play mode
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12b1b1a212
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8 files changed
+227
-193
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@@ -7,6 +7,7 @@ from typing import List
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from kivy.clock import Clock
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from constants import OUTPUT_DEBUG
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from game_node import GameNode
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from sgf_parser import SGF, Move
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@@ -195,26 +196,34 @@ class Game:
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return f"SGF with analysis written to {file_name}"
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def ai_move(self, train_settings):
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while not self.current_node.analysis_ready:
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self.katrain.controls.set_status("Thinking...")
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cn = self.current_node
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while not cn.analysis_ready:
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self.katrain.controls.set_status("Thinking...") # TODO: non blocking somehow?
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time.sleep(0.05)
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# select move
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ai_moves = self.current_node.candidate_moves
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pos_moves = [
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[d["move"], d["scoreLead"], d["pointsLost"]] for i, d in enumerate(ai_moves) if i == 0 or int(d["visits"]) >= train_settings["balance_play_min_visits"]
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] # TODO: lcb based ?
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sel_moves = pos_moves[:1]
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# don't play suicidal to balance score - pass when it's best
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if self.katrain.controls.ai_balance.active and pos_moves[0][0] != "pass": # TODO: settings where they belong?
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sel_moves = [
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(move, score, points_lost)
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for move, score, points_lost in pos_moves
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if points_lost < train_settings["balance_play_randomize_score"]
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or points_lost < train_settings["balance_play_min_eval"]
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and -self.current_node.move.player_sign * score > self.config["balance_play_target_score"]
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] or sel_moves
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aimove = Move.from_gtp(random.choice(sel_moves)[0], player=self.next_player)
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ai_moves = cn.candidate_moves
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mode = self.katrain.controls.player_mode(cn.next_player)
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if "policy" in mode and cn.policy:
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policy_moves = cn.policy_ranking
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self.katrain.log(f"Top 5 policy moves are: {policy_moves[:5]}", OUTPUT_DEBUG)
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aimove = policy_moves[0][0]
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elif "balance" in mode and ai_moves[0]['move'] != "pass": # don't play suicidal to balance score - pass when it's best
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sign = cn.player_sign(cn.next_player) # TODO check
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sel_moves = [ # top move, or anything not too bad, or anything that makes you still ahead
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move
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for i, move in enumerate(ai_moves)
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if i == 0
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or move["visits"] >= train_settings["balance_play_min_visits"]
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and (
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move["pointsLost"] < train_settings["balance_play_randomize_score"]
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or move["pointsLost"] < train_settings["balance_play_min_eval"]
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and sign * move["scoreLead"] > train_settings["balance_play_target_score"]
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)
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]
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aimove = Move.from_gtp(random.choice(sel_moves)["move"], player=cn.next_player) # TODO: could be weighted towards worse
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else:
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aimove = Move.from_gtp(ai_moves[0]["move"], player=cn.next_player)
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self.play(aimove)
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def analyze_undo(self, node, train_config):
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@@ -252,7 +261,7 @@ class Game:
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return
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if mode == "extra":
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visits = cn.analysis['root']['visits'] + self.engine.config["visits"]
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visits = cn.analysis["root"]["visits"] + self.engine.config["visits"]
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self.katrain.controls.set_status(f"Performing additional analysis to {visits} visits")
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cn.analyze(self.engine, visits=visits, priority=-1_000)
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return
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@@ -262,8 +271,8 @@ class Game:
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self.katrain.controls.set_status(f"Refining analysis of entire board to {visits} visits")
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priority = -1_000_000_000
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else: # mode=='refine':
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analyze_moves = [Move.from_gtp(gtp, player=cn.next_player) for gtp,_ in cn.analysis['moves'].items()]
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visits = max(d['visits'] for d in cn.analysis['moves'].values()) + self.engine.config["visits_fast"]
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analyze_moves = [Move.from_gtp(gtp, player=cn.next_player) for gtp, _ in cn.analysis["moves"].items()]
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visits = max(d["visits"] for d in cn.analysis["moves"].values()) + self.engine.config["visits_fast"]
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self.katrain.controls.set_status(f"Refining analysis of candidate moves to {visits} visits")
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priority = -1_000
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for move in analyze_moves:
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+13
-1
@@ -2,7 +2,7 @@ import copy
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import random
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from typing import Dict, List, Optional
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from sgf_parser import SGFNode
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from sgf_parser import SGFNode, Move
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class GameNode(SGFNode):
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@@ -110,3 +110,15 @@ class GameNode(SGFNode):
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[{"pointsLost": self.player_sign(self.next_player) * (self.analysis["root"]["scoreLead"] - d["scoreLead"]), **d} for d in self.analysis["moves"].values()],
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key=lambda d: (d["order"], d["pointsLost"]),
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)
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@property
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def policy_ranking(self) -> Optional[List]: # return moves from highest policy value to lowest
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if self.policy:
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ix = 0
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moves = []
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for y in range(self.board_size - 1, -1, -1):
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for x in range(self.board_size):
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moves.append((Move((x, y)), self.policy[ix]))
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ix += 1
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moves.append((Move(None), self.policy[ix]))
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return sorted(moves, key=lambda mp: -mp[1])
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+3
-4
@@ -12,7 +12,7 @@ from game import Move
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class BadukPanWidget(Widget):
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board_color = ListProperty( [0.85, 0.68, 0.40] )
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board_color = ListProperty([0.85, 0.68, 0.40])
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def __init__(self, **kwargs):
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super(BadukPanWidget, self).__init__(**kwargs)
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@@ -180,10 +180,9 @@ class BadukPanWidget(Widget):
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Rectangle(pos=(self.gridpos_x[x] - rsz / 2, self.gridpos_y[y] - rsz / 2), size=(rsz, rsz))
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ix = ix + 1
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policy = current_node.policy
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if not policy and current_node.parent and current_node.parent.policy and set(katrain.controls.ai_auto.active_map.values())=={True}:
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policy = current_node.parent.policy # in the case of AI self-play we allow the policy to be one step out of date
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if not policy and current_node.parent and current_node.parent.policy and set(katrain.controls.ai_auto.active_map.values()) == {True}:
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policy = current_node.parent.policy # in the case of AI self-play we allow the policy to be one step out of date
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pass_btn = katrain.board_controls.pass_btn
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pass_btn.canvas.after.clear()
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if katrain.controls.policy.active and policy and not katrain.controls.ownership.active:
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+29
-55
@@ -11,7 +11,7 @@ class Controls(BoxLayout):
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def set_status(self, msg, at_node=None):
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self.status = msg
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self.status_node = at_node or self.parent.game.current_node
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self.status_node = at_node or self.parent.game and self.parent.game.current_node
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self.info.text = msg
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self.update_evaluation()
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@@ -38,6 +38,9 @@ class Controls(BoxLayout):
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else:
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self.points_lost.text = f"..."
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def player_mode(self, player):
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return self.player_mode_groups[player].value
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def unlock(self):
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if self.ai_lock.active:
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self.ai_lock.checkbox.trigger_action(duration=0)
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@@ -50,65 +53,36 @@ class Controls(BoxLayout):
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# handles showing completed analysis and score graph
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def update_evaluation(self):
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katrain = self.parent
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current_node = katrain.game.current_node
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move = current_node.single_move
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current_player_is_human_or_both_robots = not current_node.player or not self.ai_auto.active(current_node.player) or self.ai_auto.active(current_node.next_player)
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current_node = katrain.game and katrain.game.current_node
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info = ""
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if current_node is self.status_node:
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if current_node is self.status_node or (self.status is not None and self.status_node is None and current_node.is_root): # startup errors on root
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info += self.status + "\n"
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else:
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self.status_node = None
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if current_player_is_human_or_both_robots and not current_node.is_root and move:
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info += current_node.comment(eval=True, hints=self.hints.active(move.player))
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if current_player_is_human_or_both_robots:
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self.show_evaluation_stats(current_node)
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if current_node:
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move = current_node.single_move
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current_player_is_human_or_both_robots = not current_node.player or not self.ai_auto.active(current_node.player) or self.ai_auto.active(current_node.next_player)
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if current_player_is_human_or_both_robots and not current_node.is_root and move:
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info += current_node.comment(eval=True, hints=self.hints.active(move.player))
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if current_player_is_human_or_both_robots:
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self.show_evaluation_stats(current_node)
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game_node = katrain.game.current_node
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scores = [n.score for n in game_node.nodes_from_root]
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# TODO: like redo, what is the node to redo / should we append? cache?
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self.graph.canvas.clear()
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with self.graph.canvas:
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pt = []
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nnscores = [s for s in scores if s is not None] + [-5, 5]
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scale = max(max(*nnscores), -min(*nnscores)) * 1.05
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xscale = self.graph.width * 0.9 / max(len(scores), 20)
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ls = 0
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for i, s in enumerate(scores):
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ls = s or ls
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pt.extend([self.graph.pos[0] + 0.05 * self.graph.width + i * xscale, self.graph.pos[1] + self.graph.height / 2 * (1 + ls / scale)])
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Color(0, 0, 0)
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Line(points=pt, width=1.0) # just set points?
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self.info.text = info
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game_node = katrain.game.current_node
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scores = [n.score for n in game_node.nodes_from_root]
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# TODO: like redo, what is the node to redo / should we append? cache?
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self.graph.canvas.clear()
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with self.graph.canvas:
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pt = []
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nnscores = [s for s in scores if s is not None] + [-5, 5]
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scale = max(max(*nnscores), -min(*nnscores)) * 1.05
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xscale = self.graph.width * 0.9 / max(len(scores), 20)
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ls = 0
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for i, s in enumerate(scores):
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ls = s or ls
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pt.extend([self.graph.pos[0] + 0.05 * self.graph.width + i * xscale, self.graph.pos[1] + self.graph.height / 2 * (1 + ls / scale)])
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Color(0, 0, 0)
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Line(points=pt, width=1.0) # just set points?
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if False: # TODO: UNDO AND AI MOVE
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if current_node.analysis_ready and current_node.parent and current_node.parent.analysis_ready and not current_node.children and not current_node.x_comment.get("undo"):
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# handle automatic undo
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if self.auto_undo.active(move.player) and not self.ai_auto.active(move.player) and not current_node.auto_undid:
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ts = self.train_settings
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# TODO: is this overly generous wrt low visit outdated evaluations?
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evaluation = current_node.evaluation if current_node.evaluation is not None else 1 # assume move is fine if temperature is negative
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move_eval = max(evaluation, current_node.outdated_evaluation or 0)
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points_lost = (current_node.parent or current_node).temperature_stats[2] * (1 - move_eval)
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if move_eval < ts["undo_eval_threshold"] and points_lost >= ts["undo_point_threshold"]:
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if self.num_undos(current_node) == 0:
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current_node.x_comment["undid"] = f"Move was below threshold, but no undo granted (probability is {ts['num_undo_prompts']:.0%}).\n"
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self.update_evaluation()
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else:
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current_node.auto_undid = True
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self.parent.game.undo()
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if len(current_node.parent.children) >= ts["num_undo_prompts"] + 1:
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best_move = sorted([m for m in current_node.parent.children], key=lambda m: -(m.evaluation_info[0] or 0))[0]
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best_move.x_comment["undo_autoplay"] = f"Automatically played as best option after max. {ts['num_undo_prompts']} undo(s).\n"
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self.parent.game.play(best_move)
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self.update_evaluation()
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return
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# ai player doesn't technically need parent ready, but don't want to override waiting for undo
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current_node = self.parent.game.current_node # this effectively checks undo didn't just happen
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if self.ai_auto.active(move.opponent) and not self.parent.game.game_ended:
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if current_node.children:
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self.info.text = "AI paused since moves were undone. Press 'AI Move' or choose a move for the AI to continue playing."
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else:
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self._do_aimove()
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+65
-5
@@ -1,20 +1,21 @@
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import random
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from kivy.clock import Clock
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from kivy.core.text import Label as CoreLabel
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from kivy.graphics import *
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from kivy.properties import BooleanProperty, StringProperty, NumericProperty
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from kivy.properties import BooleanProperty, StringProperty, NumericProperty, ListProperty, ObjectProperty
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from kivy.uix.behaviors import ToggleButtonBehavior
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from kivy.uix.boxlayout import BoxLayout
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import re
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from kivy.uix.button import Button
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from kivy.uix.checkbox import CheckBox
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from kivy.uix.gridlayout import GridLayout
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from kivy.uix.label import Label
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from kivy.uix.spinner import Spinner
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from kivy.uix.textinput import TextInput
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class StyledButton(Button):
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pass
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class CheckBoxHint(BoxLayout):
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__events__ = ("on_active",)
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@@ -30,6 +31,65 @@ class DarkLabel(Label):
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pass
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class StyledButton(Button):
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pass
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class StyledToggleButton(StyledButton, ToggleButtonBehavior):
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value = StringProperty("")
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class ToggleButtonContainer(GridLayout):
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__events__ = ("on_selection",)
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options = ListProperty([])
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labels = ListProperty([])
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selected = StringProperty("")
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group = StringProperty(None)
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autosize = BooleanProperty(True)
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button_class = ObjectProperty(StyledToggleButton)
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margin = ListProperty([1, 1, 0, 0])
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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Clock.schedule_once(self._build, 0)
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def on_selection(self, *args):
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pass
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def _build(self, _dt):
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self.rows = 1
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self.cols = len(self.options)
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self.group = self.group or str(random.random())
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if not self.selected and self.options:
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self.selected = self.options[0]
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if len(self.labels) < len(self.options):
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self.labels += self.options[len(self.labels) + 1 :]
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def state_handler(btn,*args):
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self.dispatch("on_selection")
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btn.state = 'down' # no toggle
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for i, opt in enumerate(self.options):
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state = "down" if opt == self.selected else "normal"
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self.add_widget(self.button_class(group=self.group, text=self.labels[i], value=opt, state=state,
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margin=self.margin,on_press=state_handler))
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Clock.schedule_once(self._size, 0)
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def _size(self, _dt):
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if self.autosize:
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for tb in self.children:
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tb.size_hint = (tb.texture_size[0] + 3, 1)
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@property
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def value(self):
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for tb in self.children:
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if tb.state == "down":
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return tb.value
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if self.options:
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return self.options[0]
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class BaseCircleWithText(DarkLabel):
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radius = NumericProperty(0.48)
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+72
-93
@@ -1,6 +1,8 @@
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#:kivy 1.11.0
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#:import ew kivy.uix.effectwidget
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# import utils?
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# margin left bottom right top
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<StyledButton>:
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text_color: 0.95,0.95,0.95,1
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@@ -24,7 +26,10 @@
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pos: (self.pos[0]+self.margin[0],self.pos[1]+self.margin[1])
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radius: root.radius or (0.0,)
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<StyledToggleButton@StyledButton+ToggleButtonBehavior>:
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<StyledToggleButton>:
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<ToggleButtonContainer>:
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<StyledTabButton@StyledToggleButton>:
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bold: True
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@@ -32,7 +37,10 @@
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radius: (self.size[1]/3,self.size[1]/3,0,0)
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<StyledIconButton@StyledButton>
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<StyledIconButton@StyledButton>:
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button_color: 0.71, 0.78, 0.81, 1
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icon_margin: 0.15 * self.size[0]
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icon: 'missing.png'
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@@ -43,7 +51,7 @@
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pos: [root.pos[i] + (root.size[i] - root.icon_size)/2 for i in [0,1]] if root.icon_size else [0,0]
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source: root.icon
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<TransparentIconButton@Button>
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<TransparentIconButton@Button>:
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background_normal: ''
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background_color: (0,0,0,0)
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margin: (1,1,1,1)
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@@ -61,17 +69,17 @@
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<LargeLabel@DarkLabel>:
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bold: True
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<CheckBox>
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<CheckBox>:
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color: (0.05,0.05,0.05,1)
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<LabelledCheckBox>
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<LabelledCheckBox>:
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color: (0.95,0.95,0.95,1)
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<CheckBoxHintLabel@ButtonBehavior+DarkLabel>:
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halign: 'center'
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valign: 'center'
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<CheckBoxHint>
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<CheckBoxHint>:
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orientation: 'vertical'
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checkbox: checkbox
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label: label
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@@ -90,7 +98,7 @@
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on_active: root.dispatch('on_active')
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active: root.default_active
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<BWCheckBoxHint>
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<BWCheckBoxHint>:
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black: black
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white: white
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label: label
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@@ -114,7 +122,7 @@
|
||||
active: root.default_active
|
||||
on_active: root.dispatch('on_active')
|
||||
|
||||
<CensorableLabel>
|
||||
<CensorableLabel>:
|
||||
orientation: 'horizontal'
|
||||
text: ''
|
||||
label: ''
|
||||
@@ -130,7 +138,7 @@
|
||||
id: value
|
||||
bold: True
|
||||
|
||||
<BaseCircleWithText>
|
||||
<BaseCircleWithText>:
|
||||
text: ''
|
||||
color: 0.95,0.95,0.95,1
|
||||
font_size: min(self.height,self.width) * 0.6 / (0.5 + 0.5 * len(self.text))
|
||||
@@ -138,7 +146,7 @@
|
||||
valign: 'center'
|
||||
bold: True
|
||||
|
||||
<BlackCircleWithText@BaseCircleWithText>
|
||||
<BlackCircleWithText@BaseCircleWithText>:
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: 0.05,0.05,0.05,1
|
||||
@@ -146,7 +154,7 @@
|
||||
pos: self.pos[0] + self.width/2 - min(self.height,self.width) * root.radius, self.pos[1] + self.height/2 - min(self.height,self.width) * root.radius
|
||||
size: min(self.height,self.width) * 2 * root.radius, min(self.height,self.width) * 2* root.radius
|
||||
|
||||
<WhiteCircleWithText@BaseCircleWithText>
|
||||
<WhiteCircleWithText@BaseCircleWithText>:
|
||||
color: 0.05,0.05,0.05,1
|
||||
outline: True
|
||||
canvas.before:
|
||||
@@ -228,7 +236,7 @@
|
||||
size_hint: 0.25, 1
|
||||
|
||||
|
||||
<Controls>
|
||||
<Controls>:
|
||||
orientation: 'vertical'
|
||||
play_tab_button: play_tab_button
|
||||
analyze_tab_button: analyze_tab_button
|
||||
@@ -246,6 +254,7 @@
|
||||
ai_lock: ai_lock
|
||||
ai_move: ai_move
|
||||
auto_undo: auto_undo
|
||||
player_mode_groups: {'B':B_player_mode,'W':W_player_mode}
|
||||
graph: graph
|
||||
katrain: self.parent
|
||||
canvas.before:
|
||||
@@ -345,39 +354,6 @@
|
||||
size_hint: 1,1
|
||||
opacity: 1
|
||||
id: play_tab
|
||||
GridLayout:
|
||||
cols: 5
|
||||
rows: 1
|
||||
size_hint: 1, 0.1
|
||||
BoxLayout:
|
||||
orientation: 'vertical'
|
||||
size_hint: 0.1, 0.5
|
||||
Label:
|
||||
size_hint: 1, 0.2
|
||||
BlackCircleWithText:
|
||||
text: 'B'
|
||||
WhiteCircleWithText:
|
||||
text: 'W'
|
||||
BWCheckBoxHint:
|
||||
text: 'ai'
|
||||
id: ai_auto
|
||||
default_active: False
|
||||
size_hint: 0.25, 1
|
||||
BWCheckBoxHint:
|
||||
size_hint: 0.2, 0.5
|
||||
id: auto_undo
|
||||
text: 'undo'
|
||||
on_active: root.katrain.update_state()
|
||||
CheckBoxHint:
|
||||
size_hint: 0.25, 1
|
||||
text: 'fast'
|
||||
id: ai_fast
|
||||
default_active: True
|
||||
CheckBoxHint:
|
||||
size_hint: 0.25, 1
|
||||
text: 'balance\nscore'
|
||||
id: ai_balance
|
||||
default_active: False
|
||||
GridLayout:
|
||||
cols: 4
|
||||
rows: 1
|
||||
@@ -393,60 +369,30 @@
|
||||
id: ai_lock
|
||||
on_active: self.checkbox.disabled = analyze_tab_button.disabled = ai_auto.white = ai_auto.black = ai_move.disabled = True
|
||||
GridLayout:
|
||||
cols: 6
|
||||
cols: 2
|
||||
rows: 2
|
||||
size_hint: 1,0.1
|
||||
size_hint: 1,0.125
|
||||
BlackCircleWithText:
|
||||
text: 'B'
|
||||
size_hint: 0.4, 1
|
||||
StyledToggleButton:
|
||||
group: 'black'
|
||||
text: 'Human'
|
||||
state: 'down'
|
||||
size_hint: 1, 1
|
||||
StyledToggleButton:
|
||||
group: 'black'
|
||||
text: ' AI\nAssist'
|
||||
size_hint: 1, 1
|
||||
StyledToggleButton:
|
||||
group: 'black'
|
||||
text: 'AI'
|
||||
size_hint: 0.5, 1
|
||||
StyledToggleButton:
|
||||
group: 'black'
|
||||
text: ' AI\nBalance'
|
||||
size_hint: 1, 1
|
||||
StyledToggleButton:
|
||||
group: 'black'
|
||||
text: ' AI\nPolicy'
|
||||
size_hint: 1, 1
|
||||
size_hint: 0.1, 1
|
||||
ToggleButtonContainer:
|
||||
size_hint: 0.9, 1
|
||||
id: B_player_mode
|
||||
options: ['human','human+undo','ai','ai+balance','ai+policy']
|
||||
labels: ['Human', ' AI\nAssist','AI',' AI\nBalance',' AI\nPolicy']
|
||||
on_selection: root.katrain.update_state()
|
||||
WhiteCircleWithText:
|
||||
text: 'W'
|
||||
size_hint: 0.4, 1
|
||||
StyledToggleButton:
|
||||
group: 'white'
|
||||
text: 'Human'
|
||||
state: 'down'
|
||||
size_hint: 1, 1
|
||||
StyledToggleButton:
|
||||
group: 'white'
|
||||
text: ' AI\nAssist'
|
||||
size_hint: 1, 1
|
||||
StyledToggleButton:
|
||||
group: 'white'
|
||||
text: 'AI'
|
||||
size_hint: 0.5, 1
|
||||
StyledToggleButton:
|
||||
group: 'white'
|
||||
text: ' AI\nBalance'
|
||||
size_hint: 1, 1
|
||||
StyledToggleButton:
|
||||
group: 'white'
|
||||
text: ' AI\nPolicy'
|
||||
size_hint: 1, 1
|
||||
size_hint: 0.1, 1
|
||||
ToggleButtonContainer:
|
||||
size_hint: 0.9, 1
|
||||
id: W_player_mode
|
||||
options: ['human','human+undo','ai','ai+balance','ai+policy']
|
||||
labels: ['Human', ' AI\nAssist','AI',' AI\nBalance',' AI\nPolicy']
|
||||
on_selection: root.katrain.update_state()
|
||||
LargeLabel:
|
||||
text: 'free real estate'
|
||||
size_hint: 1,0.1
|
||||
size_hint: 1,0.2
|
||||
CensorableLabel:
|
||||
id: points_lost
|
||||
size_hint: 1, 0.03
|
||||
@@ -456,6 +402,39 @@
|
||||
id: info
|
||||
size_hint: 1, 0.25
|
||||
valign: 'middle'
|
||||
GridLayout:
|
||||
cols: 5
|
||||
rows: 1
|
||||
size_hint: 1, 0.1
|
||||
BoxLayout:
|
||||
orientation: 'vertical'
|
||||
size_hint: 0.1, 0.5
|
||||
Label:
|
||||
size_hint: 1, 0.2
|
||||
BlackCircleWithText:
|
||||
text: 'B'
|
||||
WhiteCircleWithText:
|
||||
text: 'W'
|
||||
BWCheckBoxHint:
|
||||
text: 'ai'
|
||||
id: ai_auto
|
||||
default_active: False
|
||||
size_hint: 0.25, 1
|
||||
BWCheckBoxHint:
|
||||
size_hint: 0.2, 0.5
|
||||
id: auto_undo
|
||||
text: 'undo'
|
||||
on_active: root.katrain.update_state()
|
||||
CheckBoxHint:
|
||||
size_hint: 0.25, 1
|
||||
text: 'balance\nscore'
|
||||
id: ai_balance
|
||||
default_active: False
|
||||
CheckBoxHint:
|
||||
size_hint: 0.25, 1
|
||||
text: 'fast'
|
||||
id: ai_fast
|
||||
default_active: True
|
||||
BoxLayout:
|
||||
orientation: 'horizontal'
|
||||
size_hint: 1, None
|
||||
@@ -545,7 +524,7 @@
|
||||
color: (0.95, 0.95, 0.95)
|
||||
size_hint: 0.05,1
|
||||
|
||||
<NewGamePopup>
|
||||
<NewGamePopup>:
|
||||
orientation: 'vertical'
|
||||
rules_spinner: rules_spinner
|
||||
BoxLayout:
|
||||
+8
-7
@@ -40,7 +40,7 @@ class KaTrainGui(BoxLayout):
|
||||
|
||||
def log(self, message, level=OUTPUT_INFO):
|
||||
if level == OUTPUT_ERROR:
|
||||
self.controls.set_status(f"ERROR: {message}", self.game.current_node)
|
||||
self.controls.set_status(f"ERROR: {message}")
|
||||
print(f"ERROR: {message}")
|
||||
elif self.debug_level >= level:
|
||||
print(message)
|
||||
@@ -81,10 +81,11 @@ class KaTrainGui(BoxLayout):
|
||||
def update_state(self, redraw_board=False):
|
||||
# AI and Trainer/auto-undo handlers
|
||||
cn = self.game.current_node
|
||||
auto_undo = cn.player and self.controls.auto_undo.active(cn.player)
|
||||
if auto_undo and cn.analysis_ready:
|
||||
auto_undo = cn.player and "undo" in self.controls.player_mode(cn.player)
|
||||
if auto_undo and cn.analysis_ready:
|
||||
self.game.analyze_undo(cn, self.config("trainer")) # not via message loop
|
||||
if cn.analysis_ready and self.controls.ai_auto.active(cn.next_player) and not cn.children and not self.game.game_ended and not (auto_undo and cn.auto_undo is None):
|
||||
|
||||
if cn.analysis_ready and "ai" in self.controls.player_mode(cn.next_player) and not cn.children and not self.game.game_ended and not (auto_undo and cn.auto_undo is None):
|
||||
self("ai-move", cn) # cn mismatch stops this if undo fired
|
||||
|
||||
# Handle prisoners and next player display
|
||||
@@ -264,7 +265,7 @@ class KaTrainApp(App):
|
||||
self.gui.start()
|
||||
|
||||
def on_request_close(self, *args):
|
||||
if getattr(self,'gui',None) and self.gui.engine:
|
||||
if getattr(self, "gui", None) and self.gui.engine:
|
||||
self.gui.engine.shutdown()
|
||||
|
||||
def signal_handler(self, signal, frame):
|
||||
@@ -284,8 +285,8 @@ class KaTrainApp(App):
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
with open("gui.kv", encoding="utf-8") as f: # avoid windows using another encoding
|
||||
Builder.load_string(f.read())
|
||||
# with open("katrain.kv", encoding="utf-8") as f: # avoid windows using another encoding
|
||||
# Builder.load_string(f.read())
|
||||
app = KaTrainApp()
|
||||
signal.signal(signal.SIGINT, app.signal_handler)
|
||||
try:
|
||||
|
||||
+7
-7
@@ -131,18 +131,18 @@ class SGFNode:
|
||||
|
||||
# root properties available on any node
|
||||
@property
|
||||
def board_size(self) -> Union[int,Tuple]:
|
||||
size = str(self.root.get_first("SZ", '19'))
|
||||
if ':' in size:
|
||||
return tuple(map(size.split(':'),int))
|
||||
def board_size(self) -> Union[int, Tuple]:
|
||||
size = str(self.root.get_first("SZ", "19"))
|
||||
if ":" in size:
|
||||
return tuple(map(size.split(":"), int))
|
||||
return int(size)
|
||||
|
||||
@property
|
||||
def board_size_xy(self) -> Tuple[int,int]:
|
||||
def board_size_xy(self) -> Tuple[int, int]:
|
||||
x, y = self.board_size
|
||||
if not y:
|
||||
y=x
|
||||
return x,y
|
||||
y = x
|
||||
return x, y
|
||||
|
||||
@property
|
||||
def komi(self) -> float:
|
||||
|
||||
Reference in new issue
Block a user