Frame: guard sliver-producing refinement splits
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@@ -148,8 +148,8 @@ Adaptive refinement is disabled by default (`--refine-max-level 0`), so the
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existing coarse-mesh renders remain unchanged. When enabled, its defaults are
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an absolute direction error of `1e-3` degrees, relative error `0.1`, minimum
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long edge `0.5` pixels, minimum area `0.25` pixel-squared, and a provisional
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minimum discrete-Jacobian magnitude of `1e-3`. Each value can be overridden
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independently:
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minimum discrete-Jacobian magnitude of `1e-3`, and minimum triangle quality
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`0.2`. Each value can be overridden independently:
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```text
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--refine-max-level N
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@@ -158,6 +158,7 @@ independently:
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--refine-jacobian-min J
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--refine-min-edge-pixels P
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--refine-min-area-pixels2 A
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--refine-min-triangle-quality Q
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```
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`N` caps the triangle refinement level. Let `e` be the angle between the
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@@ -170,7 +171,12 @@ source-sky/lens-map length. A locally escaped triangle is split only when
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**both** `e > D_rad` (the converted `--refine-angle-abs-deg D`) and
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`e / max(s, 1e-15) > --refine-angle-rel`. `P` and `A`
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prevent selecting a leaf already at or below the requested image-plane
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long-edge and area scales.
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long-edge and area scales. `Q` is the normalized image-plane triangle quality
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`4 sqrt(3) A / (l0^2 + l1^2 + l2^2)`: it is one for an equilateral triangle
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and approaches zero for a sliver. Its default is `0.2`; `0` disables this
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quality promotion. If a requested
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single-edge split would create a child below `Q`, that leaf is promoted to red
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refinement before the conforming shared-edge closure is applied.
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Triangles whose three vertices disagree between capture and escape are split
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independently of the direction-error thresholds, allowing the mesh to follow a
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shadow boundary.
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