update: update render.h
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@@ -1,3 +1,6 @@
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#include <spng.h>
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#include <math.h>
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#include <stdint.h>
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#include "write_png.h"
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static inline double linear_to_srgb(double x){
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@@ -1,6 +1,3 @@
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#include <spng.h>
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#include <math.h>
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#include <stdint.h>
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int write_png(char *filename, double **buffer, int W, int H);
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