self.draw_board_contents() # remove ghost
# drawing functions
def on_size(self, *args):
self.draw_board()
self.draw_board_contents()
def draw_stone(self, x, y, col, outline_col=None, innercol=None, evalcol=None, evalscale=1.0, scale=1.0):
stone_size = self.stone_size * scale
draw_circle((self.gridpos[x], self.gridpos[y]), stone_size, col)
if outline_col:
Color(*outline_col)
Line(circle=(self.gridpos[x], self.gridpos[y], stone_size), width=0.05 * stone_size)
if evalcol:
evalsize = self.stone_size * evalscale * self.config["eval_dot_max_size"]
draw_circle((self.gridpos[x], self.gridpos[y]), evalsize, evalcol)
# highlight_col = [ ((1-c)*0.33+e)/1.33 for c,e in zip(col,evalcol) ]
# Color(*highlight_col[:3],0.5)
# Line(circle=(self.gridpos[x], self.gridpos[y], evalsize))
if innercol:
Color(*innercol)
Line(circle=(self.gridpos[x], self.gridpos[y], stone_size * 0.45 / 0.85), width=0.125 * stone_size) # 1.75
def eval_color(self, points_lost):
colors = self.config["eval_colors"]
thresholds = self.config["eval_thresholds"]
i = 0
while i < len(thresholds) and points_lost < thresholds[i]:
i += 1
return colors[min(i, len(colors) - 1)]
def draw_board(self, *args):
if not self.config:
return
katrain = self.parent
board_size = katrain.game.board_size
self.canvas.before.clear()
with self.canvas.before:
# board
sz = min(self.width, self.height)
Color(*self.config["board_color"])
board_rectangle = Rectangle(pos=(0, 0), size=(sz, sz))
# grid lines
margin = self.config["board_margin"]
self.grid_size = board_rectangle.size[0] / (board_size - 1 + 1.5 * margin)
self.stone_size = self.grid_size * self.config["stone_size"]
self.gridpos = [math.floor((margin + i) * self.grid_size + 0.5) for i in range(board_size)]
line_color = self.config["line_color"]
Color(*line_color)
lo, hi = self.gridpos[0], self.gridpos[-1]
for i in range(board_size):
Line(points=[(self.gridpos[i], lo), (self.gridpos[i], hi)])
Line(points=[(lo, self.gridpos[i]), (hi, self.gridpos[i])])
# star points
star_point_pos = 3 if board_size <= 11 else 4
starpt_size = self.grid_size * self.config["starpoint_size"]
for x in [star_point_pos - 1, board_size - star_point_pos, int(board_size / 2)]:
for y in [star_point_pos - 1, board_size - star_point_pos, int(board_size / 2)]:
draw_circle((self.gridpos[x], self.gridpos[y]), starpt_size, line_color)
# coordinates
Color(0.25, 0.25, 0.25)
for i in range(board_size):
draw_text(pos=(self.gridpos[i], lo / 2), text=Move.GTP_COORD[i], font_size=self.grid_size / 1.5)
draw_text(pos=(lo / 2, self.gridpos[i]), text=str(i + 1), font_size=self.grid_size / 1.5)
def draw_board_contents(self, *args):
if not self.config:
return
stone_color = self.config["stones"]
outline_color = self.config["outline"]
ghost_alpha = self.config["ghost_alpha"]
katrain = self.parent
board_size = katrain.game.board_size
self.canvas.clear()
with self.canvas:
# stones
current_node = katrain.game.current_node
next_player = katrain.game.next_player
full_eval_on = katrain.controls.eval.active_map
has_stone = {}
for m in katrain.game.stones:
has_stone[m.coords] = m.player
show_n_eval = self.config["eval_off_show_last"]
nodes = katrain.game.current_node.nodes_from_root
for i, node in enumerate(nodes):
points_lost = node.points_lost
evalsize = 1
for m in node.move_with_placements:
if has_stone.get(m.coords): # skip captures, draw over repeat plays
move_eval_on = full_eval_on[m.player] or i >= len(nodes) - show_n_eval
evalcol = self.eval_color(points_lost) if move_eval_on and points_lost is not None else None
inner = stone_color[m.opponent] if (m is current_node) else None
self.draw_stone(m.coords[0], m.coords[1], stone_color[m.player], outline_color[m.player], inner, evalcol, evalsize)
# ownership - allow one move out of date for smooth animation
ownership = current_node.ownership or (current_node.parent and current_node.parent.ownership)
if katrain.controls.ownership.active and ownership:
rsz = self.grid_size * 0.2
ix = 0
for y in range(board_size - 1, -1, -1):
for x in range(board_size):
ix_owner = "B" if ownership[ix] > 0 else "W"
if ix_owner != (has_stone.get((x, y), -1)):
Color(*stone_color[ix_owner], abs(ownership[ix]))
Rectangle(pos=(self.gridpos[x] - rsz / 2, self.gridpos[y] - rsz / 2), size=(rsz, rsz))
ix = ix + 1
# children of current moves in undo / review
undo_coords = set()
alpha = self.config["undo_alpha"]
for child_node in current_node.children:
points_lost = child_node.points_lost
m = child_node.single_move
if m and m.coords is not None:
undo_coords.add(m.coords)
evalcol = (*self.eval_color(points_lost), alpha) if points_lost is not None else None
scale = self.config.get("undo_scale", 0.95)
self.draw_stone(m.coords[0], m.coords[1], (*stone_color[m.player][:3], alpha), None, None, evalcol, evalscale=scale, scale=scale)
# hints
if katrain.controls.hints.active(next_player):
hint_moves = current_node.ai_moves
for i, d in enumerate(hint_moves):
move = Move.from_gtp(d["move"])
c = [*self.eval_color(d["pointsLost"]), 0.5]
if move.coords is not None and move.coords not in undo_coords:
if i == 0:
scale = 1.0
elif d["visits"] < 0.1 * hint_moves[0]["visits"]: # TODO: config?
scale = 0.6 # TODO: config?
else:
scale = 0.85
self.draw_stone(move.coords[0], move.coords[1], c, scale=scale)
# hover next move ghost stone
if self.ghost_stone:
self.draw_stone(*self.ghost_stone, (*stone_color[next_player], ghost_alpha))
# pass circle
passed = len(nodes) > 1 and current_node.is_pass
if passed:
if katrain.game.game_ended:
text = "game\nend"
else:
text = "pass"
Color(0.45, 0.05, 0.45, 0.5)
center = self.gridpos[int(board_size / 2)]
Ellipse(pos=(center - self.grid_size * 1.5, center - self.grid_size * 1.5), size=(self.grid_size * 3, self.grid_size * 3))
Color(0.15, 0.15, 0.15)
draw_text(pos=(center, center), text=text, font_size=self.grid_size * 0.66, halign="center", outline_color=[0.95, 0.95, 0.95])