Files
GR-raytracing/tests/test_movie_output.c
wyj 80f9dcb3a3 Feat: Add post-tone-map mesh diagnostics with RGBA overlays
Color antialiased half-edges by ray outcome with configurable Catppuccin colors and default opacity 0.5.

Rasterize premultiplied RGBA8 overlays on the producer and composite in place after writing the clean image. Keep single-frame, movie, and replay output consistent.

Add overlay, CLI, and queue ownership regressions and document the final output architecture.
2026-10-10 01:46:32 -04:00

495 lines
17 KiB
C

#define _POSIX_C_SOURCE 200809L
#include "movie_output.h"
#include <errno.h>
#include <math.h>
#include <omp.h>
#include <setjmp.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#ifdef ENABLE_PNG
#include <png.h>
#endif
static int failures = 0;
static void check(int condition, const char *message) {
if (!condition) {
fprintf(stderr, "FAIL: %s\n", message);
++failures;
}
}
/* Scratch data lives in the pre-approved OpenCode scratch directory rather
* than directly under /tmp. */
#define TEST_TMP_ROOT "/tmp/opencode"
#ifdef ENABLE_PNG
#define TEST_IMAGE_EXT "png"
#else
#define TEST_IMAGE_EXT "ppm"
#endif
#define MAX_JOBS 64
#define JOB_WIDTH 16
#define JOB_HEIGHT 16
#define JOB_BYTES ((size_t)JOB_WIDTH * JOB_HEIGHT * 3)
typedef struct {
int fail_at;
int delay_ms;
size_t count;
size_t order[MAX_JOBS];
unsigned char pixels[MAX_JOBS][JOB_BYTES];
int mesh_draw_flags[MAX_JOBS];
size_t mesh_pixel_counts[MAX_JOBS];
unsigned char layers[MAX_JOBS][JOB_WIDTH * JOB_HEIGHT * 4];
} MockWriter;
static int mock_write(void *context, const MovieOutputJob *job,
const PngWriteSettings *settings) {
(void)settings;
MockWriter *mock = context;
if (mock->count < MAX_JOBS) {
mock->order[mock->count] = job->frame_id;
memcpy(mock->pixels[mock->count], job->clean_rgb8, JOB_BYTES);
mock->mesh_draw_flags[mock->count] = job->draw_mesh;
mock->mesh_pixel_counts[mock->count] = job->mesh_layer.rgba == NULL ? 0 :
(size_t)job->mesh_layer.width * job->mesh_layer.height;
if (job->mesh_layer.rgba != NULL)
memcpy(mock->layers[mock->count], job->mesh_layer.rgba,
sizeof mock->layers[mock->count]);
}
++mock->count;
if (mock->delay_ms > 0) {
const struct timespec delay = {.tv_sec = mock->delay_ms / 1000,
.tv_nsec =
(long)(mock->delay_ms % 1000) * 1000000L};
nanosleep(&delay, NULL);
}
return mock->fail_at >= 0 && (int)job->frame_id == mock->fail_at ? -1 : 0;
}
static unsigned char *make_rgb8(size_t frame_id) {
unsigned char *rgb8 = malloc(JOB_BYTES);
if (rgb8 == NULL)
return NULL;
for (size_t i = 0; i < JOB_BYTES; ++i)
rgb8[i] = (unsigned char)((frame_id * 31 + i) & 0xff);
return rgb8;
}
static MovieOutputJob make_job(size_t frame_id) {
MovieOutputJob job;
memset(&job, 0, sizeof job);
job.frame_id = frame_id;
job.width = JOB_WIDTH;
job.height = JOB_HEIGHT;
job.images = frame_id + 1;
job.catalog_stars = 7;
job.clean_rgb8 = make_rgb8(frame_id);
return job;
}
/* An independent premultiplied RGBA8 fixture with sparse nonzero pixels. */
static int make_layer(MeshOverlayLayer *layer, size_t count) {
*layer = (MeshOverlayLayer){0};
layer->rgba = calloc(JOB_WIDTH * JOB_HEIGHT, 4);
if (layer->rgba == NULL)
return -1;
layer->width = JOB_WIDTH;
layer->height = JOB_HEIGHT;
for (size_t i = 0; i < count; ++i) {
for (int channel = 0; channel < 3; ++channel)
layer->rgba[4 * i + channel] = (unsigned char)((i * 19 + channel * 3) % 129);
layer->rgba[4 * i + 3] = 128;
}
return 0;
}
/* Order and pixel fidelity for capacity 1 and 2. */
static void test_order_and_pixels(size_t capacity) {
MovieOutputQueue queue;
MockWriter mock;
memset(&mock, 0, sizeof mock);
mock.fail_at = -1;
const PngWriteSettings settings = {-1};
if (movie_output_queue_init(&queue, capacity, &settings)) {
check(0, "order: queue init");
return;
}
movie_output_queue_set_writer(&queue, mock_write, &mock);
const size_t frames = 5;
int all_ok = 1;
for (size_t f = 0; f < frames; ++f) {
MovieOutputJob job = make_job(f);
if (job.clean_rgb8 == NULL ||
movie_output_queue_submit(&queue, &job, NULL)) {
all_ok = 0;
free(job.clean_rgb8);
break;
}
}
const int finish = movie_output_queue_finish(&queue);
check(all_ok && finish == 0, "order: submit/finish");
check(mock.count == frames, "order: writer saw every job");
for (size_t f = 0; f < frames && f < MAX_JOBS; ++f) {
check(mock.order[f] == f, "order: frames written in submit order");
unsigned char *expected = make_rgb8(f);
if (expected != NULL) {
check(memcmp(mock.pixels[f], expected, JOB_BYTES) == 0,
"order: pixel payload preserved");
free(expected);
}
}
movie_output_queue_destroy(&queue);
}
/* A slow writer must push back on the producer at capacity 1. */
static void test_backpressure(void) {
MovieOutputQueue queue;
MockWriter mock;
memset(&mock, 0, sizeof mock);
mock.fail_at = -1;
mock.delay_ms = 40;
const PngWriteSettings settings = {-1};
if (movie_output_queue_init(&queue, 1, &settings)) {
check(0, "backpressure: queue init");
return;
}
movie_output_queue_set_writer(&queue, mock_write, &mock);
double total_wait = 0.0;
int all_ok = 1;
for (size_t f = 0; f < 5; ++f) {
MovieOutputJob job = make_job(f);
double wait = 0.0;
if (movie_output_queue_submit(&queue, &job, &wait)) {
all_ok = 0;
free(job.clean_rgb8);
break;
}
total_wait += wait;
}
check(all_ok && movie_output_queue_finish(&queue) == 0,
"backpressure: submit/finish");
check(total_wait > 0.05, "backpressure: producer waited on a full queue");
movie_output_queue_destroy(&queue);
}
/* Writer failure at frame N must propagate, unblock the producer, and join
* cleanly. RGBA layers are attached to every job so both ownership paths
* are exercised: the queue releases accepted jobs, while the caller releases
* the job rejected after the failure is recorded. */
static void test_writer_failure(void) {
MovieOutputQueue queue;
MockWriter mock;
memset(&mock, 0, sizeof mock);
mock.fail_at = 3;
const PngWriteSettings settings = {-1};
if (movie_output_queue_init(&queue, 2, &settings)) {
check(0, "failure: queue init");
return;
}
movie_output_queue_set_writer(&queue, mock_write, &mock);
int saw_failure = 0;
for (size_t f = 0; f < 8; ++f) {
MovieOutputJob job = make_job(f);
job.draw_mesh = 1;
if (make_layer(&job.mesh_layer, 3)) {
free(job.clean_rgb8);
check(0, "failure: layer allocation");
break;
}
if (movie_output_queue_submit(&queue, &job, NULL)) {
/* The queue no longer owns these resources. */
free(job.clean_rgb8);
mesh_overlay_layer_destroy(&job.mesh_layer);
saw_failure = 1;
break;
}
}
const int finish = movie_output_queue_finish(&queue);
check(saw_failure, "failure: a later submit reported the writer error");
check(finish != 0, "failure: finish reports the recorded error");
check(movie_output_queue_failed(&queue), "failure: failed flag persists");
movie_output_queue_destroy(&queue);
}
/* Empty finish and never-submitted init must not hang or leak. */
static void test_empty_paths(void) {
const PngWriteSettings settings = {-1};
MovieOutputQueue queue;
if (movie_output_queue_init(&queue, 2, &settings)) {
check(0, "empty: queue init");
return;
}
check(movie_output_queue_finish(&queue) == 0, "empty: finish with no jobs");
movie_output_queue_destroy(&queue);
if (movie_output_queue_init(&queue, 1, &settings)) {
check(0, "empty: second init");
return;
}
movie_output_queue_destroy(&queue);
}
/* The queued job owns an independent RGBA layer: rasterizing a heap mesh, then
* releasing that source mesh before the writer runs, must not disturb the
* pixels the writer observes. */
static void test_lines_survive_source_release(void) {
LensVertex *vertices = calloc(3, sizeof *vertices);
LensTriangle *triangles = calloc(1, sizeof *triangles);
if (vertices == NULL || triangles == NULL) {
free(vertices);
free(triangles);
check(0, "source release: allocation");
return;
}
vertices[0] = (LensVertex){.image_x = 1.5,
.image_y = 1.5,
.outcome = RAY_OUTCOME_ESCAPED,
.traced = 1};
vertices[1] = (LensVertex){.image_x = JOB_WIDTH - 2.5,
.image_y = 2.5,
.outcome = RAY_OUTCOME_DARK,
.traced = 1};
vertices[2] = (LensVertex){.image_x = 5.5,
.image_y = JOB_HEIGHT - 2.5,
.outcome = RAY_OUTCOME_INCOMPLETE,
.traced = 0};
triangles[0].vertex[0] = 0;
triangles[0].vertex[1] = 1;
triangles[0].vertex[2] = 2;
FrameLensMesh mesh = {.vertices = vertices,
.vertex_count = 3,
.triangles = triangles,
.triangle_count = 1};
MeshOverlayLayer layer = {0};
const MeshOverlaySettings overlay = mesh_overlay_default_settings();
const int prepared = mesh_overlay_build_layer(&mesh, JOB_WIDTH, JOB_HEIGHT,
&overlay, &layer) == 0;
/* Release the source mesh (and its vertex/triangle arrays) before submit. */
free(vertices);
free(triangles);
check(prepared, "source release: overlay extraction");
MovieOutputQueue queue;
MockWriter mock;
memset(&mock, 0, sizeof mock);
mock.fail_at = -1;
const PngWriteSettings settings = {-1};
if (movie_output_queue_init(&queue, 1, &settings)) {
check(0, "source release: queue init");
mesh_overlay_layer_destroy(&layer);
return;
}
movie_output_queue_set_writer(&queue, mock_write, &mock);
MovieOutputJob job = make_job(0);
job.draw_mesh = 1;
job.mesh_layer = layer; /* ownership transferred to the job/queue */
int submitted = job.clean_rgb8 != NULL &&
movie_output_queue_submit(&queue, &job, NULL) == 0;
if (!submitted) {
free(job.clean_rgb8);
mesh_overlay_layer_destroy(&job.mesh_layer);
}
check(submitted && movie_output_queue_finish(&queue) == 0,
"source release: submit/finish");
check(mock.count == 1 && mock.mesh_draw_flags[0] == 1 &&
mock.mesh_pixel_counts[0] == JOB_WIDTH * JOB_HEIGHT &&
memcmp(mock.layers[0], (unsigned char[JOB_WIDTH * JOB_HEIGHT * 4]){0},
sizeof mock.layers[0]) != 0,
"source release: writer saw the intact RGBA overlay");
movie_output_queue_destroy(&queue);
}
#ifdef ENABLE_PNG
static int decode_png_rgb8(const char *path, unsigned char *out, int width,
int height) {
FILE *file = fopen(path, "rb");
if (file == NULL)
return -1;
png_structp png =
png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_infop info = png != NULL ? png_create_info_struct(png) : NULL;
int ok = 0;
if (png != NULL && info != NULL && !setjmp(png_jmpbuf(png))) {
png_init_io(png, file);
png_read_info(png, info);
for (int row = 0; row < height; ++row)
png_read_row(png, &out[(size_t)row * width * 3], NULL);
png_read_end(png, info);
ok = 1;
}
fclose(file);
png_destroy_read_struct(&png, &info, NULL);
return ok ? 0 : -1;
}
/* The default writer's clean file must decode unchanged and its mesh sibling
* must equal the core overlay drawn in place on that same clean payload. */
static void test_default_writer_mesh(void) {
char directory[] = TEST_TMP_ROOT "/movie_output_XXXXXX";
if (mkdtemp(directory) == NULL) {
check(0, "default mesh: mkdtemp");
return;
}
char clean_path[PATH_MAX];
char mesh_path[PATH_MAX];
snprintf(clean_path, sizeof clean_path, "%s/frame_000000.png", directory);
snprintf(mesh_path, sizeof mesh_path, "%s/frame_000000_mesh.png", directory);
const PngWriteSettings settings = {-1};
MovieOutputQueue queue;
if (movie_output_queue_init(&queue, 1, &settings)) {
check(0, "default mesh: queue init");
rmdir(directory);
return;
}
MovieOutputJob job = make_job(0);
job.draw_mesh = 1;
snprintf(job.output_path, sizeof job.output_path, "%s", clean_path);
snprintf(job.mesh_path, sizeof job.mesh_path, "%s", mesh_path);
int layer_ok = make_layer(&job.mesh_layer, 5) == 0;
unsigned char *clean_expected = make_rgb8(0);
unsigned char mesh_expected[JOB_BYTES];
int expected_ok = layer_ok && clean_expected != NULL;
if (expected_ok) {
memcpy(mesh_expected, clean_expected, JOB_BYTES);
expected_ok = mesh_overlay_composite_rgb8(&job.mesh_layer, mesh_expected,
JOB_WIDTH, JOB_HEIGHT) == 0;
}
int submitted = expected_ok && job.clean_rgb8 != NULL &&
movie_output_queue_submit(&queue, &job, NULL) == 0;
if (!submitted) {
free(job.clean_rgb8);
mesh_overlay_layer_destroy(&job.mesh_layer);
}
check(submitted && movie_output_queue_finish(&queue) == 0,
"default mesh: submit/finish");
unsigned char clean_decoded[JOB_BYTES];
unsigned char mesh_decoded[JOB_BYTES];
const int decoded_ok =
decode_png_rgb8(clean_path, clean_decoded, JOB_WIDTH, JOB_HEIGHT) == 0 &&
decode_png_rgb8(mesh_path, mesh_decoded, JOB_WIDTH, JOB_HEIGHT) == 0;
check(decoded_ok && clean_expected != NULL &&
memcmp(clean_decoded, clean_expected, JOB_BYTES) == 0,
"default mesh: clean image unchanged");
check(decoded_ok && expected_ok &&
memcmp(mesh_decoded, mesh_expected, JOB_BYTES) == 0,
"default mesh: mesh matches core overlay result");
free(clean_expected);
unlink(clean_path);
unlink(mesh_path);
rmdir(directory);
movie_output_queue_destroy(&queue);
}
#endif
/* Failure while writing the clean image happens before any overlay work; the
* queue must still release the job's resources. */
static void test_default_writer_failure_before_overlay(void) {
MovieOutputQueue queue;
const PngWriteSettings settings = {-1};
if (movie_output_queue_init(&queue, 1, &settings)) {
check(0, "failure before overlay: queue init");
return;
}
MovieOutputJob job = make_job(0);
job.draw_mesh = 1;
if (make_layer(&job.mesh_layer, 4)) {
free(job.clean_rgb8);
check(0, "failure before overlay: layer allocation");
movie_output_queue_destroy(&queue);
return;
}
snprintf(job.output_path, sizeof job.output_path,
"/nonexistent-directory-xyz/frame." TEST_IMAGE_EXT);
snprintf(job.mesh_path, sizeof job.mesh_path,
"/nonexistent-directory-xyz/frame_mesh." TEST_IMAGE_EXT);
if (job.clean_rgb8 == NULL || movie_output_queue_submit(&queue, &job, NULL)) {
free(job.clean_rgb8);
mesh_overlay_layer_destroy(&job.mesh_layer);
check(0, "failure before overlay: submit");
movie_output_queue_destroy(&queue);
return;
}
check(movie_output_queue_finish(&queue) != 0,
"failure before overlay: clean write error propagates");
movie_output_queue_destroy(&queue);
}
/* Failure while writing the mesh image happens after the clean file is written
* and the overlay is drawn; that later error must also propagate. */
static void test_default_writer_failure_after_overlay(void) {
char directory[] = TEST_TMP_ROOT "/movie_output_XXXXXX";
if (mkdtemp(directory) == NULL) {
check(0, "failure after overlay: mkdtemp");
return;
}
char clean_path[PATH_MAX];
snprintf(clean_path, sizeof clean_path, "%s/frame_000000." TEST_IMAGE_EXT,
directory);
MovieOutputQueue queue;
const PngWriteSettings settings = {-1};
if (movie_output_queue_init(&queue, 1, &settings)) {
check(0, "failure after overlay: queue init");
rmdir(directory);
return;
}
MovieOutputJob job = make_job(0);
job.draw_mesh = 1;
if (make_layer(&job.mesh_layer, 4)) {
free(job.clean_rgb8);
check(0, "failure after overlay: layer allocation");
rmdir(directory);
movie_output_queue_destroy(&queue);
return;
}
snprintf(job.output_path, sizeof job.output_path, "%s", clean_path);
snprintf(job.mesh_path, sizeof job.mesh_path,
"/nonexistent-directory-xyz/frame_mesh." TEST_IMAGE_EXT);
if (job.clean_rgb8 == NULL || movie_output_queue_submit(&queue, &job, NULL)) {
free(job.clean_rgb8);
mesh_overlay_layer_destroy(&job.mesh_layer);
check(0, "failure after overlay: submit");
rmdir(directory);
movie_output_queue_destroy(&queue);
return;
}
check(movie_output_queue_finish(&queue) != 0,
"failure after overlay: mesh write error propagates");
unlink(clean_path);
rmdir(directory);
movie_output_queue_destroy(&queue);
}
int main(void) {
/* Standalone/CI runs need not have an OpenCode-created scratch directory. */
if (mkdir(TEST_TMP_ROOT, 0700) != 0 && errno != EEXIST) {
perror("create movie-output test scratch directory");
return 1;
}
test_order_and_pixels(1);
test_order_and_pixels(2);
test_backpressure();
test_writer_failure();
test_empty_paths();
test_lines_survive_source_release();
#ifdef ENABLE_PNG
test_default_writer_mesh();
#endif
test_default_writer_failure_before_overlay();
test_default_writer_failure_after_overlay();
if (failures != 0) {
fprintf(stderr, "%d movie-output failure(s)\n", failures);
return 1;
}
puts("movie-output tests passed");
return 0;
}