sgf fix
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@@ -105,7 +105,7 @@ class GameNode(SGFNode):
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text += f"Move was predicted best move.\n"
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if sgf:
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if previous_top_move.get("pv") and (sgf or hints):
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text += f"PV: {' '.join(previous_top_move['pv'])}"
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text += f"PV: {single_move.player}{' '.join(previous_top_move['pv'])}\n"
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if sgf or hints or teach:
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policy_ranking = self.parent.policy_ranking
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@@ -108,7 +108,7 @@ class ConfigPopup(QuickConfigGui):
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for k1, all_d in sorted(self.config.items(), key=lambda tup: -len(tup[1])): # sort to make greedy bin packing work better
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if k1 in self.ignore_cats:
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continue
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d = {k: v for k, v in all_d.items() if isinstance(v, (int, float, str, bool)) and not k.startswith('_')} # no lists . dict could be supported but hard to scale
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d = {k: v for k, v in all_d.items() if isinstance(v, (int, float, str, bool)) and not k.startswith("_")} # no lists . dict could be supported but hard to scale
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cat = GridLayout(cols=2, rows=len(d) + 1, size_hint=(1, len(d) + 1))
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cat.add_widget(Label(text=""))
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cat.add_widget(ScaledLightLabel(text=f"{k1} settings", bold=True))
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