linux exe and i18n

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Sander Land committed 2020-10-12 13:34:25 +02:00
1 parent adfaf5ccd8
commit 1f31ef4d33
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@@ -653,7 +653,7 @@ msgstr "Think for at least {num} seconds before playing."
msgid "main time"
msgstr "Main time (min.)"
#. TODO - TODO
#. TODO
msgid "aihelp:simple"
msgstr ""
"Plays moves that lead to simplifying the board state. Of moves that lose at "
@@ -662,10 +662,27 @@ msgstr ""
"settled_weight), settle opponent's territory more (importance settled_weight"
" * opponent fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, andwide root"
" noise (in general settings) can be used to further play according to the "
"style at the cost of strength. "
"Weights can be negative to make it complicate the game instead, and wide "
"root noise (in general settings) can be used to further play according to "
"the style at the cost of strength. "
#. TODO
msgid "ai:simple"
msgstr "Simple Style"
#. TODO
msgid "aihelp:settle"
msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further "
"play according to the style at the cost of strength. "
#. TODO
msgid "ai:settle"
msgstr "Settle Stones Style"
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@@ -702,7 +702,7 @@ msgstr "Think for at least {num} seconds before playing."
msgid "main time"
msgstr "Main time (min.)"
#. TODO - TODO
#. TODO
msgid "aihelp:simple"
msgstr ""
"Plays moves that lead to simplifying the board state. Of moves that lose at "
@@ -711,10 +711,27 @@ msgstr ""
"settled_weight), settle opponent's territory more (importance settled_weight"
" * opponent fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, andwide root"
" noise (in general settings) can be used to further play according to the "
"style at the cost of strength. "
"Weights can be negative to make it complicate the game instead, and wide "
"root noise (in general settings) can be used to further play according to "
"the style at the cost of strength. "
#. TODO
msgid "ai:simple"
msgstr "Simple Style"
#. TODO
msgid "aihelp:settle"
msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further "
"play according to the style at the cost of strength. "
#. TODO
msgid "ai:settle"
msgstr "Settle Stones Style"
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@@ -574,7 +574,6 @@ msgstr ""
msgid "ai:simple"
msgstr "Simple Style"
#. TODO - TODO
msgid "aihelp:simple"
msgstr ""
"Plays moves that lead to simplifying the board state. Of moves that lose at "
@@ -583,9 +582,24 @@ msgstr ""
"settled_weight), settle opponent's territory more (importance settled_weight"
" * opponent fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, andwide root"
" noise (in general settings) can be used to further play according to the "
"style at the cost of strength. "
"Weights can be negative to make it complicate the game instead, and wide "
"root noise (in general settings) can be used to further play according to "
"the style at the cost of strength. "
msgid "ai:settle"
msgstr "Settle Stones Style"
msgid "aihelp:settle"
msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further "
"play according to the style at the cost of strength. "
msgid "ai:jigo"
msgstr "KataJigo"
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@@ -717,3 +717,20 @@ msgstr "Plays moves that lead to simplifying the board state."
#. TODO
msgid "ai:simple"
msgstr "Simple Style"
#. TODO
msgid "aihelp:settle"
msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further "
"play according to the style at the cost of strength. "
#. TODO
msgid "ai:settle"
msgstr "Settle Stones Style"
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@@ -734,7 +734,7 @@ msgstr "Think for at least {num} seconds before playing."
msgid "main time"
msgstr "Main time (min.)"
#. TODO - TODO
#. TODO
msgid "aihelp:simple"
msgstr ""
"Plays moves that lead to simplifying the board state. Of moves that lose at "
@@ -743,10 +743,27 @@ msgstr ""
"settled_weight), settle opponent's territory more (importance settled_weight"
" * opponent fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, andwide root"
" noise (in general settings) can be used to further play according to the "
"style at the cost of strength. "
"Weights can be negative to make it complicate the game instead, and wide "
"root noise (in general settings) can be used to further play according to "
"the style at the cost of strength. "
#. TODO
msgid "ai:simple"
msgstr "Simple Style"
#. TODO
msgid "aihelp:settle"
msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further "
"play according to the style at the cost of strength. "
#. TODO
msgid "ai:settle"
msgstr "Settle Stones Style"
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@@ -708,3 +708,20 @@ msgstr ""
#. TODO
msgid "ai:simple"
msgstr "Simple Style"
#. TODO
msgid "aihelp:settle"
msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further "
"play according to the style at the cost of strength. "
#. TODO
msgid "ai:settle"
msgstr "Settle Stones Style"
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@@ -680,3 +680,20 @@ msgstr ""
#. TODO
msgid "ai:simple"
msgstr "Simple Style"
#. TODO
msgid "aihelp:settle"
msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further "
"play according to the style at the cost of strength. "
#. TODO
msgid "ai:settle"
msgstr "Settle Stones Style"
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@@ -697,7 +697,7 @@ msgstr "Think for at least {num} seconds before playing."
msgid "main time"
msgstr "Main time (min.)"
#. TODO - TODO
#. TODO
msgid "aihelp:simple"
msgstr ""
"Plays moves that lead to simplifying the board state. Of moves that lose at "
@@ -706,10 +706,27 @@ msgstr ""
"settled_weight), settle opponent's territory more (importance settled_weight"
" * opponent fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, andwide root"
" noise (in general settings) can be used to further play according to the "
"style at the cost of strength. "
"Weights can be negative to make it complicate the game instead, and wide "
"root noise (in general settings) can be used to further play according to "
"the style at the cost of strength. "
#. TODO
msgid "ai:simple"
msgstr "Simple Style"
#. TODO
msgid "aihelp:settle"
msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further "
"play according to the style at the cost of strength. "
#. TODO
msgid "ai:settle"
msgstr "Settle Stones Style"