Frame: guard sliver-producing refinement splits

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wyj committed 2026-08-29 02:06:06 -04:00
1 parent b95c6579bd
commit 451b700b32
5 files changed
+161 -9

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+9 -3
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@@ -148,8 +148,8 @@ Adaptive refinement is disabled by default (`--refine-max-level 0`), so the
existing coarse-mesh renders remain unchanged. When enabled, its defaults are
an absolute direction error of `1e-3` degrees, relative error `0.1`, minimum
long edge `0.5` pixels, minimum area `0.25` pixel-squared, and a provisional
minimum discrete-Jacobian magnitude of `1e-3`. Each value can be overridden
independently:
minimum discrete-Jacobian magnitude of `1e-3`, and minimum triangle quality
`0.2`. Each value can be overridden independently:
```text
--refine-max-level N
@@ -158,6 +158,7 @@ independently:
--refine-jacobian-min J
--refine-min-edge-pixels P
--refine-min-area-pixels2 A
--refine-min-triangle-quality Q
```
`N` caps the triangle refinement level. Let `e` be the angle between the
@@ -170,7 +171,12 @@ source-sky/lens-map length. A locally escaped triangle is split only when
**both** `e > D_rad` (the converted `--refine-angle-abs-deg D`) and
`e / max(s, 1e-15) > --refine-angle-rel`. `P` and `A`
prevent selecting a leaf already at or below the requested image-plane
long-edge and area scales.
long-edge and area scales. `Q` is the normalized image-plane triangle quality
`4 sqrt(3) A / (l0^2 + l1^2 + l2^2)`: it is one for an equilateral triangle
and approaches zero for a sliver. Its default is `0.2`; `0` disables this
quality promotion. If a requested
single-edge split would create a child below `Q`, that leaf is promoted to red
refinement before the conforming shared-edge closure is applied.
Triangles whose three vertices disagree between capture and escape are split
independently of the direction-error thresholds, allowing the mesh to follow a
shadow boundary.
+50 -4
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@@ -139,6 +139,20 @@ static double image_triangle_area(const LensVertex *a, const LensVertex *b,
(b->image_y - a->image_y) * (c->image_x - a->image_x));
}
/* Four times sqrt(3) times the area divided by the squared-edge sum. This
* is scale-independent, equals one for an equilateral triangle, and tends to
* zero for a sliver. */
static double image_triangle_quality(const LensVertex *a, const LensVertex *b,
const LensVertex *c) {
const double ab = image_edge_length(a, b);
const double bc = image_edge_length(b, c);
const double ca = image_edge_length(c, a);
const double squared_edges = ab * ab + bc * bc + ca * ca;
if (squared_edges == 0.0)
return 0.0;
return 4.0 * sqrt(3.0) * image_triangle_area(a, b, c) / squared_edges;
}
static unsigned int longest_side(const FrameLensMesh *mesh,
const LensTriangle *triangle) {
unsigned int best = 0;
@@ -430,6 +444,24 @@ static LensVertex midpoint_vertex(const LensVertex *a, const LensVertex *b) {
return result;
}
/* A conformity request can require splitting a neighbor along a non-longest
* edge. Unlike longest-edge bisection, that can create a sliver. Promote
* that leaf to red refinement before allocating vertices when either of the
* two prospective children violates the requested image-plane quality. */
static int single_edge_split_requires_red(const FrameLensMesh *mesh,
const LensTriangle *triangle,
unsigned int side,
const RefinementConfig *config) {
if (config->min_triangle_quality <= 0.0)
return 0;
const LensVertex *a = &mesh->vertices[triangle->vertex[side]];
const LensVertex *b = &mesh->vertices[triangle->vertex[(side + 1) % 3]];
const LensVertex *c = &mesh->vertices[triangle->vertex[(side + 2) % 3]];
const LensVertex midpoint = midpoint_vertex(a, b);
return image_triangle_quality(a, &midpoint, c) < config->min_triangle_quality ||
image_triangle_quality(&midpoint, b, c) < config->min_triangle_quality;
}
static int append_triangle(LensTriangle *triangles, size_t *count,
size_t capacity, size_t a, size_t b, size_t c,
unsigned int level, int evaluated) {
@@ -526,20 +558,34 @@ int frame_lens_mesh_finish_generation(FrameLensMesh *mesh,
requested[3 * edges[i].triangle + edges[i].side] = 0;
first = last;
}
/* Two requested sides require red refinement. Add the third side, then
* close the new shared edge requests before allocating any vertices. */
/* Two requested sides require red refinement. A single requested edge
* whose bisection would form a sliver is also promoted to red refinement.
* Close every new shared-edge request before allocating any vertices. */
for (;;) {
int changed = 0;
for (size_t t = 0; t < mesh->triangle_count; ++t) {
unsigned int count = 0;
unsigned int requested_side = 0;
for (unsigned int side = 0; side < 3; ++side)
count += requested[3 * t + side] != 0;
if (count >= 2 && allowed[t])
if (requested[3 * t + side]) {
++count;
requested_side = side;
}
if (count == 1 && allowed[t] &&
single_edge_split_requires_red(mesh, &mesh->triangles[t],
requested_side, config)) {
for (unsigned int side = 0; side < 3; ++side)
if (!requested[3 * t + side]) {
requested[3 * t + side] = 1;
changed = 1;
}
} else if (count >= 2 && allowed[t]) {
for (unsigned int side = 0; side < 3; ++side)
if (!requested[3 * t + side]) {
requested[3 * t + side] = 1;
changed = 1;
}
}
}
for (size_t first = 0; first < edge_count;) {
size_t last = first + 1;
+3
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@@ -31,6 +31,9 @@ typedef struct {
double jacobian_minimum;
double min_edge_pixels;
double min_area_pixels2;
/* Normalized image-plane quality, 1 for equilateral and 0 for degenerate.
* A non-positive value disables quality-driven red refinement. */
double min_triangle_quality;
} RefinementConfig;
typedef enum {
+13 -2
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@@ -91,6 +91,13 @@ static int parse_positive(const char *text, double *value) {
return errno || *end || *value <= 0.0 ? -1 : 0;
}
static int parse_unit_interval(const char *text, double *value) {
char *end;
errno = 0;
*value = strtod(text, &end);
return errno || *end || *value < 0.0 || *value > 1.0 ? -1 : 0;
}
static int parse_nonnegative(const char *text, double *value) {
char *end;
errno = 0;
@@ -156,7 +163,8 @@ static int parse_args(int argc, char **argv, Settings *s,
.angle_relative = 0.1,
.jacobian_minimum = 1e-3,
.min_edge_pixels = 0.5,
.min_area_pixels2 = 0.25}};
.min_area_pixels2 = 0.25,
.min_triangle_quality = 0.2}};
*write_path = NULL;
for (int i = 1; i < argc; ++i) {
if (!strcmp(argv[i], "--catalog") && i + 1 < argc)
@@ -188,6 +196,8 @@ static int parse_args(int argc, char **argv, Settings *s,
!parse_positive(argv[++i], &s->refinement.min_edge_pixels)) {
} else if (!strcmp(argv[i], "--refine-min-area-pixels2") && i + 1 < argc &&
!parse_positive(argv[++i], &s->refinement.min_area_pixels2)) {
} else if (!strcmp(argv[i], "--refine-min-triangle-quality") && i + 1 < argc &&
!parse_unit_interval(argv[++i], &s->refinement.min_triangle_quality)) {
} else if (!strcmp(argv[i], "--draw-mesh")) {
s->draw_mesh = 1;
} else if (!strcmp(argv[i], "--fov-deg") && i + 1 < argc &&
@@ -532,7 +542,8 @@ int main(int argc, char **argv) {
"[--coarse-cell-pixels N] [--refine-max-level N "
"--refine-angle-abs-deg D --refine-angle-rel R "
"--refine-jacobian-min J "
"--refine-min-edge-pixels P --refine-min-area-pixels2 A] "
"--refine-min-edge-pixels P --refine-min-area-pixels2 A "
"--refine-min-triangle-quality Q] "
"[--draw-mesh] [--write-catalog PATH] "
"[--catalog-load-workers N] "
"[--observer-track PATH --frames-dir DIR --frames-prefix NAME "
+86
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@@ -193,6 +193,92 @@ int main(void) {
goto done;
}
frame_lens_mesh_destroy(&adaptive_mesh);
/* A shared fold edge can be shorter than either triangle's longest edge.
* Splitting it alone would produce low-quality children, so the quality
* guard must promote both leaves to conforming red refinement. */
LensVertex *quality_vertices = calloc(4, sizeof *quality_vertices);
LensTriangle *quality_triangles = calloc(2, sizeof *quality_triangles);
if (quality_vertices == NULL || quality_triangles == NULL) {
free(quality_vertices);
free(quality_triangles);
goto done;
}
quality_vertices[0].image_x = 0.0;
quality_vertices[0].image_y = 0.0;
quality_vertices[1].image_x = 1.0;
quality_vertices[1].image_y = 0.0;
quality_vertices[2].image_x = 0.5;
quality_vertices[2].image_y = 1.0;
quality_vertices[3].image_x = 0.5;
quality_vertices[3].image_y = -1.0;
const double quality_source_directions[4][3] = {
{1.0, 0.0, 0.0}, {1.0, 0.1, 0.0},
{1.0, 0.0, 0.1}, {1.0, 0.0, 0.1}};
for (size_t i = 0; i < 4; ++i) {
quality_vertices[i].traced = 1;
quality_vertices[i].status = RAY_ENDPOINT_ESCAPED;
quality_vertices[i].camera_direction[0] = 1.0;
quality_vertices[i].camera_direction[1] = 0.01 * quality_vertices[i].image_x;
quality_vertices[i].camera_direction[2] = 0.01 * quality_vertices[i].image_y;
double length = sqrt(quality_vertices[i].camera_direction[0] *
quality_vertices[i].camera_direction[0] +
quality_vertices[i].camera_direction[1] *
quality_vertices[i].camera_direction[1] +
quality_vertices[i].camera_direction[2] *
quality_vertices[i].camera_direction[2]);
for (size_t axis = 0; axis < 3; ++axis)
quality_vertices[i].camera_direction[axis] /= length;
memcpy(quality_vertices[i].n_infinity, quality_source_directions[i],
sizeof quality_source_directions[i]);
length = sqrt(quality_vertices[i].n_infinity[0] *
quality_vertices[i].n_infinity[0] +
quality_vertices[i].n_infinity[1] *
quality_vertices[i].n_infinity[1] +
quality_vertices[i].n_infinity[2] *
quality_vertices[i].n_infinity[2]);
for (size_t axis = 0; axis < 3; ++axis)
quality_vertices[i].n_infinity[axis] /= length;
}
quality_triangles[0] = (LensTriangle){{0, 1, 2}, 0, 0};
quality_triangles[1] = (LensTriangle){{1, 0, 3}, 0, 0};
adaptive_mesh = (FrameLensMesh){.vertices = quality_vertices,
.triangles = quality_triangles,
.vertex_count = 4,
.vertex_capacity = 4,
.triangle_count = 2,
.triangle_capacity = 2};
refine.angle_absolute_rad = 3.14159265358979323846;
refine.angle_relative = 1e6;
refine.jacobian_minimum = 1000.0;
refine.min_edge_pixels = 0.1;
refine.min_area_pixels2 = 0.01;
refine.min_triangle_quality = 0.8;
const RayEndpoint quality_probe = {.n_infinity = {1.0, 0.0, 0.0},
.frequency_ratio = 1.0,
.status = RAY_ENDPOINT_ESCAPED};
const int quality_prepared =
frame_lens_mesh_prepare_generation(&adaptive_mesh, &refine);
if (quality_prepared != 2) {
fprintf(stderr, "adaptive quality probe setup regression failed (%d)\n",
quality_prepared);
goto done;
}
for (size_t i = 0; i < adaptive_mesh.sample_count; ++i)
if (frame_lens_mesh_install_sample(&adaptive_mesh, i, &quality_probe))
goto done;
const int quality_midpoints =
frame_lens_mesh_finish_generation(&adaptive_mesh, &refine);
if (quality_midpoints != 5 ||
adaptive_mesh.vertex_count != 9 || adaptive_mesh.triangle_count != 8) {
fprintf(stderr,
"adaptive quality red-refinement regression failed (%d midpoints, "
"%zu vertices, %zu triangles)\n",
quality_midpoints, adaptive_mesh.vertex_count,
adaptive_mesh.triangle_count);
frame_lens_mesh_destroy(&adaptive_mesh);
goto done;
}
frame_lens_mesh_destroy(&adaptive_mesh);
const RayEndpoint flat_probe = {.n_infinity = {1.0, 0.0, 0.0},
.frequency_ratio = 1.0,
.status = RAY_ENDPOINT_ESCAPED};