linux exe and i18n
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@@ -653,7 +653,7 @@ msgstr "Think for at least {num} seconds before playing."
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msgid "main time"
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msgstr "Main time (min.)"
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#. TODO - TODO
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#. TODO
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msgid "aihelp:simple"
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msgstr ""
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"Plays moves that lead to simplifying the board state. Of moves that lose at "
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@@ -662,10 +662,27 @@ msgstr ""
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"settled_weight), settle opponent's territory more (importance settled_weight"
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, andwide root"
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" noise (in general settings) can be used to further play according to the "
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"style at the cost of strength. "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to further play according to "
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"the style at the cost of strength. "
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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#. TODO
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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#. TODO
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msgid "ai:settle"
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msgstr "Settle Stones Style"
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@@ -702,7 +702,7 @@ msgstr "Think for at least {num} seconds before playing."
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msgid "main time"
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msgstr "Main time (min.)"
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#. TODO - TODO
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#. TODO
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msgid "aihelp:simple"
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msgstr ""
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"Plays moves that lead to simplifying the board state. Of moves that lose at "
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@@ -711,10 +711,27 @@ msgstr ""
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"settled_weight), settle opponent's territory more (importance settled_weight"
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, andwide root"
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" noise (in general settings) can be used to further play according to the "
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"style at the cost of strength. "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to further play according to "
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"the style at the cost of strength. "
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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#. TODO
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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#. TODO
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msgid "ai:settle"
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msgstr "Settle Stones Style"
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@@ -574,7 +574,6 @@ msgstr ""
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msgid "ai:simple"
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msgstr "Simple Style"
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#. TODO - TODO
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msgid "aihelp:simple"
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msgstr ""
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"Plays moves that lead to simplifying the board state. Of moves that lose at "
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@@ -583,9 +582,24 @@ msgstr ""
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"settled_weight), settle opponent's territory more (importance settled_weight"
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, andwide root"
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" noise (in general settings) can be used to further play according to the "
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"style at the cost of strength. "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to further play according to "
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"the style at the cost of strength. "
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msgid "ai:settle"
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msgstr "Settle Stones Style"
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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msgid "ai:jigo"
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msgstr "KataJigo"
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Binary file not shown.
@@ -717,3 +717,20 @@ msgstr "Plays moves that lead to simplifying the board state."
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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#. TODO
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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#. TODO
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msgid "ai:settle"
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msgstr "Settle Stones Style"
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Binary file not shown.
@@ -734,7 +734,7 @@ msgstr "Think for at least {num} seconds before playing."
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msgid "main time"
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msgstr "Main time (min.)"
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#. TODO - TODO
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#. TODO
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msgid "aihelp:simple"
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msgstr ""
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"Plays moves that lead to simplifying the board state. Of moves that lose at "
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@@ -743,10 +743,27 @@ msgstr ""
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"settled_weight), settle opponent's territory more (importance settled_weight"
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, andwide root"
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" noise (in general settings) can be used to further play according to the "
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"style at the cost of strength. "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to further play according to "
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"the style at the cost of strength. "
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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#. TODO
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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#. TODO
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msgid "ai:settle"
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msgstr "Settle Stones Style"
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Binary file not shown.
@@ -708,3 +708,20 @@ msgstr ""
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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#. TODO
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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#. TODO
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msgid "ai:settle"
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msgstr "Settle Stones Style"
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Binary file not shown.
@@ -680,3 +680,20 @@ msgstr ""
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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#. TODO
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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#. TODO
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msgid "ai:settle"
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msgstr "Settle Stones Style"
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Binary file not shown.
@@ -697,7 +697,7 @@ msgstr "Think for at least {num} seconds before playing."
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msgid "main time"
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msgstr "Main time (min.)"
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#. TODO - TODO
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#. TODO
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msgid "aihelp:simple"
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msgstr ""
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"Plays moves that lead to simplifying the board state. Of moves that lose at "
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@@ -706,10 +706,27 @@ msgstr ""
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"settled_weight), settle opponent's territory more (importance settled_weight"
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, andwide root"
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" noise (in general settings) can be used to further play according to the "
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"style at the cost of strength. "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to further play according to "
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"the style at the cost of strength. "
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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#. TODO
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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#. TODO
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msgid "ai:settle"
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msgstr "Settle Stones Style"
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