ui state save etc
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@@ -151,7 +151,7 @@ def generate_ai_move(game: Game, ai_mode: str, ai_settings: Dict) -> Tuple[Move,
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x_ai_thoughts = (
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f"Generated equal weights as move number >= {ai_settings['endgame'] * size[0] * size[1]}. "
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)
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n_moves = int(max(n_moves,0.5 * len(legal_policy_moves)))
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n_moves = int(max(n_moves, 0.5 * len(legal_policy_moves)))
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elif ai_mode in [AI_INFLUENCE, AI_TERRITORY]:
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weighted_coords, x_ai_thoughts = generate_influence_territory_weights(
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ai_mode, ai_settings, policy_grid, size
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